| Literature DB >> 26783880 |
Caroline B Marvin1, Daphna Shohamy1.
Abstract
Curiosity drives many of our daily pursuits and interactions; yet, we know surprisingly little about how it works. Here, we harness an idea implied in many conceptualizations of curiosity: that information has value in and of itself. Reframing curiosity as the motivation to obtain reward-where the reward is information-allows one to leverage major advances in theoretical and computational mechanisms of reward-motivated learning. We provide new evidence supporting 2 predictions that emerge from this framework. First, we find an asymmetric effect of positive versus negative information, with positive information enhancing both curiosity and long-term memory for information. Second, we find that it is not the absolute value of information that drives learning but, rather, the gap between the reward expected and reward received, an "information prediction error." These results support the idea that information functions as a reward, much like money or food, guiding choices and driving learning in systematic ways. (c) 2016 APA, all rights reserved).Mesh:
Year: 2016 PMID: 26783880 DOI: 10.1037/xge0000140
Source DB: PubMed Journal: J Exp Psychol Gen ISSN: 0022-1015