| Literature DB >> 26442665 |
Janina Neufeld1,2, Christina Ioannou1,3, Sebastian Korb4, Leonhard Schilbach5,6, Bhismadev Chakrabarti1.
Abstract
Joint attention (JA) and spontaneous facial mimicry (SFM) are fundamental processes in social interactions, and they are closely related to empathic abilities. When tested independently, both of these processes have been usually observed to be atypical in individuals with autism spectrum conditions (ASC). However, it is not known how these processes interact with each other in relation to autistic traits. This study addresses this question by testing the impact of JA on SFM of happy faces using a truly interactive paradigm. Sixty-two neurotypical participants engaged in gaze-based social interaction with an anthropomorphic, gaze-contingent virtual agent. The agent either established JA by initiating eye contact or looked away, before looking at an object and expressing happiness or disgust. Eye tracking was used to make the agent's gaze behavior and facial actions contingent to the participants' gaze. SFM of happy expressions was measured by Electromyography (EMG) recording over the Zygomaticus Major muscle. Results showed that JA augments SFM in individuals with low compared with high autistic traits. These findings are in line with reports of reduced impact of JA on action imitation in individuals with ASC. Moreover, they suggest that investigating atypical interactions between empathic processes, instead of testing these processes individually, might be crucial to understanding the nature of social deficits in autism. Autism Res 2016, 9: 781-789.Entities:
Keywords: autism; empathy; gaze-based social interaction; joint attention; spontaneous facial mimicry
Mesh:
Year: 2015 PMID: 26442665 PMCID: PMC4982086 DOI: 10.1002/aur.1573
Source DB: PubMed Journal: Autism Res ISSN: 1939-3806 Impact factor: 5.216
Figure 1Schematic representation of one trial of the task. (1) The virtual agent looks down at the beginning of the trial. The participant focuses on the eye region of the virtual agent. Then, the virtual agent either averts the gaze (2a) by looking up (No_JA) or engages in eye contact with the participant (JA, 2a). The virtual agent shifts his focus of attention to an object on the left (3a) or right (3a) and the participant follows his gaze. The virtual agent maintains a neutral expression until this point. After the participant's gaze has been detected in the object region, the virtual agent performs a facial expression of either disgust (4a) or happiness (4b) for 1000 ms after participant looked at expression.
Figure 2(Left) Zygomaticus Major response in all four experimental conditions. (Right) Average Zygomaticus Major response to happy and disgust conditions (combining JA and no‐JA conditions for each emotion). Error bars indicate 1 standard error of mean (within‐subject).
Figure 3Inverse correlation between AQ and the difference score between JA‐Happy and NoJA‐Happy in Zygomaticus Major activity (JA‐NoJA) in the (a) whole sample, and (b) in male participants only.