| Literature DB >> 27199805 |
Kathryn J Friedlander1, Philip A Fine1.
Abstract
This paper presents a relatively unexplored area of expertise research which focuses on the solving of British-style cryptic crossword puzzles. Unlike its American "straight-definition" counterparts, which are primarily semantically-cued retrieval tasks, the British cryptic crossword is an exercise in code-cracking detection work. Solvers learn to ignore the superficial "surface reading" of the clue, which is phrased to be deliberately misleading, and look instead for a grammatical set of coded instructions which, if executed precisely, will lead to the correct (and only) answer. Sample clues are set out to illustrate the task requirements and demands. Hypothesized aptitudes for the field might include high fluid intelligence, skill at quasi-algebraic puzzles, pattern matching, visuospatial manipulation, divergent thinking and breaking frame abilities. These skills are additional to the crystallized knowledge and word-retrieval demands which are also a feature of American crossword puzzles. The authors present results from an exploratory survey intended to identify the characteristics of the cryptic crossword solving population, and outline the impact of these results on the direction of their subsequent research. Survey results were strongly supportive of a number of hypothesized skill-sets and guided the selection of appropriate test content and research paradigms which formed the basis of an extensive research program to be reported elsewhere. The paper concludes by arguing the case for a more grounded approach to expertise studies, termed the Grounded Expertise Components Approach. In this, the design and scope of the empirical program flows from a detailed and objectively-based characterization of the research population at the very onset of the program.Entities:
Keywords: Grounded Expertise Components Approach; aptitude; cognitive profile; cryptic crosswords; expertise development; individual differences; practice; problem-solving
Year: 2016 PMID: 27199805 PMCID: PMC4853387 DOI: 10.3389/fpsyg.2016.00567
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1US- and UK-style crossword grids compared. (A) US-style crossword grid. (B) UK-style blocked crossword grid. (C) UK-style barred (“advanced”) grid.
Key demographic data, by expertise group.
| Number of respondents | 401 | 225 | 179 | 805 |
| Age at time of survey: Mdn (range) | 54 (18–84) | 53 (23–83) | 54 (21–81) | 54 (18–84) |
| Age started solving: Mdn (range) | 20 (8–65) | 17 (6–55) | 15 (6–40) | 18 (6–65) |
| No. of years spent solving: Mdn (range) | 30 (1–62) | 34 (1–64) | 37 (5–66) | 33 (1–66) |
| Gender: numbers of M/F | 294/107 | 178/47 | 160/19 | 632/173 |
| Gender: %F | 26.7 | 20.9 | 10.6 | 21.5 |
| Handedness: % left/ambidextrous | 12.0 | 8.0 | 14.0 | 11.3 |
| L-handedness %: S (excluding Pros) | – | – | 10.8 | – |
| L-handedness %: Pros only | – | – | 22.4 | – |
Hours spent on (A) solving and (B) other crossword related activities.
| Number of responses | 401 | 225 | 176 | 802 |
| Mean (Hours spent solving) | 7.02 | 7.27 | 7.85 | 7.27 |
| Median (Hours spent solving) | 6 | 6 | 6 | 6 |
| Number of responses | 401 | 224 | 178 | 803 |
| Mean (Hours other Xword activity) | 1.31 | 1.78 | 3.97 | 2.03 |
| Median (Hours other Xword activity) | 1 | 1 | 1.5 | 1 |
| Mean (Hours other Xword activity): S “Pro” | 9.57 | |||
| Mean (Hours other Xword activity): S “non-Pro” | 1.91 | |||
Key education data by expertise groups (with additional data for O/E split).
| Number of responses | 383 | 220 | 177 | 780 | 397 |
| Mean score (UK Gov educ level) | 5.74 | 6.03 | 5.94 | 5.87 | 5.99 |
| Mdn Level reached (6 = BA/BSc) | 6 | 6 | 6 | 6 | 6 |
| % achieving university qual | 79.1% | 85.0% | 81.9% | 81.4% | 83.6% |
| % achieving post-grad qual | 35.2% | 39.5% | 39.0% | 37.3% | 39.3% |
| % with PhD | 10.7% | 13.6% | 12.4% | 11.9% | 13.1% |
| % studying STEM subjects | 49.3% | 50.0% | 57.6% | 51.4% | 53.4% |
| % studying 'Wordsmith' subjects | 25.1% | 29.1% | 23.7% | 25.9% | 26.7% |
| % studying Mathematics | 13.8% | 19.1% | 31.6% | 19.4% | 24.7% |
| % studying Engineering | 6.0% | 2.3% | 1.7% | 4.0% | 2.0% |
indicates significance at the 0.05, 0.01, 0.001 level.
