Literature DB >> 26196429

Using an Avatar-Based Simulation to Train Families to Motivate Veterans with Post-Deployment Stress to Seek Help at the VA.

Glenn Albright1,2, Ron Goldman2, Kristen M Shockley1, Fiona McDevitt2, Sam Akabas2.   

Abstract

OBJECTIVE: This study examines the effectiveness of "Family of Heroes," an online avatar-based post-deployment stress and resiliency training simulation, in increasing families' engagement in motivating their veterans who exhibit signs of post-deployment stress, including post-traumatic stress disorder (PTSD), traumatic brain injury (TBI), depression, and suicide ideation, to seek help at the Veterans Administration (VA).
MATERIALS AND METHODS: Participants were randomly assigned to an experimental group (n=50) that completed the online training and pre- and post-intervention and 1-month follow-up surveys or a control group (n=44) who only completed a pre-test and a 1-month follow-up survey.
RESULTS: The experimental group exhibited significantly greater changes in its preparedness and likelihood to recognize signs of post-deployment stress and in approaching their veteran to discuss their concern and motivate them to seek help at the VA. This group also reported significant change in actual behavior in terms of discussing their concern with their veteran (79 percent approached to discuss vs. 56 percent for the control group). Finally, seven (22 percent) of the veterans who were approached by the experimental group started to receive mental health treatment (five at the VA). All seven were previously diagnosed with PTSD and/or depression but never before started treatment at the VA.
CONCLUSION: Results strongly suggest that "Family of Heroes" is an effective tool to engage families in taking an active role in motivating their veterans who exhibit signs of post-deployment stress to seek help at the VA. Results also suggest that the training can increase the actual number of veterans experiencing post-deployment stress who begin to receive treatment at the VA.

Entities:  

Year:  2011        PMID: 26196429     DOI: 10.1089/g4h.2011.0003

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  6 in total

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2.  Are Pediatricians "Game"? Reducing Childhood Obesity by Training Clinicians to Use Motivational Interviewing Through Role-Play Simulations with Avatars.

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Authors:  Lauren J Van Scoy; Michael J Green; Jean M Reading; Allison M Scott; Cynthia H Chuang; Benjamin H Levi
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4.  Virtual humans: transforming mHealth for veterans with post-traumatic stress disorder (PTSD).

Authors:  Glenn Albright; Jeremiah T McMillan
Journal:  Mhealth       Date:  2018-03-30

5.  Harnessing the power of conversations with virtual humans to change health behaviors.

Authors:  Glenn Albright; Cyrille Adam; Deborah Serri; Seth Bleeker; Ron Goldman
Journal:  Mhealth       Date:  2016-11-28

6.  "Suicide CARE" (Standardized Suicide Prevention Program for Gatekeeper Intervention in Korea): An Update.

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  6 in total

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