| Literature DB >> 27074945 |
Ryan Nicholson1, Chad Graves1, Michael Ellery1, Tracie O Afifi2.
Abstract
Disordered gambling in young adults is hypothesized as being related to mistaken gambling-related cognitions. Few studies have examined the temporal order of this relationship using longitudinal data. The purpose of this study is to understand the directionality of the relationship between gambling cognitions and gambling severity in a longitudinal sample of young adults. Young adults (N = 578), initially aged 18-21 years, completed the Manitoba Longitudinal Survey of Young Adults at two time points approximately 2-3 years apart. Measures of beliefs about randomness related to gambling and gambling severity, as measured by the Problem Gambling Severity Index, were utilized. A cross-sectional relationship between gambling severity and gambling-related cognitions was observed with greater gambling severity being associated with increased endorsement of mistaken cognitions. Evidence for a bidirectional longitudinal relationship was observed with faulty gambling cognitions leading to later problematic gambling behaviors and vice versa when examining a total beliefs scale. When examining specific beliefs about randomness, initial gambling group membership predicted later endorsement of certain beliefs about randomness while initial belief ratings did not impact later gambling group membership. The results of this study suggest a bidirectional relationship between gambling severity and erroneous gambling-related cognitions. However, when examining specific beliefs about randomness, evidence was found for problem gambling behaviors leading to erroneous gambling beliefs. These findings suggest that prevention efforts targeting cognitions may not be as effective in impacting those not yet demonstrating disordered gambling behaviors.Entities:
Keywords: Gambling cognitions; Gambling development; Gambling severity; Longitudinal gambling research; Pathological gambling; Young adult gambling
Mesh:
Year: 2016 PMID: 27074945 PMCID: PMC5101278 DOI: 10.1007/s10899-016-9605-y
Source DB: PubMed Journal: J Gambl Stud ISSN: 1050-5350
Sociodemographic variables of gambling group membership at baseline
| Non-gambler or non-problem gambler (N = 606; 89.2 %) | At-risk or problem gamblers (N = 73; 10.8 %) | |
|---|---|---|
| Marital status | χ2 = 0.489, | |
| Single (never married) | 400 (66.0 %) | 51 (69.9 %) |
| In a relationship | 194 (32.0 %) | 21 (28.8 %) |
| Married/common-law | 12 (2.0 %) | 1 (1.4 %) |
| Divorced/separated/widowed | – | – |
| Sex | χ2 = 8.624, | |
| Female | 326 (53.8 %) | 26 (35.6 %) |
| Male | 280 (46.2 %) | 47 (64.4 %) |
| Main activity past 12 months | χ2 = 8.290, | |
| School | 432 (71.3 %) | 42 (57.5 %) |
| Working | 154 (25.4 %) | 26 (35.6 %) |
| Looking for work | 9 (1.5 %) | 1 (1.4 %) |
| Other | 11 (1.8 %) | 4 (5.5 %) |
| Total household income before taxes—past 12 months | χ2 = 5.315, | |
| <$10,000 | 9 (1.5 %) | 3 (4.1 %) |
| $10,001–$19,999 | 5 (0.8 %) | 1 (1.4 %) |
| $20,000–$29,999 | 18 (3.0 %) | 1 (1.4 %) |
| $30,000–$39,999 | 14 (2.3 %) | 1 (1.4 %) |
| $40,000–$49,999 | 15 (2.5 %) | 1 (1.4 %) |
| $50,000–$59,999 | 20 (3.3 %) | 2 (2.7 %) |
| $60,000–$79,999 | 44 (7.3 %) | 3 (4.1 %) |
| $80,000–$99,999 | 39 (6.4 %) | 6 (8.2 %) |
| $100,000+ | 177 (29.2 %) | 22 (30.1 %) |
| DK/NR | 265 (43.7 %) | 33 (45.2 %) |
| First identified ethnic group (other than Canadian) | χ2 = 1.671, | |
| European | 417 (68.8 %) | 47 (64.4 %) |
| Asian | 50 (8.3 %) | 9 (12.3 %) |
| Other | 90 (14.9 %) | 10 (13.7 %) |
