| Literature DB >> 26266424 |
J Clark Powers1, Kateryna Bieliaieva2, Shuohao Wu3, Chang S Nam4.
Abstract
Individuals with severe neuromuscular impairments face many challenges in communication and manipulation of the environment. Brain-computer interfaces (BCIs) show promise in presenting real-world applications that can provide such individuals with the means to interact with the world using only brain waves. Although there has been a growing body of research in recent years, much relates only to technology, and not to technology in use-i.e., real-world assistive technology employed by users. This review examined the literature to highlight studies that implicate the human factors and ergonomics (HFE) of P300-based BCIs. We assessed 21 studies on three topics to speak directly to improving the HFE of these systems: (1) alternative signal evocation methods within the oddball paradigm; (2) environmental interventions to improve user performance and satisfaction within the constraints of current BCI systems; and (3) measures and methods of measuring user acceptance. We found that HFE is central to the performance of P300-based BCI systems, although researchers do not often make explicit this connection. Incorporation of measures of user acceptance and rigorous usability evaluations, increased engagement of disabled users as test participants, and greater realism in testing will help progress the advancement of P300-based BCI systems in assistive applications.Entities:
Keywords: P300; assistive technology; brain-computer interface; human factors and ergonomics; oddball; user acceptance
Year: 2015 PMID: 26266424 PMCID: PMC4588142 DOI: 10.3390/brainsci5030318
Source DB: PubMed Journal: Brain Sci ISSN: 2076-3425
Figure 1PRISMA flow diagram of this review.
Studies selected for RQ1.
| Salvaris and Sepulveda (2009) [ | Townsend | Acqualagna | Aloise | |
|---|---|---|---|---|
| Aim | To study the effect of changes to the visual aspects of oddball protocol, e.g., dimensions of the symbols, distance between the symbols, and colors | To compare checkerboard paradigm with the conventional row and column paradigm | To test a novel rapid serial visual presentation paradigm in an offline study, investigating two different presentation speeds and two different color conditions | To study and compare performances of gaze-independent P300-based BCI and the conventional P300 speller interface |
| Study design | Within-subject | Within-subject | Within-subject | Within-subject |
| Participants | 8 | 18 | 9 | 10 |
| Age | Mean 22.3, 19–28 | Undergraduate students | 24–31 | Mean 26.82, σ = 4.21 |
| Gender ratio (male:female) | 6:2 | 11:7 | 8:1 | 6:4 |
| Disabled participants | 0 | 3 | 0 | 0 |
| Type of non-healthy participant | N/A | ALS | N/A | N/A |
| Signal evocation method | Conventional oddball (6 × 6 matrix) | 8 × 9 matrix | Stimuli presented in the center of the screen on a gray background, with a height of 3.5 cm or 1° visual angle | Each character belonged to two sets of size
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| Interface construction | EEG with Biosemi ActiveTwo system at a sampling rate of 512 Hz; 66 channels were used, including 2 as reference; out of the 64, 8 were selected according to performance Participants sat 1 m from a 19 inch TFT screen | EGG with a standard 32-channel electrode cap; amplified and digitized by two g.tex 16-channel USB biosignal amplifiers; | EEG with a 64-channel actiCAP system; EEG data were sampled at a rate of 1000 Hz and subjected to off-line analysis Participants sat 80 cm from a computer monitor | Scalp EEG potentials were measured using 10–10 standard on an elastic cap; the EEG was acquired using a g.USBamp amplifier, sampled at 256 Hz Eye movements were monitored on an eye tracker system |
| Environment | Laboratory | Laboratory | Laboratory | Laboratory |
| Acceptance measure | N/A | N/A | N/A | NASA workload metrics; User acceptance score (subjective) |
| Aim | To study a modified T9 (text on 9 keys) interface with word suggestions | To test an oddball-based paradigm with a visual interface to conduct daily living tasks; subjects could control a robotic arm mounted on wheelchair to grasp items under commands through the BCI | To evaluate a new P300 interface with reduced amount of information through series of experiments on performing hold-release and deactivation tasks | To study a hybrid P300-based EEG interface integrated with eye movement recognition, using both EEG and electrooculography (EOG), in performing two tasks of controlling robots |