RIASEC analysis (primary code) of main educational field by expertise group.
| O | 2.4 | 55.2 | 26.9 | 4.1 | 10.6 | 0.8 | 100 |
| H | 2.3 | 55.1 | 29.4 | 5.1 | 7.5 | 0.5 | 100 |
| S | 1.1 | 64.0 | 24.0 | 2.3 | 7.4 | 1.1 | 100 |
| Total | 2.1 | 57.2 | 26.9 | 4.0 | 9.0 | 0.8 | 100 |
Percentage involvement in occupational categories, by expertise group.
| Number of responses | 383 | 220 | 177 | 780 |
| Finance | 7.8% | 10.0% | 16.4% | 10.4% |
| STEM (including Medicine) | 45.2% | 42.7% | 49.2% | 45.4% |
| Office/Business | 22.5% | 17.7% | 14.7% | 19.4% |
| Wordsmiths | 14.6% | 17.3% | 10.2% | 14.4% |
| Performance | 3.4% | 4.5% | 1.7% | 3.3% |
| Manual | 1.6% | 2.7% | 0.6% | 1.7% |
| Other | 5.0% | 5.0% | 7.3% | 5.5% |
| 100% | 100% | 100% | 100% | |
| Actuarial/Economics | 1.6% | 3.6% | 3.4% | 2.6% |
| Banking/Accountancy | 6.3% | 6.4% | 13.0% | 7.8% |
| Science | 5.0% | 7.3% | 5.6% | 5.8% |
| Technology/IT | 20.6% | 24.5% | 31.6% | 24.2% |
| Engineering | 6.0% | 0.9% | 1.1% | 3.5% |
| Mathematics | 6.5% | 3.6% | 8.5% | 6.2% |
| Medicine | 7.0% | 6.4% | 2.3% | 5.8% |
| Not STEM/Finance | 47.0% | 47.3% | 34.5% | 44.2% |
| 100% | 100% | 100% | 100% | |
indicates significance at the 0.05, 0.01, 0.001 level.
RIASEC analysis of main occupational field by expertise group in comparison with US workforce norms.
| O | 3.9 | 41.8 | 12.9 | 17.9 | 16.6 | 6.8 | 100 |
| H | 4.6 | 45.6 | 15.2 | 12.4 | 15.7 | 6.5 | 100 |
| S | 4.1 | 45.9 | 7.6 | 16.3 | 16.3 | 9.9 | 100 |
| Total | 4.2 | 43.8 | 12.4 | 16.0 | 16.3 | 7.4 | 100 |
| % US | |||||||
| Workforce 2010 | 27 | 10 | 2 | 24 | 20 | 17 | 100 |
Occupation complexity score (Cx) by expertise category.
| Number of responses | 380 | 217 | 172 | 769 |
| Mean Cx score | 69.2 | 69.4 | 69.7 | 69.4 |
| Mdn Cx score | 70 | 70 | 70 | 70 |
| 40–49 | 0.5% | 1.4% | – | 0.7% |
| 50–59 | 4.7% | 6.0% | 1.7% | 4.4% |
| 60–69 | 41.8% | 35.5% | 42.4% | 40.2% |
| 70–79 | 52.1% | 56.2% | 54.7% | 53.8% |
| 80+ | 0.8% | 0.9% | 1.2% | 0.9% |
Hobby sectors by expertise, showing % of total responses and % of participants with at least one interest in the sector.
| Total number of responses | 1291 | 776 | 620 | 2687 |
| Mind games (other than cryptics) | 41.0% | 42.5% | 34.5% | 39.9% |
| Sport and outdoor pursuits (e.g., walking) | 18.7% | 12.6% | 18.5% | 16.9% |
| Reading, writing and languages | 7.6% | 10.8% | 10.5% | 9.2% |
| Social, food and relaxation | 7.5% | 9.4% | 9.4% | 8.5% |
| Active engagement with creative arts | 8.1% | 7.6% | 4.8% | 7.2% |
| Active musical engagement | 6.2% | 6.4% | 7.9% | 6.7% |
| Collectors, niche/academic/IT enthusiasms | 5.2% | 5.4% | 7.6% | 5.8% |
| Home maintenance and gardening | 2.9% | 3.1% | 3.7% | 3.2% |
| Travel | 1.4% | 1.3% | 1.5% | 1.4% |
| Public service/leadership | 1.4% | 0.8% | 1.6% | 1.3% |
| Total number of participants | 353 | 197 | 168 | 718 |
| Mind games | 71.7% | 77.2% | 65.5% | 71.7% |
| Sport and outdoor pursuits (e.g., walking) | 43.6% | 37.1% | 45.8% | 42.3% |
| Reading, writing and languages | 25.8% | 37.1% | 32.7% | 30.5% |
| Social, food and relaxation | 20.4% | 26.4% | 27.4% | 23.7% |
| Active engagement with creative arts | 21.5% | 24.9% | 16.7% | 21.3% |
| Active musical engagement | 18.1% | 22.8% | 22.6% | 20.5% |
| Collectors, niche/academic/IT enthusiasms | 15.0% | 16.8% | 18.5% | 16.3% |
| Home maintenance and gardening | 9.9% | 11.7% | 13.1% | 11.1% |
| Travel | 5.1% | 5.1% | 5.4% | 5.2% |
| Public service/leadership | 5.1% | 2.5% | 4.8% | 4.3% |
indicates significance at the 0.05, 0.01, 0.001 level.
