| Literature DB >> 26267753 |
V Sasidevan1, Sitabhra Sinha1.
Abstract
Is it rational for selfish individuals to cooperate? The conventional answer based on analysis of games such as the Prisoners Dilemma (PD) is that it is not, even though mutual cooperation results in a better outcome for all. This incompatibility between individual rationality and collective benefit lies at the heart of questions about the evolution of cooperation, as illustrated by PD and similar games. Here, we argue that this apparent incompatibility is due to an inconsistency in the standard Nash framework for analyzing non-cooperative games and propose a new paradigm, that of the co-action equilibrium. As in the Nash solution, agents know that others are just as rational as them and taking this into account lead them to realize that others will independently adopt the same strategy, in contrast to the idea of unilateral deviation central to Nash equilibrium thinking. Co-action equilibrium results in better collective outcomes for games representing social dilemmas, with relatively "nicer" strategies being chosen by rational selfish individuals. In particular, the dilemma of PD gets resolved within this framework, suggesting that cooperation can evolve in nature as the rational outcome even for selfish agents, without having to take recourse to additional mechanisms for promoting it.Entities:
Mesh:
Year: 2015 PMID: 26267753 PMCID: PMC4533599 DOI: 10.1038/srep13071
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1A generic representation of the payoff matrix for a two-person symmetric game where each agent has two actions available to her.
For each pair of actions, the first entry in each payoff pair belongs to Agent A while the second belongs to Agent B. Different games discussed in the text, such as PD, Chicken and Stag-hunt, are defined in terms of different hierarchical relations among the elements T, R, P and S.
Figure 2The variation of the optimal strategy—probability of choosing Action 1, P*—under the co-action solution concept for the games (a) Prisoner’s Dilemma (PD) and (b) Chicken, as a function of the payoff matrix elements T, P, R and S.
In both games, for low values of T (corresponding to temptation for defection in PD and for being aggressive in Chicken), the agents always opt for Action 1 (corresponding to cooperation in PD and being docile in Chicken). However, as T increases, agents opt for a mixed strategy, where Action 1 is chosen with decreasing probability. In both cases, in the limit of very high T, the agent strategy becomes fully random with the two actions being chosen with equal probability. Note that in PD, the optimal strategy also has a very weak dependence on P (corresponding to punishment payoff for mutual defection).