Literature DB >> 26182070

Balance Training with Wii Fit Plus for Community-Dwelling Persons 60 Years and Older.

Sharmella Roopchand-Martin1, Roshé McLean1, Carron Gordon1, Gail Nelson1.   

Abstract

OBJECTIVE: This study sought to determine the effect of 6 weeks of training, using activities from the Nintendo(®) (Kyoto, Japan) "Wii™ Fit Plus" disc, on balance in community-dwelling Jamaicans 60 years and older.
MATERIALS AND METHODS: A single group pretest/posttest design was used. Thirty-three subjects enrolled and 28 completed the study. Participants completed 30-minute training sessions on the Nintendo "Wii Fit" twice per week for 6 weeks. Activities used included "Obstacle Course," "Penguin Slide," "Soccer Heading," "River Bubble," "Snow Board," "Tilt Table," "Skate Board," and "Yoga Single Tree Pose." Balance was assessed with the Berg Balance Scale, the Multi Directional Reach Test, the Star Excursion Balance Test and the Modified Clinical Test for Sensory Integration in Balance.
RESULTS: There was significant improvement in the mean Berg Balance Scale score (P=0.004), Star Excursion Balance Test score (SEBT) (P<0.001 both legs), and Multi Directional Reach Test score (P=0.002). There was no significant change on the Modified Clinical Test for Sensory Integration in Balance.
CONCLUSIONS: Balance games on the Nintendo "Wii Fit Plus" disc can be used as a tool for balance training in community-dwelling persons 60 years of age and older.

Entities:  

Mesh:

Year:  2015        PMID: 26182070     DOI: 10.1089/g4h.2014.0070

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  4 in total

1.  Automatically Evaluating Balance: A Machine Learning Approach.

Authors:  Tian Bao; Brooke N Klatt; Susan L Whitney; Kathleen H Sienko; Jenna Wiens
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2019-01-04       Impact factor: 3.802

2.  Controlled trial of balance training using a video game console in community-dwelling older adults.

Authors:  Pilar Montero-Alía; Ramón Miralles-Basseda; Tomás López-Jiménez; Laura Muñoz-Ortiz; Mercè Jiménez-González; Josep Prat-Rovira; José Luís Albarrán-Sánchez; Josep Maria Manresa-Domínguez; Celia Maria Andreu-Concha; M Carmen Rodríguez-Pérez; Juan José Martí-Cervantes; Lidia Sañudo-Blanco; Carlos Andrés Sánchez-Pérez; Sònia Dolader-Olivé; Pere Torán-Monserrat
Journal:  Age Ageing       Date:  2019-07-01       Impact factor: 10.668

3.  Effects of long-term balance training with vibrotactile sensory augmentation among community-dwelling healthy older adults: a randomized preliminary study.

Authors:  Tian Bao; Wendy J Carender; Catherine Kinnaird; Vincent J Barone; Geeta Peethambaran; Susan L Whitney; Mohammed Kabeto; Rachael D Seidler; Kathleen H Sienko
Journal:  J Neuroeng Rehabil       Date:  2018-01-18       Impact factor: 4.262

4.  The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis.

Authors:  Julien Tripette; Haruka Murakami; Katie Rose Ryan; Yuji Ohta; Motohiko Miyachi
Journal:  PeerJ       Date:  2017-09-05       Impact factor: 2.984

  4 in total

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