Literature DB >> 25959326

The effect of user's perceived presence and promotion focus on usability for interacting in virtual environments.

Huey-Min Sun1, Shang-Phone Li2, Yu-Qian Zhu3, Bo Hsiao4.   

Abstract

Technological advance in human-computer interaction has attracted increasing research attention, especially in the field of virtual reality (VR). Prior research has focused on examining the effects of VR on various outcomes, for example, learning and health. However, which factors affect the final outcomes? That is, what kind of VR system design will achieve higher usability? This question remains largely. Furthermore, when we look at VR system deployment from a human-computer interaction (HCI) lens, does user's attitude play a role in achieving the final outcome? This study aims to understand the effect of immersion and involvement, as well as users' regulatory focus on usability for a somatosensory VR learning system. This study hypothesized that regulatory focus and presence can effectively enhance user's perceived usability. Survey data from 78 students in Taiwan indicated that promotion focus is positively related to user's perceived efficiency, whereas involvement and promotion focus are positively related to user's perceived effectiveness. Promotion focus also predicts user satisfaction and overall usability perception.
Copyright © 2015 Elsevier Ltd and The Ergonomics Society. All rights reserved.

Entities:  

Keywords:  Presence; Promotion focus; Virtual reality

Mesh:

Year:  2015        PMID: 25959326     DOI: 10.1016/j.apergo.2015.03.006

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  6 in total

Review 1.  Towards Usable E-Health. A Systematic Review of Usability Questionnaires.

Authors:  Vanessa E C Sousa; Karen Dunn Lopez
Journal:  Appl Clin Inform       Date:  2017-05-10       Impact factor: 2.342

2.  Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.

Authors:  David Fonseca; Janaina Cavalcanti; Enric Peña; Victor Valls; Mónica Sanchez-Sepúlveda; Fernando Moreira; Isidro Navarro; Ernesto Redondo
Journal:  Sensors (Basel)       Date:  2021-04-29       Impact factor: 3.576

3.  A Study on the Causal Process of Virtual Reality Tourism and Its Attributes in Terms of Their Effects on Subjective Well-Being during COVID-19.

Authors:  Yu Li; HakJun Song; Rui Guo
Journal:  Int J Environ Res Public Health       Date:  2021-01-24       Impact factor: 4.614

4.  The accuracy of the frontal extent in stereoscopic environments: A comparison of direct selection and virtual cursor techniques.

Authors:  Chiuhsiang Joe Lin; Dino Caesaron; Bereket Haile Woldegiorgis
Journal:  PLoS One       Date:  2019-09-23       Impact factor: 3.240

5.  Mobile-Health Technologies for a Child Neuropsychiatry Service: Development and Usability of the Assioma Digital Platform.

Authors:  Elisa Fucà; Floriana Costanzo; Dimitri Bonutto; Annarita Moretti; Andrea Fini; Alberto Ferraiuolo; Stefano Vicari; Alberto Eugenio Tozzi
Journal:  Int J Environ Res Public Health       Date:  2021-03-09       Impact factor: 3.390

6.  Exploring the factors influencing the adoption and usage of Augmented Reality and Virtual Reality applications in tourism education within the context of COVID-19 pandemic.

Authors:  Shiwei Shen; Kexin Xu; Marios Sotiriadis; Yuejiao Wang
Journal:  J Hosp Leis Sport Tour Educ       Date:  2022-01-17
  6 in total

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