| Literature DB >> 25852584 |
Philipp A Schroeder1, Roland Pfister2.
Abstract
Converging evidence from controlled experiments suggests that the mere processing of a number and its attributes such as value or parity might affect free choice decisions between different actions. For example the spatial numerical associations of response codes (SNARC) effect indicates the magnitude of a digit to be associated with a spatial representation and might therefore affect spatial response choices (i.e., decisions between a "left" and a "right" option). At the same time, other (linguistic) features of a number such as parity are embedded into space and might likewise prime left or right responses through feature words [odd or even, respectively; markedness association of response codes (MARC) effect]. In this experiment we aimed at documenting such influences in a natural setting. We therefore assessed number-space and parity-space association effects by exposing participants to a fair distribution task in a card playing scenario. Participants drew cards, read out loud their number values, and announced their response choice, i.e., dealing it to a left vs. right player, indicated by Playmobil characters. Not only did participants prefer to deal more cards to the right player, the card's digits also affected response choices and led to a slightly but systematically unfair distribution, supported by a regular SNARC effect and counteracted by a reversed MARC effect. The experiment demonstrates the impact of SNARC- and MARC-like biases in free choice behavior through verbal and visual numerical information processing even in a setting with high external validity.Entities:
Keywords: MARC effect; SNARC effect; and justice for all; embodied cognition; free choice; linguistic markedness; numerical cognition
Year: 2015 PMID: 25852584 PMCID: PMC4367176 DOI: 10.3389/fpsyg.2015.00240
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Experimental setup. Participants started each trial by leaving the central home key. They then drew a card, named its value and announced to assign the card to either the left or the right player (represented by two female Playmobil® characters). Card values were predefined according to the rummy game rules and explicitly instructed to the participants. A fair distribution was to be achieved without explicitly counting the values assigned to each player. The experimenter coded each announcement and we analyzed (i) how many cards and points were distributed to each player and (ii) whether digit features (magnitude and parity) affected single response choices.
FIGURE 2Mean scores and standard errors of paired difference (cf. Participants overall preferred the right player which resulted in a significant difference in scores (A), and a similar effect in overall card numbers (B). Note that both Playmobil players acted earnest without any particular facial expression during the experiment, unlike the displayed emotions in panel (A). *p < 0.05, **p < 0.01.
Probabilities of left response choices as a function of target card value.
| Target card value | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 57.3 | 50.4 | 48.3 | 42.0 | 52.8 | 40.6 | 48.5 | 42.4 | 49.4 | 47.2 | |