Literature DB >> 26252933

Altered Brain Reactivity to Game Cues After Gaming Experience.

Hyeon Min Ahn1, Hwan Jun Chung1, Sang Hee Kim1.   

Abstract

Individuals who play Internet games excessively show elevated brain reactivity to game-related cues. This study attempted to test whether this elevated cue reactivity observed in game players is a result of repeated exposure to Internet games. Healthy young adults without a history of excessively playing Internet games were recruited, and they were instructed to play an online Internet game for 2 hours/day for five consecutive weekdays. Two control groups were used: the drama group, which viewed a fantasy TV drama, and the no-exposure group, which received no systematic exposure. All participants performed a cue reactivity task with game, drama, and neutral cues in the brain scanner, both before and after the exposure sessions. The game group showed an increased reactivity to game cues in the right ventrolateral prefrontal cortex (VLPFC). The degree of VLPFC activation increase was positively correlated with the self-reported increase in desire for the game. The drama group showed an increased cue reactivity in response to the presentation of drama cues in the caudate, posterior cingulate, and precuneus. The results indicate that exposure to either Internet games or TV dramas elevates the reactivity to visual cues associated with the particular exposure. The exact elevation patterns, however, appear to differ depending on the type of media experienced. How changes in each of the regions contribute to the progression to pathological craving warrants a future longitudinal study.

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Mesh:

Year:  2015        PMID: 26252933     DOI: 10.1089/cyber.2015.0185

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  5 in total

1.  Long-lasting connectivity changes induced by intensive first-person shooter gaming.

Authors:  Davide Momi; Carmelo L Smeralda; Giorgio Di Lorenzo; Francesco Neri; Simone Rossi; Alessandro Rossi; Emiliano Santarnecchi
Journal:  Brain Imaging Behav       Date:  2021-06       Impact factor: 3.978

2.  Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.

Authors:  Angelica B Ortiz de Gortari; Jayne Gackenbach
Journal:  Front Psychol       Date:  2021-04-22

3.  Mobile and non-mobile Internet Use Disorder: Specific risks and possible shared Pavlovian conditioning processes. •.

Authors:  Tania Moretta; Shubao Chen; Marc N Potenza
Journal:  J Behav Addict       Date:  2020-11-02       Impact factor: 6.756

Review 4.  Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective.

Authors:  Kimberly S Young; Matthias Brand
Journal:  Front Psychol       Date:  2017-10-20

5.  Functional neural changes and altered cortical-subcortical connectivity associated with recovery from Internet gaming disorder.

Authors:  Guang-Heng Dong; Min Wang; Jialin Zhang; Xiaoxia Du; Marc N Potenza
Journal:  J Behav Addict       Date:  2019-12-01       Impact factor: 6.756

  5 in total

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