Literature DB >> 26370148

A pilot single-blind multicentre randomized controlled trial to evaluate the potential benefits of computer-assisted arm rehabilitation gaming technology on the arm function of children with spastic cerebral palsy.

Nick Preston1, Andrew Weightman2, Justin Gallagher3, Martin Levesley3, Mark Mon-Williams4, Mike Clarke5, Rory J O'Connor6.   

Abstract

OBJECTIVE: To evaluate the potential benefits of computer-assisted arm rehabilitation gaming technology on arm function of children with spastic cerebral palsy.
DESIGN: A single-blind randomized controlled trial design. Power calculations indicated that 58 children would be required to demonstrate a clinically important difference.
SETTING: Intervention was home-based; recruitment took place in regional spasticity clinics. PARTICIPANTS: A total of 15 children with cerebral palsy aged five to 12 years were recruited; eight to the device group.
INTERVENTIONS: Both study groups received 'usual follow-up treatment' following spasticity treatment with botulinum toxin; the intervention group also received a rehabilitation gaming device. MAIN MEASURES: ABILHAND-kids and Canadian Occupational Performance Measure were performed by blinded assessors at baseline, six and 12 weeks.
RESULTS: An analysis of covariance showed no group differences in mean ABILHAND-kids scores between time points. A non-parametric analysis of variance on Canadian Occupational Performance Measure scores showed a statistically significant improvement across time points (χ2 (2,15) = 6.778, p = 0.031), but this improvement did not reach minimal clinically important difference. Mean daily device use was seven minutes. Recruitment did not reach target owing to unanticipated staff shortages in clinical services. Feedback from children and their families indicated that the games were not sufficiently engaging to promote sufficient use that was likely to result in functional benefits.
CONCLUSION: This study suggests that computer-assisted arm rehabilitation gaming does not benefit arm function, but a Type II error cannot be ruled out.
© The Author(s) 2015.

Entities:  

Keywords:  Cerebral palsy; activity limitation; assistive technology; rehabilitation gaming technology; upper limb

Mesh:

Year:  2015        PMID: 26370148     DOI: 10.1177/0269215515604699

Source DB:  PubMed          Journal:  Clin Rehabil        ISSN: 0269-2155            Impact factor:   3.477


  8 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

Review 2.  Exercise interventions for cerebral palsy.

Authors:  Jennifer M Ryan; Elizabeth E Cassidy; Stephen G Noorduyn; Neil E O'Connell
Journal:  Cochrane Database Syst Rev       Date:  2017-06-11

3.  Feasibility and effectiveness of home-based therapy programmes for children with cerebral palsy: a systematic review.

Authors:  Laura W M E Beckers; Mellanie M E Geijen; Jos Kleijnen; Eugene A A Rameckers; Marlous L A P Schnackers; Rob J E M Smeets; Yvonne J M Janssen-Potten
Journal:  BMJ Open       Date:  2020-10-06       Impact factor: 2.692

Review 4.  Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.

Authors:  Junior Vitorino Fandim; Bruno Tirotti Saragiotto; Gustavo José Martiniano Porfírio; Renato Figueiredo Santana
Journal:  Braz J Phys Ther       Date:  2020-12-05       Impact factor: 3.377

5.  Development of a parent-reported questionnaire evaluating upper limb activity limitation in children with cerebral palsy.

Authors:  N Preston; M Horton; M Levesley; M Mon-Williams; R J O'Connor
Journal:  Physiother Res Int       Date:  2017-01-23

Review 6.  Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy.

Authors:  Sílvia Lopes; Paula Magalhães; Armanda Pereira; Juliana Martins; Carla Magalhães; Elisa Chaleta; Pedro Rosário
Journal:  Front Psychol       Date:  2018-09-19

Review 7.  Digital Behavior Change Interventions for Younger Children With Chronic Health Conditions: Systematic Review.

Authors:  Amberly Brigden; Emma Anderson; Catherine Linney; Richard Morris; Roxanne Parslow; Teona Serafimova; Lucie Smith; Emily Briggs; Maria Loades; Esther Crawley
Journal:  J Med Internet Res       Date:  2020-07-31       Impact factor: 5.428

8.  Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study.

Authors:  Ilaria Bortone; Michele Barsotti; Daniele Leonardis; Alessandra Crecchi; Alessandra Tozzini; Luca Bonfiglio; Antonio Frisoli
Journal:  J Neuroeng Rehabil       Date:  2020-10-28       Impact factor: 4.262

  8 in total

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