| Literature DB >> 25761538 |
Mark Broom1, Charlotte Lafaye2, Karan Pattni3, Jan Rychtář4.
Abstract
Recently, the study of structured populations using models of evolutionary processes on graphs has begun to incorporate a more general type of interaction between individuals, allowing multi-player games to be played among the population. In this paper, we develop a birth-death dynamics for use in such models and consider the evolution of populations for special cases of very small graphs where we can easily identify all of the population states and carry out exact analyses. To do so, we study two multi-player games, a Hawk-Dove game and a public goods game. Our focus is on finding the fixation probability of an individual from one type, cooperator or defector in the case of the public goods game, within a population of the other type. We compare this value for both games on several graphs under different parameter values and assumptions, and identify some interesting general features of our model. In particular there is a very close relationship between the fixation probability and the mean temperature, with high temperatures helping fitter individuals and punishing unfit ones and so enhancing selection, whereas low temperatures give a levelling effect which suppresses selection.Entities:
Keywords: Evolution; Evolutionary graph theory; Game theory; Structured populations; Territory
Mesh:
Year: 2015 PMID: 25761538 DOI: 10.1007/s00285-015-0868-1
Source DB: PubMed Journal: J Math Biol ISSN: 0303-6812 Impact factor: 2.259