| Study design | Within-subject | Proof of concept | Within-subject | Within-subject |
| Participants | 10 | 6 | 7 | 13 |
| Age | N/A | 24–40 | 14–40 | 22–30 |
| Gender ratio (male:female) | 10:0 | 5:1 | 5:2 | 11:2 |
| Disabled participants | 0 | 0 | 0 | 0 |
| Type of non-healthy participant | N/A | N/A | N/A | N/A |
| Signal evocation method | T9 interface | 5 × 5 non-uniform grid was constructed with algorithms, thus the oddball paradigm could be applied onto 25 points | 5 × 6 matrix for a P300 speller; two layouts were used, in one of which numbers were replaced with asterisks to reduce perceptual errors | Conventional oddball matrix interface for EEG evocation |
| Interface construction | EEG data was acquired through a 32-channel BrainAMP MR amplifier with a sampling frequency of 250 Hz; | 8-channel electrode cap, a g-tec USBAmp-8 biological signal amplifier, the input signal was sampled at 256 Hz | 16-channel EEG electrode cap; subjects sat in front of a computer screen with BCI layout | EEG signal was recorded with 8 electrodes with a sampling rate of 256 Hz and was downsampled to 64 Hz |
| Environment | Laboratory | Laboratory | Laboratory | Laboratory |
| Acceptance measure | N/A | N/A | N/A | N/A |
Studies selected for RQ2.
| Klobassa | Escolano | Castermans | Li | |
|---|---|---|---|---|
| Aim | To investigate auditory operation of P300 speller | To report a BCI telepresence system and to study its applicability to ALS patients | To investigate the use of P300-based BCI in an ambulatory condition | To evaluate contributing factors to user performance in BCI applications |
| Study design | Two-group, with partial control (mixed design: one group had constant treatment, while other group had treatment gradually reduced) | Proof of concept | Within-subject (each subject performing at three treatment levels) | Within-subject (two treatments at three levels of treatment) |
| Participants | 10 | 1 | 7 | 20 |
| Age | Mean 47, 22–68 | 54 | 25–33 | Healthy (mean 27.9, σ = 3.6) Disabled (mean 43.7, σ = 14.8) |
| Gender ratio (male:female) | 6:4 | Unknown | Unknown | 14:6 |
| Disabled participants | 0 | 1 | 0 | 10 |
| Type of disability | N/A | ALS | N/A | Various neuromuscular disabilities |
| Signal evocation method | Auditory and auditory/visual oddball | Visual (iconic) oddball | Quasi-oddball (target not rare) | ABC and Frequency oddball |
| Interface construction | EEG cap, reclining chair | EEG, audio-visual interface over Internet | EEG cap, accelerometer strapped to head, lower limb kinematics, recorded with infrared cameras | EEG cap, each method tested in 3 screen sizes (monitor, GPS, and phone) at appropriate distance |
| Environment | Laboratory | Patient at home (Germany) | Laboratory | Laboratory |
| Acceptance measure | N/A | N/A | N/A | N/A |
| Aim | To compare medical-grade and consumer-grade EEG BCI by comparing performance in P300 | To propose a BCI to enable disabled individuals to utilize the Internet | To develop and assess an assistive tool for operating electronic devices at home by means of P300-based BCI | To evaluate hybrid P300-based BCI with electromyographic error correction |
| Study design | Within-subject (4 crossed treatments: consumer | Proof of concept | Proof of concept | Proof of concept, and within-subject (2 treatments: P300 control and P300 w/correction) |
| Participants | 9 | 14 | 15 | 11 |
| Age | 24–34 | 20–25 | Mean 50.27, 35–68 | Healthy (28 ± 7) Disabled (48, 54, 49) |
| Gender ratio (male:female) | 8:1 | Unknown | 7:8 | Healthy (5:3) Disabled (2:1) |
| Disabled participants | 0 | 0 | 15 | 3 |
| Type of disability | N/A | N/A | Varied motor and cognitive disabilities | Severe motor disabilities |
| Signal evocation method | Visual oddball | Visual oddball | P3Speller-based Visual (iconic) | Visual (color and shape) |
| Interface construction | Emotiv Epoc (8 channel) | Not explicit | EEG | EEG and EEG+EMG |
| Environment | Laboratory sedentary and ambulatory | Not explicit Laboratory | Laboratory | Laboratory |
| Acceptance measure | N/A | N/A | Questionnaire | Interview |
Studies selected for RQ3.
