Literature DB >> 27103809

Virtual reality for the treatment of posttraumatic disorders.

Thiago Mazzoli Moraes1, Almir Ferreira de Andrade2, Wellingson Silva Paiva3.   

Abstract

Entities:  

Year:  2016        PMID: 27103809      PMCID: PMC4827903          DOI: 10.2147/NDT.S105538

Source DB:  PubMed          Journal:  Neuropsychiatr Dis Treat        ISSN: 1176-6328            Impact factor:   2.570


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Dear editor

We read with great interest the recent study by Botella et al1 published in the journal Neuropsychiatric Disease and Treatment. Virtual reality (VR) technology has allowed for the neuropsychological rehabilitation in patients with many neurological diseases including stroke and traumatic brain injury.2,3 This contribution is due to the VR’s ability to create standardized environments (replicable and ecological) that are difficult to deliver and control in the real world.4,5 For example, exercises that would be too dangerous to be performed and practiced in the real world could be done in a virtual environment. The implementation of VR systems could allow the involvement of specialists and caregivers to easily modify the tasks according to the needs and difficulties of the patient.6 Botella et al’s1 paper focused on reviewing the use of virtual reality exposure-based therapy (VR-EBT) and its adequacy, acceptability, and efficacy in the treatment of patients with posttraumatic stress disorder. Botella et al1 performed a broad review about the use of VR-EBT, discussing the recommended duration, periodicity, and number of sessions. This way, the authors showed a relative lack of standardization among the articles reviewed, making the comparison of results difficult. However, the recommended session duration proposed by the authors (90 minutes) should be interpreted with caution. Exposure to VR can lead to symptoms of cybersickness, for example, eye strain, headache, sweating, nausea, and disorientation.6 These symptoms can be enhanced by the type of technology used and the amount of time the person was exposed to it. In this review by Botella et al,1 most articles used a head-mounted display (nine out of 12) as the VR device. Head-mounted displays have been reported to cause increased levels of nausea compared with desktop viewing.7 This effect can be diminished with the use of a head-tracking system, higher quality devices, and devices with lower latency.6 Despite the exhaustive discussion of treatments in this paper, some considerations were not included; the type of VR device and the quality of the virtual environment may have influenced the results obtained and if the gain achieved by the treatment with virtual reality justify the increased cost. Finally, they failed to consider an aspect that we believe is important in clinical use of VR system: the importance of the therapist involvement in the treatment outcome. So, as described by Botella et al,1 VR-EBT in the treatment of neuropsychiatric diseases is a promising method. These small caveats, however, do not take away the main relevant messages and discussion raised by Botella et al.1
  3 in total

1.  Cognitive training on stroke patients via virtual reality-based serious games.

Authors:  Pedro Gamito; Jorge Oliveira; Carla Coelho; Diogo Morais; Paulo Lopes; José Pacheco; Rodrigo Brito; Fabio Soares; Nuno Santos; Ana Filipa Barata
Journal:  Disabil Rehabil       Date:  2015-03-05       Impact factor: 3.033

2.  Using virtual reality for cognitive training of the elderly.

Authors:  Rebeca I García-Betances; Viveca Jiménez-Mixco; María T Arredondo; María F Cabrera-Umpiérrez
Journal:  Am J Alzheimers Dis Other Demen       Date:  2014-08-07       Impact factor: 2.035

Review 3.  Virtual reality exposure-based therapy for the treatment of post-traumatic stress disorder: a review of its efficacy, the adequacy of the treatment protocol, and its acceptability.

Authors:  Cristina Botella; Berenice Serrano; Rosa M Baños; Azucena Garcia-Palacios
Journal:  Neuropsychiatr Dis Treat       Date:  2015-10-03       Impact factor: 2.570

  3 in total
  2 in total

1.  Neurocognitive Treatment Using Virtual Reality.

Authors:  Karyry Nascimento Ferro; Thiago Mazzoli Moraes; Ana Luiza Zaninotto; Wellingson Silva Paiva
Journal:  J Exp Neurosci       Date:  2017-07-21

Review 2.  Virtual Reality in the Neurosciences: Current Practice and Future Directions.

Authors:  Hayden Scott; Connor Griffin; William Coggins; Brooke Elberson; Mohamed Abdeldayem; Tuhin Virmani; Linda J Larson-Prior; Erika Petersen
Journal:  Front Surg       Date:  2022-02-18
  2 in total

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