Literature DB >> 27004651

Exergames for unsupervised balance training at home: A pilot study in healthy older adults.

M van Diest1, J Stegenga2, H J Wörtche3, G J Verkerke4, K Postema5, C J C Lamoth6.   

Abstract

Exercise videogames (exergames) are gaining popularity as tools for improving balance ability in older adults, yet few exergames are suitable for home-based use. The purpose of the current pilot study was to examine the effects of a 6-week unsupervised home-based exergaming training program on balance performance. Ten community dwelling healthy older adults (age: 75.9 ± 7.2 years) played a newly developed ice skating exergame for six weeks at home. In the game, the speed and direction of a virtual ice skater on a frozen canal were controlled using lateral weight shifts, which were captured using Kinect. Sway characteristics during quiet standing in eyes open (EO), eyes closed (EC) and dual task (DT) conditions were assessed in time and frequency domain before, and after two, four and six weeks of training. Balance was also evaluated using the narrow ridge balance test (NRBT). Multilevel modeling was applied to examine changes in balance ability. Participants played 631 (± 124)min over the intervention period and no subjects dropped out. Balance in terms of sway characteristics improved on average by 17.4% (EO) and 23.3% (EC) after six weeks of training (p<0.05). Differences in rate of improvement (p<0.05) were observed between participants. No intervention effects were found for quiet standing in DT conditions and on the NRBT. In conclusion, the pilot study showed that unsupervised home-based exergaming is feasible in community dwelling older adults, but also that participants do not benefit equally from the program, thereby emphasizing the need for more personalized exergame training programs.
Copyright © 2015 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Balance ability; Exergames; Fall prevention; Home-based training

Mesh:

Year:  2015        PMID: 27004651     DOI: 10.1016/j.gaitpost.2015.11.019

Source DB:  PubMed          Journal:  Gait Posture        ISSN: 0966-6362            Impact factor:   2.840


  14 in total

1.  Motor-cognitive dual-task performance of older women evaluated using Wii Balance Board.

Authors:  Ana Carolina de Mello Alves Rodrigues; Rodolpho César Dos Reis Tinini; Valeska Gatica-Rojas; Andréa Camaz Deslandes; Ester Liberato Pereira; Luiz Fernando de Rezende; Pauline Maillot; Ricardo Cardoso Cassilhas; Renato Sobral Monteiro-Junior
Journal:  Aging Clin Exp Res       Date:  2019-07-22       Impact factor: 3.636

2.  FRED: Exergame to Prevent Dependence and Functional Deterioration Associated with Ageing. A Pilot Three-Week Randomized Controlled Clinical Trial.

Authors:  Iranzu Mugueta-Aguinaga; Begonya Garcia-Zapirain
Journal:  Int J Environ Res Public Health       Date:  2017-11-23       Impact factor: 3.390

3.  No Overt Effects of a 6-Week Exergame Training on Sensorimotor and Cognitive Function in Older Adults. A Preliminary Investigation.

Authors:  Madeleine Ordnung; Maike Hoff; Elisabeth Kaminski; Arno Villringer; Patrick Ragert
Journal:  Front Hum Neurosci       Date:  2017-04-04       Impact factor: 3.169

4.  Game-Based Rehabilitation for Myoelectric Prosthesis Control.

Authors:  Cosima Prahm; Ivan Vujaklija; Fares Kayali; Peter Purgathofer; Oskar C Aszmann
Journal:  JMIR Serious Games       Date:  2017-02-09       Impact factor: 4.143

5.  Visual Data Exploration for Balance Quantification in Real-Time During Exergaming.

Authors:  Venustiano Soancatl Aguilar; Jasper J van de Gronde; Claudine J C Lamoth; Mike van Diest; Natasha M Maurits; Jos B T M Roerdink
Journal:  PLoS One       Date:  2017-01-30       Impact factor: 3.240

6.  Construct Validity and Reliability of the SARA Gait and Posture Sub-scale in Early Onset Ataxia.

Authors:  Tjitske F Lawerman; Rick Brandsma; Renate J Verbeek; Johannes H van der Hoeven; Roelineke J Lunsing; Hubertus P H Kremer; Deborah A Sival
Journal:  Front Hum Neurosci       Date:  2017-12-13       Impact factor: 3.169

7.  The feasibility of using exergames as a rehabilitation tool: the attitudes, awareness, opinions and experiences of physiotherapists, and older people towards exergames.

Authors:  Abdullah Tobaigy; Mansour Abdullah Alshehri; Suzanne Timmons; Omar Farouk Helal
Journal:  J Phys Ther Sci       Date:  2018-04-13

Review 8.  Effectiveness of Exergaming in Improving Cognitive and Physical Function in People With Mild Cognitive Impairment or Dementia: Systematic Review.

Authors:  Yinan Zhao; Hui Feng; Xinyin Wu; Yan Du; Xiufen Yang; Mingyue Hu; Hongting Ning; Lulu Liao; Huijing Chen; Yishan Zhao
Journal:  JMIR Serious Games       Date:  2020-06-30       Impact factor: 4.143

Review 9.  Does modified Otago Exercise Program improves balance in older people? A systematic review.

Authors:  Anabela Correia Martins; Cláudia Santos; Catarina Silva; Daniela Baltazar; Juliana Moreira; Nuno Tavares
Journal:  Prev Med Rep       Date:  2018-07-10

10.  Exergames for women with fibromyalgia: a randomised controlled trial to evaluate the effects on mobility skills, balance and fear of falling.

Authors:  Daniel Collado-Mateo; Francisco J Dominguez-Muñoz; Jose C Adsuar; Eugenio Merellano-Navarro; Narcis Gusi
Journal:  PeerJ       Date:  2017-04-20       Impact factor: 2.984

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