| Literature DB >> 26251560 |
Jack M Wang1, Samuel R Hamner1, Scott L Delp1, Vladlen Koltun1.
Abstract
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of-freedom are actuated using a set of eight Hill-type musculotendon models in each leg, with biologically-motivated control laws. The parameters of these control laws are set by an optimization procedure that satisfies a number of locomotion task terms while minimizing a biological model of metabolic energy expenditure. We show that the use of biologically-based actuators and objectives measurably increases the realism of gaits generated by locomotion controllers that operate without the use of motion capture data, and that metabolic energy expenditure provides a simple and unifying measurement of effort that can be used for both walking and running control optimization.Entities:
Keywords: biomechanics; musculoskeletal simulation; physics-based character animation
Year: 2012 PMID: 26251560 PMCID: PMC4523558 DOI: 10.1145/2185520.2185521
Source DB: PubMed Journal: ACM Trans Graph ISSN: 0730-0301 Impact factor: 5.414