| Literature DB >> 27241583 |
Kayleigh Carr1, Rachel L Kendal2, Emma G Flynn2.
Abstract
Innovation is not only central to changes in traditional practice but arguably responsible for humanity's remarkable success at colonizing the earth and diversifying the products, technologies, and systems within it. Surprisingly little is known of how this integral component of behavioral flexibility develops and the factors that are responsible for individual differences therein. This review highlights two primary ways in which the process and development of innovation may be better understood: By emulating the critical advances of animal behavior researchers in examining innovation in nonhuman species and establishing a clearer conceptualization of what is "innovation". A pathway to innovation is suggested and an innovation classification system offered to aid recognition of its appearance and potential cultural contributions.Entities:
Mesh:
Year: 2016 PMID: 27241583 PMCID: PMC5053256 DOI: 10.1111/cdev.12549
Source DB: PubMed Journal: Child Dev ISSN: 0009-3920
Figure 1A hypothetical individual‐level pathway to innovation. Arrows denote which construct leads to another construct. From left to right, any of the processes within the first block can lead to those within the second block. The constructs in italic text within the second block play more contested, or less direct, roles in this pathway (see Point 2). Neophilia, and its opposing construct neophobia, are discussed in Point 3. Context and prior learning (social and/or asocial) are acknowledged to potentially contribute to each construct portrayed and to differentially promote behavioral change. Innovation is generally regarded as a component of behavioral flexibility by allowing “individuals to react to environmental changes… [by] changing established behavior” (Toelch et al., 2011, p. 1). It should be noted that, rather than necessarily prompting divergent thinking and creativity, exploration may allow an individual to stumble upon an innovation by chance, captured by the connecting arrow.
Classifying Innovation
| Criteria (whether innovation by | |
|---|---|
| Levels | |
| 1: Low | Unlearned “chance” innovation not repeated by the individual |
| 2: Mid | Individually learned innovation repeated by the individual |
| 3: High | Individually learned innovation that is acquired by others |
| Types (from animal behavior) | |
| Cognitively simple/complex (Whiten & van Schaik, |
Simple: An innovation that could arise by individual discovery. |
| Weak innovation/invention (Ramsey et al., |
Weak innovation: An innovation in which social learning or environmental induction is implicated |
| Passive/active (Rendell et al., |
Passive: An innovation that is more likely to rely on chance events. |
| Type I/Type II (Burkart et al., |
Type I: An innovation that is goal directed and problem induced. |
By presenting our “levels” and earlier literature's “types,” this table intends to highlight the increased clarity afforded by the former classification. Transition from mid‐ to high‐level innovation does not necessarily directly link to the “usefulness” of the innovation but may be a function of other social and contextual factors, such as the dependency of transmission on the identity of the innovator, due to directed social learning or transmission biases. Owing to its cultural transmission ramifications, learning is a key, and ideal, component of our levels criteria. However, it is not at this stage essential to demonstrate in child research given the difficulties of observing repetitions of innovative behavior.