Literature DB >> 25910856

Virtual reality video games to promote movement recovery in stroke rehabilitation: a guide for clinicians.

Kelly R Anderson, Michelle L Woodbury, Kala Phillips, Lynne V Gauthier.   

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Year:  2015        PMID: 25910856      PMCID: PMC8882260          DOI: 10.1016/j.apmr.2014.09.008

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


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  9 in total

1.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

2.  A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke.

Authors:  Loh Yong Joo; Tjan Soon Yin; Donald Xu; Ernest Thia; Chia Pei Fen; Christopher Wee Keong Kuah; Keng-He Kong
Journal:  J Rehabil Med       Date:  2010-05       Impact factor: 2.912

3.  Translating animal doses of task-specific training to people with chronic stroke in 1-hour therapy sessions: a proof-of-concept study.

Authors:  Rebecca L Birkenmeier; Eliza M Prager; Catherine E Lang
Journal:  Neurorehabil Neural Repair       Date:  2010-04-27       Impact factor: 3.919

4.  Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot study.

Authors:  Marie R Mouawad; Catherine G Doust; Madeleine D Max; Penelope A McNulty
Journal:  J Rehabil Med       Date:  2011-05       Impact factor: 2.912

5.  Arm motor recovery using a virtual reality intervention in chronic stroke: randomized control trial.

Authors:  Sandeep K Subramanian; Christiane B Lourenço; Gevorg Chilingaryan; Heidi Sveistrup; Mindy F Levin
Journal:  Neurorehabil Neural Repair       Date:  2012-07-10       Impact factor: 3.919

6.  Feasibility of Wii Fit training to improve clinical measures of balance in older adults.

Authors:  Kathleen A Bieryla; Neil M Dold
Journal:  Clin Interv Aging       Date:  2013-06-24       Impact factor: 4.458

7.  Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?

Authors:  B S Rajaratnam; J Gui Kaien; K Lee Jialin; Kwek Sweesin; S Sim Fenru; Lee Enting; E Ang Yihsia; Ng Keathwee; Su Yunfeng; W Woo Yinghowe; S Teo Siaoting
Journal:  Rehabil Res Pract       Date:  2013-08-18

8.  Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy.

Authors:  Keith R Lohse; Courtney G E Hilderman; Katharine L Cheung; Sandy Tatla; H F Machiel Van der Loos
Journal:  PLoS One       Date:  2014-03-28       Impact factor: 3.240

9.  Reinforced feedback in virtual environment for rehabilitation of upper extremity dysfunction after stroke: preliminary data from a randomized controlled trial.

Authors:  Paweł Kiper; Michela Agostini; Carlos Luque-Moreno; Paolo Tonin; Andrea Turolla
Journal:  Biomed Res Int       Date:  2014-03-13       Impact factor: 3.411

  9 in total
  7 in total

1.  Surface Electromyography-Driven Therapeutic Gaming for Rehabilitation of Upper Extremity Weakness: A Pilot Study.

Authors:  Yusha Liu; Rafael M L Silva; Jeffrey B Friedrich; Dennis S Kao; Pierre D Mourad; Aaron E Bunnell
Journal:  Plast Reconstr Surg       Date:  2022-05-10       Impact factor: 5.169

2.  Reliability and concurrent validity of TRAZER compared to three-dimensional motion capture.

Authors:  Jennifer A Hogg; Lynette M Carlson; Abigail Rogers; Mason W Briles; Shellie N Acocello; Gary B Wilkerson
Journal:  J Clin Transl Res       Date:  2021-01-25

3.  What Do Stroke Patients Look for in Game-Based Rehabilitation: A Survey Study.

Authors:  Ya-Xuan Hung; Pei-Chen Huang; Kuan-Ta Chen; Woei-Chyn Chu
Journal:  Medicine (Baltimore)       Date:  2016-03       Impact factor: 1.889

4.  New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments.

Authors:  Martina Eckert; Ignacio Gómez-Martinho; Juan Meneses; José-Fernán Martínez
Journal:  Sensors (Basel)       Date:  2017-02-12       Impact factor: 3.576

5.  The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients.

Authors:  Seung Kyu Park; Dae Jung Yang; Yo Han Uhm; Jae Won Heo; Je Ho Kim
Journal:  J Phys Ther Sci       Date:  2016-07-29

6.  Effects of virtual reality training with modified constraint-induced movement therapy on upper extremity function in acute stage stroke: a preliminary study.

Authors:  Eun-Kyu Ji; Sang-Heon Lee
Journal:  J Phys Ther Sci       Date:  2016-11-29

7.  Validation of a Kinect V2 based rehabilitation game.

Authors:  Mengxuan Ma; Rachel Proffitt; Marjorie Skubic
Journal:  PLoS One       Date:  2018-08-24       Impact factor: 3.240

  7 in total

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