Active participation in musical activities at time of survey, by expertise group, in comparison with Arts Council figures for England 2013/14.
| Number of responses | 377 | 215 | 175 | 767 | |
| Sing | 14.3% | 10.7% | 18.3% | 14.2% | 3.9% |
| Play Instrument | 21.5% | 21.4% | 20.0% | 21.1% | 10.6% |
| Compose | 5.6% | 4.7% | 4.6% | 5.1% | 2.6% |
Distribution of hobby responses among RIASEC codes, by expertise.
| AS | Musical listening and performance; engagement with cultural events, including art galleries, theaters and concerts | 10.7 | 13.0 | 12.7 | 11.8 | 11.8 |
| IE | Board games, strategy computer games, chess | 11.7 | 12.5 | 10.0 | 11.5 | 23.4 |
| SR | Personal fitness, walking, non-team sports | 12.3 | 8.1 | 13.1 | 11.3 | 35.6 |
| IC | Sudoku | 10.4 | 11.7 | 11.0 | 10.9 | 46.9 |
| AI | Word games, code-cracker word puzzles, learning languages, writing, non-cryptics | 11.3 | 9.5 | 7.4 | 9.9 | 55.7 |
| SE | Team sports, sports spectating | 9.1 | 7.3 | 9.4 | 8.6 | 63.1 |
| AC | Reading (fiction; newspapers) | 6.1 | 7.6 | 7.9 | 7.0 | 70.2 |
| RC | Needlework, knitting, baking, woodwork, flower gardening | 6.5 | 5.9 | 5.0 | 6.0 | 76.4 |
| CR | Jigsaws, solitaire, transport enthusiasms | 5.0 | 5.4 | 4.2 | 4.9 | 81.5 |
| IR | Academic (scientific) research and computer programming | 3.7 | 4.5 | 3.4 | 3.9 | 85.5 |
| Other | All other codes ( | 13.2 | 14.3 | 16.0 | 14.1 | 100.0 |
RIASEC analysis of hobby primary codes by expertise group.
| O | 11.0 | 26.0 | 30.2 | 24.1 | 0.9 | 7.7 | 100 |
| H | 10.7 | 29.6 | 32.8 | 17.3 | 1.0 | 8.6 | 100 |
| S | 7.7 | 26.8 | 29.3 | 26.3 | 1.6 | 8.4 | 100 |
| Total | 10.1 | 27.2 | 30.7 | 22.8 | 1.1 | 8.1 | 100 |
indicates significant (p ≤ 0.01) pair-wise comparison between at least two groups: see text.
Intrinsic/Extrinsic crossword solving motivators.
| Number of respondents | 388 | 221 | 177 | 786 |
| Extrinsic Motivation – Mean/(Mdn) | 1.32 (1.14) | 1.52 (1.43) | 2.00 (2.00) | 1.53 (1.43) |
| Intrinsic Motivation – Mean/(Mdn) | 2.73 (2.74) | 2.96 (3.00) | 3.04 (3.05) | 2.87 (2.84) |
| 1. Enjoy “Penny-Drop Moment” | 3.92 | 3.92 | 4.07 | 3.96 |
| 2. Cryptics are uniquely satisfying | 3.89 | 4.05 | 3.91 | 3.94 |
| 3. Mental exercise to keep brain sharp | 3.88 | 3.83 | 3.85 | 3.86 |
| 4. Makes me smile or laugh | 3.79 | 3.80 | 3.64 | 3.76 |
| 5. Satisfaction of filled grid | 3.46 | 3.61 | 3.36 | 3.48 |
| 22. Social teamwork | 1.70 | 1.51 | 1.37 | 1.57 |
| 23. Compete against others | 1.29 | 1.63 | 1.83 | 1.51 |
| 24. Impress bystanders | 1.38 | 1.39 | 1.38 | 1.39 |
| 25. Do well in tournament | 1.11 | 1.35 | 2.04 | 1.38 |
| 26. It's my job | 1.02 | 1.06 | 1.73 | 1.19 |
| 10. Brain demands cognitive engagement | 2.72 | 3.20 | 3.36 | 3.00 |
| 14. Enjoy learning new words | 2.43 | 2.56 | 2.49 | 2.48 |