| DK/NR | 49 (8.1 %) | 7 (9.6 %) |
| Religion | χ2 = 1.859, | |
| No religion/agnostic/atheist | 235 (38.8 %) | 29 (39.7 %) |
| Christian | 106 (17.5 %) | 10 (13.7 %) |
| Roman Catholic | 87 (14.4 %) | 12 (16.4 %) |
| All others | 165 (27.2 %) | 19 (26.0 %) |
| DK/NR | 13 (2.1 %) | 3 (4.1 %) |
Beliefs about randomness surveyed in the MLSYA
| Gambling related cognition | Baseline mean (SD) | Follow-up mean (SD) | |
|---|---|---|---|
| Beliefs about randomness | |||
| BAR 1 | The odds of winning on a slot machine change as you are playing | 0.25 (0.44) | 0.13 (0.34) |
| BAR 2 | It is important to understand exactly how a slot machine or VLT works in order to play better | 0.39 (0.49) | 0.23 (0.42) |
| BAR 3 | Having a system when playing slot machines or VLTs increases the chances of winning | 0.11 (0.31) | 0.10 (0.31) |
| BAR 4 | Staying at the same slot machine or VLT will improve your chances of winning | 0.09 (0.29) | 0.06 (0.24) |
| BAR 5 | If you have been losing for a while, odds are you are due for a win | 0.11 (0.31) | 0.05 (0.22) |
| BAR 6 | If you flip a coin and get heads five times in a row, your next flip is likely to be tails | 0.21 (0.41) | 0.10 (0.31) |
| BAR 7 | A series of numbers such as 12–5–23–7 is more likely to win than a series of numbers like 1–2–3–4 | 0.23 (0.42) | 0.11 (0.32) |
| Drake Total Beliefs Scale | 41.18 (13.94) | 37.28 (13.64) | |
| Drake Superstition Subscale | e.g., ‘I can improve my chances of winning by performing specific rituals’. or ‘I believe that fate is against me when I lose’ | 20.07 (7.68) | 18.44 (7.49) |
| Drake Illusion of Control Subscale | e.g., ‘There are secrets to successful casino gambling that can be learned’. or ‘One should pay attention to lottery numbers that often win’ | 21.11 (8.11) | 18.84 (7.85) |
Cross-sectional analysis examining relationship between baseline gambling group membership and baseline gambling cognition endorsement
| Gambling related cognitions | At-risk or problem gamblers | |
|---|---|---|
| OR (95 % CI) | AOR (95 % CI) | |
| BAR 1: The odds of winning on a slot machine change as you are playing | 1.21 (0.71–2.08) | 1.23 (0.72–2.23) |
| BAR 2: It is important to understand exactly how a slot machine or VLT works in order to play better | 1.31 (0.80–2.14) | 1.36 (0.82–2.26) |
| BAR 3: Having a system when playing slot machines or VLTs increases the chances of winning | 3.06 (1.66–5.64)*** | 2.97 (1.55–5.68)** |
| BAR 4: Staying at the same slot machine or VLT will improve your chances of winning | 2.44 (1.25–4.75)** | 2.60 (1.28–5.28)** |
| BAR 5: If you have been losing for a while, odds are you are due for a win | 2.20 (1.16–4.17)* | 2.38 (1.22–4.66)* |
| BAR 6: If you flip a coin and get heads 5 times in a row, your next flip is likely to be tails | 2.03 (1.20–3.44)** | 2.12 (1.22–3.67)** |
| BAR 7: A series of numbers such as 12–5–23–7 is more likely to win than a series of numbers like 1–2–3–4 | 1.43 (0.83–2.47) | 1.36 (0.77–2.41) |
| Drake Total Beliefs Scale | 1.04 (1.02–1.06)*** | 1.04 (1.02–1.05)*** |
| Drake Superstition Subscale | 1.06 (1.02–1.09)*** | 1.06 (1.03–1.09)*** |
| Drake Illusion of Control Subscale | 1.06 (1.03–1.10)*** | 1.06 (1.03–1.09)*** |
‘Non-gambler or non-problem gambler’ serves at the reference group. AOR adjusting for sociodemographic variables (i.e., gender, marital status, main past-year activity, religion, ethnicity, total household income in past-year)
* p < 0.05; ** p < 0.01; *** p < 0.001
Longitudinal analysis examining relationship between baseline gambling group membership and follow-up gambling cognition endorsement
