Literature DB >> 26583754

The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.

Fernando Fernandez-Aranda1,2,3, Susana Jimenez-Murcia1,2,3, Juan J Santamaría1,2, Cristina Giner-Bartolomé1,2, Gemma Mestre-Bach1, Roser Granero2,4, Isabel Sánchez1, Zaida Agüera1,2, Maher H Moussa5, Nadia Magnenat-Thalmann5, Dimitri Konstantas5, Tony Lam6, Mikkel Lucas7, Jeppe Nielsen7, Peter Lems8, Salomé Tarrega4, José Manuel Menchón1,3,9.   

Abstract

Although cognitive behavioral therapy (CBT) has been demonstrated to be the most effective approach for the treatment of bulimia nervosa (BN), there is lack of studies showing whether a combination with a serious video game (SVG) might be useful to enhance patients' emotional regulation capacities and general outcome. The aims of this study were (a) to analyze whether outpatient CBT + SVG, when compared with outpatient CBT - SVG, shows better short-term outcome; (b) to examine whether the CBT + SVG group is more effective in reducing emotional expression and levels of anxiety than CBT - SVG. Thirty-eight patients diagnosed as having BN according to DSM-5 criteria were consecutively assigned to two outpatient group therapy conditions (that lasted for 16 weekly sessions): 20 CBT + SVG versus 18 CBT - SVG. Patients were assessed before and after treatment using not only a food and binging/purging diary and clinical questionnaires in the field of eating disorders but also additional indexes for measuring anger expression and anxiety. Regarding the post-treatment psychometric measures, most of the mean differences (Eating Disorder Inventory-2, Symptom Checklist-Revised, State-Trait Anxiety Index, and partially State-Trait Anger Expression Inventory) achieved moderate to high effect size (d > 0.5), in the sense that CBT + SVG obtained the best results compared with the CBT - SVG group. Regarding therapy outcome (dropout, partial remission, and total remission), CBT + SVG showed better results and a moderate effect size emerged for the comparison of the risk of dropout during the treatment, being higher for CBT - SVG compared with CBT + SVG (44.1 percent versus 20.0 percent, d = 0.54). Although the sample size in our study was low, and consequently results should be considered with caution, we have obtained promising findings suggesting that in the short-term CBT + SVG might be a good option not only for improving emotional dysregulation and approaching the current limitations of CBT - SVG in BN but also for enhancing the therapy adherence of patients.

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Year:  2015        PMID: 26583754     DOI: 10.1089/cyber.2015.0265

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  11 in total

Review 1.  Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment.

Authors:  Gilbert E Franco
Journal:  Front Psychol       Date:  2016-07-14

2.  Videogames as a Therapeutic Tool in the Context of Narrative Therapy.

Authors:  Gilbert E Franco
Journal:  Front Psychol       Date:  2016-10-25

3.  The Sequential Binge, a New Therapeutic Approach for Binge Eating: A Pilot Study.

Authors:  Rémi Neveu; Dorine Neveu; Guillaume Barbalat; Ulrike Schmidt; Giorgio Coricelli; Alain Nicolas
Journal:  PLoS One       Date:  2016-11-10       Impact factor: 3.240

4.  Non-suicidal Self-Injury in Eating Disordered Patients: Associations with Heart Rate Variability and State-Trait Anxiety.

Authors:  Cristina Giner-Bartolome; Núria Mallorquí-Bagué; Iris Tolosa-Sola; Trevor Steward; Susana Jimenez-Murcia; Roser Granero; Fernando Fernandez-Aranda
Journal:  Front Psychol       Date:  2017-07-07

5.  The effects of a psychological intervention directed at optimizing immune function: study protocol for a randomized controlled trial.

Authors:  Lemmy Schakel; Dieuwke S Veldhuijzen; Henriët van Middendorp; Corine Prins; Simone A Joosten; Tom H M Ottenhoff; Leo G Visser; Andrea W M Evers
Journal:  Trials       Date:  2017-05-26       Impact factor: 2.279

6.  DJINNI: A Novel Technology Supported Exposure Therapy Paradigm for SAD Combining Virtual Reality and Augmented Reality.

Authors:  Maher Ben-Moussa; Marius Rubo; Coralie Debracque; Wolf-Gero Lange
Journal:  Front Psychiatry       Date:  2017-04-28       Impact factor: 4.157

7.  Spanish validation of the pathological buying screener in patients with eating disorder and gambling disorder.

Authors:  Fernando Fernández-Aranda; Roser Granero; Gemma Mestre-Bach; Trevor Steward; Astrid Müller; Matthias Brand; Teresa Mena-Moreno; Cristina Vintró-Alcaraz; Amparo Del Pino-Gutiérrez; Laura Moragas; Núria Mallorquí-Bagué; Neus Aymamí; Mónica Gómez-Peña; María Lozano-Madrid; José M Menchón; Susana Jiménez-Murcia
Journal:  J Behav Addict       Date:  2019-03-01       Impact factor: 6.756

8.  Serious games as an educational strategy to control childhood obesity: a systematic literature review1.

Authors:  Jéssica David Dias; Aline Natalia Domingues; Chris Mayara Tibes; Silvia Helena Zem-Mascarenhas; Luciana Mara Monti Fonseca
Journal:  Rev Lat Am Enfermagem       Date:  2018-09-03

9.  The Additive Effect of CBT Elements on the Video Game 'Mindlight' in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder.

Authors:  Lieke A M W Wijnhoven; Rutger C M E Engels; Patrick Onghena; Roy Otten; Daan H M Creemers
Journal:  J Autism Dev Disord       Date:  2021-03-03

10.  Emotional regulation in eating disorders and gambling disorder: A transdiagnostic approach.

Authors:  Lucero Munguía; Susana Jiménez-Murcia; Roser Granero; Isabel Baenas; Zaida Agüera; Isabel Sánchez; Ester Codina; Amparo Del Pino-Gutiérrez; Guilia Testa; Janet Treasure; Fernando Fernández-Aranda
Journal:  J Behav Addict       Date:  2021-03-13       Impact factor: 6.756

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