Literature DB >> 25824058

Physiological and psychophysiological responses to an exer-game training protocol.

Shaw Bronner1, Russell Pinsker2, Rutika Naik3, J Adam Noah4.   

Abstract

OBJECTIVES: Exer-games and virtual reality offer alternative opportunities to provide neuro-rehabilitation and exercise that are fun. Our goal was to determine how effective they are in achieving motor learning goals and fitness benefits as players gain experience.
DESIGN: We employed a repeated measures design to determine changes in physical exertion and engagement with training.
METHODS: Fourteen healthy adults trained on the XBOX Kinect video game Dance Central using a skill-based protocol to examine changes in energy expenditure (EE), heart rate (HR), METs, limb movement, game proficiency, and player engagement in initial, post-training, and transfer-testing of a full-body dance exer-game. Data were analyzed using repeated measures analysis of variance, p<0.05.
RESULTS: Both EE, HR, and METs increased from initial (EE 4.89±1.35, HR 103±18, METs 4.25±0.72) to post-training (EE 5.92±1.25, HR 110±15, METs 5.05±0.75) and were greatest during transfer-testing (EE 6.34±1.35, HR 115±17, METs 5.42±0.88, p≤0.001). Proficiency, measured by game scores, also increased from initial to post-training and transfer-testing (p≤0.002). Limb movement and player engagement remained unchanged.
CONCLUSIONS: It is important to understand whether player physiological and psychophysiological responses change with continued game-play. Although Dance Central involves whole-body movement, physical exertion remained at moderate levels after training. As exer-game and virtual reality systems move from their initial novelty, research about how players react to continued involvement with a game can guide game developers to maintain a freshness through game progression that preserves the participant's attentional focus, minimizes attrition and maintains a prescribed level of energy exertion.
Copyright © 2015 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Dance; Energy expenditure; Engagement; Exercise; METs; Video games

Mesh:

Year:  2015        PMID: 25824058     DOI: 10.1016/j.jsams.2015.03.003

Source DB:  PubMed          Journal:  J Sci Med Sport        ISSN: 1878-1861            Impact factor:   4.319


  6 in total

1.  Mediators of physical activity between standard exercise and exercise video games.

Authors:  Beth C Bock; Shira I Dunsiger; Joseph T Ciccolo; Eva R Serber; Wen-Chih Wu; Marie Sillice; Bess H Marcus
Journal:  Health Psychol       Date:  2019-09-12       Impact factor: 4.267

2.  Using Xbox kinect motion capture technology to improve clinical rehabilitation outcomes for balance and cardiovascular health in an individual with chronic TBI.

Authors:  Shane Chanpimol; Bryant Seamon; Haniel Hernandez; Michael Harris-Love; Marc R Blackman
Journal:  Arch Physiother       Date:  2017-05-31

3.  Can Kinect aid motor learning in sportsmen? A study for three standing techniques in judo.

Authors:  Cezary Sielużycki; Jarosław Maśliński; Patryk Kaczmarczyk; Rafał Kubacki; Wojciech B Cieśliński; Kazimierz Witkowski
Journal:  PLoS One       Date:  2019-02-06       Impact factor: 3.240

4.  A Co-Designed Active Video Game for Physical Activity Promotion in People With Chronic Obstructive Pulmonary Disease: Pilot Trial.

Authors:  Joshua Simmich; Allison Mandrusiak; Stuart Trevor Smith; Nicole Hartley; Trevor Glen Russell
Journal:  JMIR Serious Games       Date:  2021-01-27       Impact factor: 4.143

5.  Additional Exergames to Regular Tennis Training Improves Cognitive-Motor Functions of Children but May Temporarily Affect Tennis Technique: A Single-Blind Randomized Controlled Trial.

Authors:  Luka Šlosar; Eling D de Bruin; Eduardo Bodnariuc Fontes; Matej Plevnik; Rado Pisot; Bostjan Simunic; Uros Marusic
Journal:  Front Psychol       Date:  2021-03-15

6.  Rehabilitation through virtual reality: physical activity of patients admitted to the intensive care unit.

Authors:  Tamires Teixeira Gomes; Debora Stripari Schujmann; Carolina Fu
Journal:  Rev Bras Ter Intensiva       Date:  2019 Oct-Dec
  6 in total

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