Literature DB >> 26197254

Wii, Myself, and Size: The Influence of Proteus Effect and Stereotype Threat on Overweight Children's Exercise Motivation and Behavior in Exergames.

Benjamin J Li1, May O Lwin2, Younbo Jung1.   

Abstract

OBJECTIVE: Exercise-based videogames, or exergames, provide a promising and novel way to improve exercise attitudes and behavior among overweight children. These digital interventions often allow for customizations of player characters and weave in narratives and goals. Theoretically, the presence of visual identity cues (e.g., avatars) and social category cues (e.g., stereotypes) within the virtual gaming environment are likely to motivate a player's exercise attitudes and behavior in various ways. This study examined the effects of both visual cues (via the Proteus effect) and social cues (via stereotype threat) on overweight children's exercise attitudes and game performance in a virtual running game. SUBJECTS AND METHODS: A 2 (avatar body size: Normal versus overweight)×2 (stereotype threat: Present versus absent) factorial design experiment was conducted with 140 overweight children between 9 to 12 years of age. Dependent variables measured were participants' exercise attitudes, exercise motivation, exercise motivation with regard to the Nintendo(®) (Kyoto, Japan) Wii™, and their in-game performance.
RESULTS: Multivariate analysis of covariance tests showed that overweight children assigned to avatars of normal body size scored significantly better on all four variables compared with those assigned to avatars of large body size, whereas overweight children assigned to a stereotype threat absent condition scored significantly better on three of the four variables compared with those assigned to a stereotype threat present condition.
CONCLUSIONS: Using avatars with normal body size and not being subjected to stereotypical messages has the potential to increase the effectiveness of exergames among overweight children. Exergame developers should consider designing avatars that are slim and toned and set "weight neutral" goals and challenges. These may provide more motivation and yield greater attitudinal and behavioral changes among overweight children.

Entities:  

Year:  2014        PMID: 26197254     DOI: 10.1089/g4h.2013.0081

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  6 in total

Review 1.  Health Consequences of Weight Stigma: Implications for Obesity Prevention and Treatment.

Authors:  Rebecca Puhl; Young Suh
Journal:  Curr Obes Rep       Date:  2015-06

2.  Enhancing Aerobic Exercise with a Novel Virtual Exercise Buddy Based on the Köhler Effect.

Authors:  Emery J Max; Stephen Samendinger; Brian Winn; Norbert L Kerr; Karin A Pfeiffer; Deborah L Feltz
Journal:  Games Health J       Date:  2016-06-03

3.  Impact of an overweight body representation in virtual reality on locomotion in a motor imagery task.

Authors:  Louise Dupraz; Julien Barra; Marine Beaudoin; Michel Guerraz
Journal:  Psychol Res       Date:  2022-03-25

4.  One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames.

Authors:  Sara Czerwonka; Adrian Alvarez; Victoria McArthur
Journal:  Front Psychol       Date:  2021-12-02

5.  Exercising With a Six Pack in Virtual Reality: Examining the Proteus Effect of Avatar Body Shape and Sex on Self-Efficacy for Core-Muscle Exercise, Self-Concept of Body Shape, and Actual Physical Activity.

Authors:  Jih-Hsuan Tammy Lin; Dai-Yun Wu; Ji-Wei Yang
Journal:  Front Psychol       Date:  2021-10-08

6.  What Type of Body Shape Moves Children? An Experimental Exploration of the Impact of Narrative Cartoon Character Body Shape on Children's Narrative Engagement, Wishful Identification, and Exercise Motivation.

Authors:  Dar Alon; Caio Victor Sousa; Amy Shirong Lu
Journal:  Front Psychol       Date:  2021-07-12
  6 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.