| Gambling related cognitions | At-risk or problem gamblers | ||
|---|---|---|---|
| OR (95 % CI) | AOR (95 % CI) | AOR-2 (95 % CI) | |
| BAR 1: The odds of winning on a slot machine change as you are playing | 2.09 (1.07–4.09)* | 2.07 (1.00–4.25)* | 2.11 (0.98–4.55) |
| BAR 2: It is important to understand exactly how a slot machine or VLT works in order to play better | 1.17 (0.63–2.19) | 1.23 (0.64–2.36) | 1.21 (0.59–2.48) |
| BAR 3: Having a system when playing slot machines or VLTs increases the chances of winning | 2.23 (0.93–5.34) | 2.07 (0.79–5.46) | 1.79 (0.65–4.97) |
| BAR 4: Staying at the same slot machine or VLT will improve your chances of winning | 2.31 (0.97–5.55) | 3.18 (1.22–8.28)* | 2.65 (0.97–7.26) |
| BAR 5: If you have been losing for a while, odds are you are due for a win | 3.80 (1.60–9.03)** | 3.99 (1.55–10.24)** | 3.18 (1.23–8.96)* |
| BAR 6: If you flip a coin and get heads 5 times in a row, your next flip is likely to be tails | 2.24 (1.09–4.60)* | 2.47 (1.14–5.36)* | 1.98 (0.87–4.51) |
| BAR 7: A series of numbers such as 12–5–23–7 is more likely to win than a series of numbers like 1–2–3–4 | 1.08 (0.47–2.48) | 1.33 (0.56–3.20) | 1.22 (0.48–3.08) |
‘Non-gambler or non-problem gambler’ serves at the reference group. AOR adjusting for sociodemographic variables (i.e., gender, marital status, main past-year activity, religion, ethnicity, total household income in past-year). AOR-2 adjusting for sociodemographic variables and baseline gambling cognition endorsement
* p < 0.05; ** p < 0.01; *** p < 0.001
Longitudinal analysis examining relationship between baseline gambling cognition endorsement and follow-up gambling group membership
| Gambling related cognitions | At-risk or problem gamblers | ||
|---|---|---|---|
| OR (95 % CI) | AOR (95 % CI) | AOR-2 (95 % CI) | |
| BAR 1: The odds of winning on a slot machine change as you are playing | 0.83 (0.37–1.86) | 0.91 (0.38–2.15) | 0.78 (0.31–1.96) |
| BAR 2: It is important to understand exactly how a slot machine or VLT works in order to play better | 0.87 (0.43–1.74) | 0.90 (0.43–1.91) | 0.81 (0.36–1.83) |
| BAR 3: Having a system when playing slot machines or VLTs increases the chances of winning | 2.16 (0.91–5.12) | 2.45 (0.93–6.47) | 1.54 (0.53–4.48) |
| BAR 4: Staying at the same slot machine or VLT will improve your chances of winning | 1.29 (0.44–3.78) | 1.84 (0.55–6.24) | 1.28 (0.35–4.69) |
| BAR 5: If you have been losing for a while, odds are you are due for a win | 1.36 (0.51–3.62) | 2.04 (0.70–5.92) | 1.22 (0.36–4.12) |
| BAR 6: If you flip a coin and get heads 5 times in a row, your next flip is likely to be tails | 1.09 (0.48–2.44) | 1.53 (0.64–3.64) | 1.17 (0.46–2.98) |
| BAR 7: A series of numbers such as 12–5–23–7 is more likely to win than a series of numbers like 1–2–3–4 | 1.01 (0.45–2.27) | 0.94 (0.39–2.22) | 0.82 (0.32–2.13) |
| Drake Total Beliefs Scale | 1.04 (1.01–1.06)** | 1.03 (1.01–1.06)** | 1.02 (1.00–1.05) |
| Drake Superstition Subscale | 1.04 (1.00–1.09)* | 1.05 (1.00–1.09)* | 1.03 (0.99–1.08) |
| Drake Illusion of Control Subscale | 1.06 (1.03–1.11)** | 1.06 (1.01–1.10)* | 1.04 (1.00–1.09) |
‘Non-gambler or non-problem gambler’ serves at the reference group. AOR adjusting for sociodemographic variables (i.e., gender, marital status, main past-year activity, religion, ethnicity, total household income in past-year). AOR-2 adjusting for sociodemographic variables and baseline gambling group membership
* p < 0.05; ** p < 0.01; *** p < 0.001