| Literature DB >> 27016241 |
Oguz Ali Acar1, Jan van den Ende2.
Abstract
Prior research has provided conflicting arguments and evidence about whether people who are outsiders or insiders relative to a knowledge domain are more likely to demonstrate scientific creativity in that particular domain. We propose that the nature of the relationship between creativity and the distance of an individual's expertise from a knowledge domain depends on his or her cognitive processes of problem solving (i.e., cognitive-search effort and cognitive-search variation). In an analysis of 230 solutions generated in a science contest platform, we found that distance was positively associated with creativity when problem solvers engaged in a focused search (i.e., low cognitive-search variation) and exerted a high level of cognitive effort. People whose expertise was close to a knowledge domain, however, were more likely to demonstrate creativity in that domain when they drew on a wide variety of different knowledge elements for recombination (i.e., high cognitive-search variation) and exerted substantial cognitive effort.Entities:
Keywords: cognition; creativity; domain knowledge; innovation; problem solving; search effort; search variation
Mesh:
Year: 2016 PMID: 27016241 PMCID: PMC4873726 DOI: 10.1177/0956797616634665
Source DB: PubMed Journal: Psychol Sci ISSN: 0956-7976
Results of the Hierarchical Logistic Regression Analyses Predicting Winning Solutions in Science Contests
| Predictor | Odds ratio | 95% CI |
|
|---|---|---|---|
| Intercept | 0.03 | < .001 | |
| Number of submissions (covariate) | 1.01 | [1.00, 1.01] | > .250 |
| Independent predictors (Step 1) | |||
| Knowledge distance | 0.99 | [0.76, 1.29] | > .250 |
| Search effort (log) | 3.45 | [1.31, 9.10] | .013 |
| Search variation | 0.94 | [0.69, 1.27] | > .250 |
| Two-way interactions (Step 2) | |||
| Knowledge Distance × Search Variation | 0.65 | [0.40, 1.05] | .077 |
| Knowledge Distance × Search Effort | 1.67 | [0.94, 2.95] | .080 |
| Search Effort × Search Variation | 1.01 | [0.59, 1.73] | > .250 |
| Three-way interaction (Step 3) | |||
| Knowledge Distance × Search Effort × Search Variation | 0.48 | [0.28, 0.82] | .008 |
Note: N = 218. The odds-of-winning variable was coded as 0 if a solution was not a winner and as 1 if it was a winner. The intercept-and-covariate-only model did not provide a good fit, χ2(1) = 0.06, p = .802. Including the independent predictors in Step 1 also did not lead to a good fit, χ2(4) = 7.24, p = .124, Δχ2(3) = 7.18, p = .066. Adding two-way interactions in Step 2 led to a better model fit, χ2(7) = 15.84, p = .027, Δχ2(3) = 8.60, p = .035. Adding the three-way interaction in Step 3 provided a significantly better fit and explained more variance, χ2(8) = 23.09, p = .003, Δχ2(1) = 7.25, p = .007. These results and regression coefficients remained similar when the covariate was not included in the model. CI = confidence interval.
Fig. 1.The relationship between knowledge distance and odds of winning a science contest for solutions at low and high levels of search variation and search effort. High and low refer to values 1 SD above the mean and 1 SD below the mean, respectively.
Fig. 2.Odds of winning a science contest as a function of search variation for solutions at high and low levels of search effort. Results are presented separately for (a) outsiders and (b) insiders. High and low refer to levels 1 SD above the mean and 1 SD below the mean, respectively. The shaded regions indicate 95% confidence intervals.