| Literature DB >> 26287489 |
Abstract
Animal communication abounds with extravagant displays. These signals are usually interpreted as costly signals of quality. However, there is another important function for these signals: to call the attention of the receiver to the signaller. While there is abundant empirical evidence to show the importance of this stage, it is not yet incorporated into standard signalling theory. Here I investigate a general model of signalling - based on a basic action-response game - that incorporates this searching stage. I show that giving attention-seeking displays and searching for them can be an ESS. This is a very general result and holds regardless whether only the high quality signallers or both high and low types give them. These signals need not be costly at the equilibrium and they need not be honest signals of any quality, as their function is not to signal quality but simply to call the attention of the potential receivers. These kind of displays are probably more common than their current weight in the literature would suggest.Entities:
Mesh:
Year: 2015 PMID: 26287489 PMCID: PMC4545794 DOI: 10.1371/journal.pone.0135379
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
ASD
. If α = 0 then receivers cannot find signallers without searching for ASDs, if α = 1 then receivers can perfectly locate signallers without searching for ASDs (in which case there would be no use for ASDs). After the receiver has searched and found a signaller, the signaller now uses a second display to signal its quality to the receiver. Based on this quality signal, the receiver decides to transfer or withhold the resource to the signaller. In other words, ASDs and search for them only influence the probability of finding the signaller, but they do not have an influence on the receiver's decision to transfer resources to the signaller.Variables, parameters and notations of the model.
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| receivers’ fitness |
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| signaller’s fitness |
| W | value of the receiver’s response for the receiver |
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| value of the receiver’s response for the signaller |
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| cost of signalling |
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| cost of the attention-seeking display |
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| cost of search |
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| signaller’s quality |
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| signaller’s behaviour (signal vs. not to signal) |
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| signaller’s behaviour (give ASD vs. not to give) |
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| receiver’s behaviour (search vs. not to search) |
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| receiver’s response (Up vs. down) |
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| degree of interaction outside the signalling game |
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| the probability that the receiver locates the signaller in the presence of an ASD |
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| the probability that the receiver locates the signaller in the absence of an ASD |
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| the probability that the receiver locates the signaller without searching for ASDs |
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| the proportion of high quality signallers in the population |
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| high quality signaller |
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| low quality signaller |
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| up, to give the resource |
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| down, not to give the resource |
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| signal |
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| not to signal |
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| search for ASDs |
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| not to search for ASDs |
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| difference in the value of the receiver’s responses for high quality signallers |
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| difference in the value of the receiver’s responses for low quality signallers |
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| difference in the value of the receiver’s responses for receivers in case of high quality signallers |
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| difference in the value of the receiver’s responses for receivers in case of low quality signallers |
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| difference in the cost of signals for high quality signallers |
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| difference in the cost of signals for low quality signallers |
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| difference in the cost of attention-seeking displays for high quality signallers |
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| difference in the cost of attention-seeking displays for low quality signallers |
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| difference in the cost of search for receivers |
Fig 1Extensive form of the signalling game.
S1, S2 and R1, R2 denote the decisions the signaller and the receiver have to make respectively; S1: ASD stage, give or not to give an ASD; R1: search stage: search or not to search for ASDs; S2: quality signalling stage: give or not to give a quality signal; R2: decision stage: give or not to give the resource to the signaller. R and S(H) denote receiver and high quality signaller respectively. For the sake of simplicity the tree does not show the decision made by nature, i.e. the step that specifies the quality of signaller, it only shows the game for high quality signallers. The same decision tree can be drawn for low quality signallers. Dotted arrows denote the nodes where the receiver cannot tell whether the node is part of the first or the second tree, i.e. where the receiver cannot tell whether the signal (or lack of it) comes from a high or a from a low quality signaller. Table 2 gives the fitness values corresponding to the end nodes.
The fitness values corresponding to the end nodes in Fig 1, where Es and Er denote the inclusive fitness of the signaller and the receiver respectively.
The fitness of both players is a combination of the benefit they receive as a result of the receiver’s decision and the costs they have to pay depending on their own decisions (e.g. signal or not to signal, search or not to search, etc.)The same table can be drawn for low quality signallers (by substituting H with L).
| End node ( | Receiver’s and Signaller’s fitness respectively |
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Fig 2The logic of backward induction for high quality signallers.
