| Literature DB >> 26088692 |
Kristina Elizabeth Curtis1, Sudakshina Lahiri, Katherine Elizabeth Brown.
Abstract
BACKGROUND: The proliferation of health promotion apps along with mobile phones' array of features supporting health behavior change offers a new and innovative approach to childhood weight management. However, despite the critical role parents play in children's weight related behaviors, few industry-led apps aimed at childhood weight management target parents. Furthermore, industry-led apps have been shown to lack a basis in behavior change theory and evidence. Equally important remains the issue of how to maximize users' engagement with mobile health (mHealth) interventions where there is growing consensus that inputs from the commercial app industry and the target population should be an integral part of the development process.Entities:
Keywords: child; evidenc-based; health behaviour; healthy eating; mHealth; obesity; theory
Year: 2015 PMID: 26088692 PMCID: PMC4526951 DOI: 10.2196/mhealth.3857
Source DB: PubMed Journal: JMIR Mhealth Uhealth ISSN: 2291-5222 Impact factor: 4.773
Figure 1mHealth app intervention development process.
Figure 2Relevant individuals, groups and populations involved in children's energy intake.
Excerpt of parents preferences for app features.
| Themes | Sub-themes | Quotes |
| App feature | Recipes of household ingredients | I would love to have an app on my phone that says, I have this food what can I do with it… (Parent, focus group 2) |
| Time saving and convenience | Simple to use | It would have to be quite simple I think. If it got too complicated I just wouldn’t use it. (Parent, focus group 5) |
| Aesthetics | Visual aids for portion sizes | Pictures were given in the group of the portion sizes... we try to visualize that on the plate so we get roughly the amounts right…I think that would help (Parent, focus group 3) |
| Gamification | Points for healthy eating | Or you could have something that you could add, what have you had today? Yes I have had one of those, one of those right you get 50 points but I’ve also had one of those, deduct 20 points (Parent, focus group 5) |
Excerpt of decisions for rejecting or accepting user preferences.
| Main theme | User preference | Accept /reject | Reason |
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| Every family is different so they need to be able to choose their own goals | Accept | (v) Supported by literature (+)a |
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| Recipe output of household ingredients | Reject | (i) Aligned with target behavior (-)b; (ii) already apps and websites that provide this (-); (iii) not within budget (-) |
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| Needs to be minimal data input | Accept | (iv) Aligned with recommended usability goals (+); (v) parents lack of time was identified as an important barrier to make changes (+) |
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| Visuals of food in the app | Accept | (iv) Aligned with recommended user experience goals (+) |
a(+) Aligned with criterion
b(-) Not aligned with criterion
Excerpt of mapping intervention functions to COM-B and Theoretical Domains Framework (TDF) components.
| COM-B | Theoretical Domains Framework (TDF) | Sub-themes | Intervention funtions | Example |
| Psychological capability | Skills (cognitive) | Parents have difficulty in measuring food portions | Training, Environmental restructuring | Train parents to measure portion sizes, provide a visual tool to help measure food |
| Reflective motivation | Beliefs about capabilities | Parents have a lack of confidence in their ability to make changes | Education, persuasion, Enablement | Educate, persuade and enable parents to increase their self-confidence in making changes to their children’s eating habits. |
| Physical opportunity | Environmental context and resources | Parents’ preferences for household objects such as plates to measure portion sizes | Environmental restructuring | Restructure the home environment to provide a tool for greater accuracy in measuring food portions |
Mapping behavioral change techniques (BCTs) to intervention functions.
| COM-B | Theoretical Domains Framework (TDF) | Intervention funtions | Behavioral change techniques (BCTs) |
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| Knowledge | Education | Instruction on how to perform the behavior, habit formation |
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| Memory, attention, and decision making skills | Training | Instruction on how to perform the behavior, behavioral practice/rehearsal/, habit formation |
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| Skills (cognitive and interpersonal) | Training, enablement | Instruction on how to perform the behavior, behavioral practice/rehearsal/, habit formation |
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| Behavioral regulation | Training, enablement, modelling | Monitoring of behavior by others without feedback, self-monitoring of behavior, feedback on behavior |
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| | Intentions | Persuasion | Commitment |
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| Social identity | Persuasion, modelling | Identification of self as role model, valued self-identity |
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| Beliefs about capabilities | Persuasion, training | Instruction on how to perform the behavior, goal setting, feedback on behavior, prompts/cues |
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| Beliefs about consequences | Education, persuasion, Training | Information about health consequences, information about social and environmental consequences |
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| Emotion | Persuasion | Social support (emotional), self-monitoring of behavior |
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| Environmental context and resources | Environmental restructuring | Adding objects to the environment, restructuring the physical environment |
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| Social influences | Enablement | Social support (unspecified), social support (practical) |
Excerpt of examples of behavioral change technique (BCT) user-centered design (UCD) app translation.
| Behavioral change techniques (BCTs) | User preferences | App features |
| Instruction on how to perform the behavior | Time saving and convenience, visual aids | Balance wheel, portion guide tool |
| Self-monitoring of the behavior | Gamification | Points for logging food |
| Feedback on the behavior | Time saving and convenience, visual aids, | Visual feedback of food groups to target in the following week |
| Non-specific reward | Gamification | Points and awards for completing activities |
Figure 3Intervention flow chart.
Figure 4Interactive mock-up of homescreen.
Excerpt of results from pilot testing interactive mock-ups with parents.
| Theme | Sub-theme | Ua codes | UXb codes | Example quote |
| App feature | Portion guide | Easy to remember how to use (+)c, easy to learn (+), | Satisfying (+), helpful (+) | I think the bit with the hands and the portion sizes, I think that’s really really good as it’s so difficult to know what a portion size is and very easy to use (Parent, focus group 9) |
| Gamification | Competition against other families | Safe to use (-)d | Motivating (-) | Not too sure about that one as my son has a real complex about his weight so I think it would be tough on him to see other people and might get ‘oh well they are doing better than me’, do you know what I mean? It’s like a confidence thing (Parent, focus group 8) |
| App positioning | Healthy eating app |
| Emotionally fulfilling (+), satisfying (+) | I like the idea that it’s about healthy eating, you know, not weight control, I like the name as well (Parent, focus group 9) |
aU: usability
bUX: user-experience
cPositively viewed (+)
dNegatively viewed (-)
Excerpt of content for within app messages, notifications, and quiz questions.
| COM-B | Theoretical Domain Framework (TDF) | Behavioral change techniques (BCTs) | Example |
| Motivation | Beliefs about capabilities, Beliefs about consequences | Feedback on the behavior, Information about health consequences | Well done! By helping your child to maintain a healthy weight you will reduce their risk of becoming an overweight adulta. |
| Capability | Knowledge | Instruction on how to perform the behavior | One glass of apple juice and one glass of orange juice count as how many portions of fruitb? |
aExample of content for notifications and messages on loading screens
bExample of text content for quiz