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| Aim | To develop a BCI system that is customizable in terms of its technology and applications | To evaluate usability through subject performance, workload, and satisfaction and to compare two applications for P300-based BCI | To evaluate usability of new SMR-BCI-controlled gaming prototype based on effectiveness, efficiency, and user satisfaction |
| Study design | Proof of concept | Within-subject | Within-subject |
| Study description | Quantitative and qualitative research of user requirements in a 3-year iterative development; | 2 conditions: | 6 sessions of BCI interactions with Connect-Four, strategic game with two competitive players; |
| Participants | 20 | 8 | 4 |
| Age | Unknown | 26.7 ± 1.3 years | 45–48 |
| Gender ratio (male:female) | Unknown | 6:2 | Unknown |
| Disabled participants | 5 | 0 | 4 |
| Type of non-healthy participant | Varied motor and cognitive disabilities | N/A | Severe motor disabilities; 2 out of 4 were locked-in |
| Signal evocation method | Visual (stimuli rendered through LEDs on the outer edges of the screen) | Visual | Visual |
| Interface construction | EEG; | EEG; | EEG; |
| Environment | Laboratory | Laboratory | Laboratory |
| Acceptance measure | Workshops, questionnaire, and focus group | NASA Task Load Index (TLX) questionnaire for subjective workload, visual analogue scale for user satisfaction, and unstructured interview | NASA TLX for subjective workload; visual analogue scale for overall satisfaction; Extended QUEST and ATD-PA for satisfaction regarding different dimensions of BCI device; semi-structured interview and focus group |
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| Aim | To design and implement a multi-user BCI-based gaming system and to qualify and quantify the influence of multi-user paradigm on BCI interaction | To evaluate usability of the Brain Painting prototype according to the standards of the International Organization for Standardization. | |
| Study design | Within-subject | Within-subject | |
| Study description | Brain Arena, simple football video game based on hand motor imagery (MI), evaluated based on 3 paradigms (solo, collaborative, and competitive) in 2 experiments; classification accuracy = performance metric | 3 tasks: copy spelling, copy painting, and free painting; 2 monitors for painting: BCI command screen and “canvas”; recalibration available to support accuracy of at least 80% | |
| Participants | 20 | 4 | |
| Age | 23–52 | 39–55 | |
| Gender ratio (male:female) | 15:5 | Unknown | |
| Disabled participants | Unknown | 4 | |
| Type of non-healthy participant | Unknown | Varied motor and cognitive disabilities | |
| Signal evocation method | Visual | Visual | |
| Interface construction | EEG; | EEG; | |
| Environment | Laboratory | Laboratory and field (at home with external distractions) | |
| Acceptance measure | Questionnaire (Likert scale, open questions) | Accuracy to measure effectiveness; | |
Figure 2(a) An example of size differentiation of fonts in Salvaris and Sepulveda (2009) [43]; (b) The checkerboard approach of Townsend et al. (2010) [44]; (c) The non-uniform grid approach of Pathirage et al. (2013) [48]; (d) The two-layouts approach of Alcaide-Aguirre and Huggins (2014) [49], where the left layout served for “holding” usage.
Figure 3(a) The rapid serial visual presentation approach developed by Acqualagna et al. (2010) [45] (image adapted); (b) Grouped presentation of Aloise et al. (2012) [46]; (c) The T9 paradigm of Akram et al. (2014) [47].