Literature DB >> 26409198

Feasibility of an Exoskeleton-Based Interactive Video Game System for Upper Extremity Burn Contractures.

Jeffrey C Schneider1, Muzaffer Y Ozsecen2, Nicholas K Muraoka3, Chiara Mancinelli4, Ugo Della Croce5, Colleen M Ryan6, Paolo Bonato7.   

Abstract

BACKGROUND: Burn contractures are common and difficult to treat. Measuring continuous joint motion would inform the assessment of contracture interventions; however, it is not standard clinical practice. This study examines use of an interactive gaming system to measure continuous joint motion data.
OBJECTIVE: To assess the usability of an exoskeleton-based interactive gaming system in the rehabilitation of upper extremity burn contractures.
DESIGN: Feasibility study.
SETTING: Eight subjects with a history of burn injury and upper extremity contractures were recruited from the outpatient clinic of a regional inpatient rehabilitation facility.
METHODS: Subjects used an exoskeleton-based interactive gaming system to play 4 different video games. Continuous joint motion data were collected at the shoulder and elbow during game play. MAIN OUTCOME MEASURES: Visual analog scale for engagement, difficulty and comfort. Angular range of motion by subject, joint, and game.
RESULTS: The study population had an age of 43 ± 16 (mean ± standard deviation) years and total body surface area burned range of 10%-90%. Subjects reported satisfactory levels of enjoyment, comfort, and difficulty. Continuous joint motion data demonstrated variable characteristics by subject, plane of motion, and game.
CONCLUSIONS: This study demonstrates the feasibility of use of an exoskeleton-based interactive gaming system in the burn population. Future studies are needed that examine the efficacy of tailoring interactive video games to the specific joint impairments of burn survivors.
Copyright © 2016 American Academy of Physical Medicine and Rehabilitation. Published by Elsevier Inc. All rights reserved.

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Year:  2015        PMID: 26409198     DOI: 10.1016/j.pmrj.2015.09.012

Source DB:  PubMed          Journal:  PM R        ISSN: 1934-1482            Impact factor:   2.298


  2 in total

1.  The impact of discharge contracture on return to work after burn injury: A Burn Model System investigation.

Authors:  Tam N Pham; Richard Goldstein; Gretchen J Carrougher; Nicole S Gibran; Jeremy Goverman; Peter C Esselman; Lewis E Kazis; Colleen M Ryan; Jeffrey C Schneider
Journal:  Burns       Date:  2020-02-20       Impact factor: 2.609

2.  Effects of Virtual Reality-Based Rehabilitation on Burned Hands: A Prospective, Randomized, Single-Blind Study.

Authors:  So Young Joo; Yoon Soo Cho; Seung Yeol Lee; Hyun Seok; Cheong Hoon Seo
Journal:  J Clin Med       Date:  2020-03-09       Impact factor: 4.241

  2 in total

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