| Literature DB >> 26347631 |
Mariella Pazzaglia1, Giulia Galli2.
Abstract
The bidirectional flow of perceptual and motor information has recently proven useful as rehabilitative tool for re-building motor memories. We analyzed how the visual-motor approach has been successfully applied in neurorehabilitation, leading to surprisingly rapid and effective improvements in action execution. We proposed that the contribution of multiple sensory channels during treatment enables individuals to predict and optimize motor behavior, having a greater effect than visual input alone. We explored how the state-of-the-art neuroscience techniques show direct evidence that employment of visual-motor approach leads to increased motor cortex excitability and synaptic and cortical map plasticity. This super-additive response to multimodal stimulation may maximize neural plasticity, potentiating the effect of conventional treatment, and will be a valuable approach when it comes to advances in innovative methodologies.Entities:
Keywords: action observation; brain stimulation; motor cortex; multisensory rehabilitation; plasticity; rehabilitation
Year: 2015 PMID: 26347631 PMCID: PMC4543860 DOI: 10.3389/fnbeh.2015.00222
Source DB: PubMed Journal: Front Behav Neurosci ISSN: 1662-5153 Impact factor: 3.558
Summary of action observation treatment studies.
| Patology | Number of participants | Sessions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Experimental group | Control group | Number | Duration (minutes) | Type of action | Control | Training | Re-test (days) | Generalization | Reference | |
| 33 | 34 | 40 | 15 | Upper limbs daily actions | Static images of objects | Imitation | 120 − 150 | + | Sale et al. ( | |
| 28 | 0 | 20 | 40 | Daily actions with objects | Imitation | 60 | + | Franceschini et al. ( | ||
| 11 | 10 | 12 | 30 | Functional walking tasks | Landscape images | Imitation | + | Park et al. ( | ||
| 15 | 15 | 20 | 40 | Treadmill walking actions | Nature video | Physical + Imitation | Bang et al. ( | |||
| 9 | 9 + 9 | 20 | 30 | Dynamic balance + Gait abilities | Motor imagery + Physical training | Physical + Imitation | Kim and Lee ( | |||
| 8 | 8 | 18 | 90 | Daily life hand and arm actions | Geometric symbols and letters | Imitation | 56 | + | Ertelt et al. ( | |
| 8 | 8 | 18 | 40 | Wii Fit game avatar actions | Rest + Motor imagery + Imitation | + | Esculier et al. ( | |||
| 7 | 8 | NA | NA | Daily actions | Video clips with no motor content | Imitation | + | Buccino et al. ( | ||
| 10 | 10 | 12 | 60 | Walking actions + Gait abilities | Landscape images | Imitation | 28 | + | Pelosin et al. ( | |
| 10 + 10 | 14 + 8 + 10 | 1 | 6 | Repetitive finger movements | Acoustic cue + Static hand | Imitation | 2 | Pelosin et al. ( | ||
| 12 | 12 | 15 | 60 | Upper limbs daily actions | Computer games | Imitation | 7 − 56 − 168 | + | Sgandurra et al. ( | |
| 8 | 7 | 15 | Upper limbs daily actions | Video clips with no motor content | Imitation | + | Buccino et al. ( | |||
| 8 | 8 | 12 | 30 | Upper limbs daily actions | Landscape images | Physical + Imitation | 14 | + | Kim et al. ( | |
| 30 | 30 | 18 | 24 | Whole body daily actions | Video clips with no motor content | Imitation | 7 − 14 − 21 | + | Bellelli et al. ( | |
| 9 | 9 | 9 | 40 | Whole body daily actions | Physical training | Imitation | + | Park et al. ( | ||