Arrows show the progression, coloured circles show the compared nodes and the label(s) below the circles show the step at which the given nodes are compared. We are searching for a pair of ESS strategies that lead to node 1 in case of the high quality signaller (i.e. where receivers search and high quality signallers give ASD). First step: node 1 vs. node 2 from the receiver’s point of view (R2). Second step: node 1 vs. node 4 from the signaller’s point of view (S2; note, since we are interested in the stability of the receiver's strategy of playing (U,D), strategy node 3 does not need to be considered). Third step: nodes 1 and 5 vs. nodes 12 and 16 weighted by the ratio of high to low quality individuals from the receiver’s point of view (R1; the reason behind comparing several nodes is the informational uncertainty the receiver facing at this point). Fourth step: node 1 vs. node 9 from the signaller’s point of view (S1).
Fig 3The logic of backward induction for low quality signallers.
Arrows show the progression, coloured circles show the compared nodes and the label(s) below the circles show the step at which the given nodes are compared. We are looking for a pair of ESS strategies that lead to node 12 in case of low quality signallers (i.e. where receivers search but they do not give the resource to low quality signallers, and accordingly, low quality signallers do not give signals of quality). First step: node 11 vs. node 12 from the receiver’s point of view (R2). Second step: node 9 vs. node 12 from the signaller’s point of view (S2; note, since receivers have an (U,D) strategy node 10 is not obtainable). Third step: nodes 1 and 5 vs. nodes 12 and 16 weighted by the ratio of high to low quality individuals from the receiver’s point of view (R1; the reason behind comparing several nodes is the informational uncertainty the receiver facing at this point). Fourth step: node 4 vs. node 12 from the signaller’s point of view (S1).
Fig 4The logic of backward induction for low quality signallers when it is worth for the receiver to give the resource to low quality signallers in the absence of high quality ones.
Arrows show the progression, coloured circles show the compared nodes and the label(s) below the circles show the step at which the given nodes are compared. We are looking for a pair of ESS strategies that lead to node 3 in case of low quality signallers (i.e. where receivers search and they give the resource to low quality signallers in the absence of high quality ones, however low quality signallers still do not give signals of quality). First step: node 3 vs. node 4 from the receiver’s point of view (R2). Second step: node 1 vs. node 3 from the signaller’s point of view (S2). Third step: nodes 1 and 5 vs. nodes 3 and 7 weighted by the ratio of high to low quality individuals from the receiver’s point of view (R1; the reason behind comparing several nodes is the informational uncertainty the receiver facing at this point). Fourth step: node 3 vs. node 11 from the signaller’s point of view (S1).
Parametrization of the general model using three different action-response games [4,25, 26].
| General notation | JMS91 | BL97 | PS14 | Differential cost model |
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| V(H,U) | 1 | 1 | 1 | 1 |
| V(H,D) | 0 | 1- | 0 | 0 |
| V(L,U) | 1 | 1 |
| 1 |
| V(L,D) |
| 1- |
| 0 |
| W(H,U) |
| 1- | 1 | 1 |
| W(H,D) | 1 | 1 | 0 | 0 |
| W(L,U) |
| 1- | 0 | 0 |
| W(L,D) | 1 | 1 | 1 | 1 |
| C(H,S) |
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| C(H,N) | 0 | 0 | 0 | 0 |
| C(L,S) |
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| C(L,N) | 0 | 0 | 0 | 0 |
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| 1 | a | 1 | 1 |
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| 1- | b |
| 1 |
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| - | 1 | 1 |
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| - | -1 | -1 |
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SPNE conditions using the parametrization of three different action-response games [4,25, 26].
| Eq | SPNE conditions | JMS91 | BL97 | PS14 | Differential cost model |
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| 1. Equilibrium | |||||
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| - | 1+ | 1+ |
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| - | -1+ | -1+ |
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| ( | ( | ( | ( | ( |
| SPNE conditions | |||||
| 2. Equilibrium | |||||
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| - | It is not possible. | It is not possible. |
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| - | NA | NA |
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| NA | NA |
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| ( | ( | ( | NA | NA |