| Literature DB >> 26183734 |
Yi Luo1, Chunliang Feng1, Tingting Wu2, Lucas S Broster3, Huajian Cai4, Ruolei Gu4, Yue-jia Luo5.
Abstract
Social comparison, a widespread phenomenon in human society, has been found to affect outcome evaluation. The need to belong to a social group may result in distinct neural responses to diverse social comparison outcomes. To extend previous studies by examining how social comparison with hierarchical characteristics is temporally processed, electroencephalography responses were recorded in the current study. Participants played a lottery game with two pseudo-players simultaneously and received both their own and the other two players' outcomes. Results of three event-related potential components, including the P2, the feedback-related negativity (FRN), and the late positive component (LPC), indicate that social comparison manifests in three stages. First, outcomes indicating a different performance from others elicited a larger P2 than evenness. Second, the FRN showed hierarchical sensitivity to social comparison outcomes. This effect manifested asymmetrically. Finally, large difference between the participant's outcome and the other two players' evoked a larger LPC than the medium difference and the even condition. We suggest that during social comparison, people detect if there is any difference between self and others, and then evaluate the information of this difference hierarchically, and finally interpret the situations in which oneself deviates from the group as most motivationally salient.Entities:
Mesh:
Year: 2015 PMID: 26183734 PMCID: PMC4505307 DOI: 10.1038/srep12127
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Schematic Illustration of a trial and feedback types.
(a) Single-trial settings. A central fixation cross was presented for 0.3 s and then the participant chose between two cards. After a short delay (1.6–2.4 s), a feedback screen informed participants about all three players’ outcomes (six types in total, see upper right). Following the brief display of a blank screen (0.5–0.8 s), relevant changes in the participant’s score were displayed. (b) An example of outcome feedback presentation in the control block. (c) Six types of social feedback regarding the valence of the participant’s outcome (win/loss) and the difference between his/her outcome and the other two players’. The color of the base of the triangle represents the participant’s outcome while that of the other edges represents the other two players’. Green indicates a win whereas red indicates a loss in this example.
Figure 2Grand-averaged ERPs at Fz, FCz, Cz and CPz for the eight types of feedback in the win and loss conditions separately.
The time point 0 indicates the onset time of the outcome presentation (i.e., the equilateral triangle). Outcomes indicating differences from others elicited a larger P2 than even outcomes (upper panel). The FRN was sensitive to both value and differences from others (two middle panels). The larger difference condition evoked a larger LPC than other conditions (lower panel).