| Literature DB >> 25629971 |
Jonathan E Bone1, Brian Wallace2, Redouan Bshary3, Nichola J Raihani4.
Abstract
Recent work has suggested that punishment is detrimental because punishment provokes retaliation, not cooperation, resulting in lower overall payoffs. These findings may stem from the unrealistic assumption that all players are equal: in reality individuals are expected to vary in the power with which they can punish defectors. Here, we allowed strong players to interact with weak players in an iterated prisoner's dilemma game with punishment. Defecting players were most likely to switch to cooperation if the partner cooperated: adding punishment yielded no additional benefit and, under some circumstances, increased the chance that the partner would both defect and retaliate against the punisher. Our findings show that, in a two-player game, cooperation begets cooperation and that punishment does not seem to yield any additional benefits. Further work should explore whether strong punishers might prevail in multi-player games.Entities:
Mesh:
Year: 2015 PMID: 25629971 PMCID: PMC4309618 DOI: 10.1371/journal.pone.0117183
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Payoffs accruing to (Player 1, Player 2) in step 1.
| Player 2 | |||
|---|---|---|---|
| Cooperate | Defect | ||
| Player 1 | Cooperate | (1, 1) | (-2, 3) |
| Defect | (3, -2) | (0, 0) | |
Explanatory terms: player type is a 2-level factor with levels 'weak' and 'strong'; game type is a 2-level factor with levels 'symmetric' and 'asymmetric'; player cooperated is a 2-level factor describing whether the player cooperated or defected in the current round; partner punished is a 2-level factor describing whether or not the player was punished by their partner in the previous round; partner cooperated is a 2-level factor describing whether the partner cooperated or not in the previous round.
| Model | Question | Response term | Explanatory terms | n for analysis |
|---|---|---|---|---|
| (i) | Do asymmetries affect cooperation? | Player defected (0) | Player type (strong) | 9610 rounds |
| Player cooperated (1) | Game type (asymmetric) | |||
| Player type x game type | ||||
| (ii) | Do asymmetries affect punishment? | Player did not punish defecting partner (0) | Player type (strong) | 2173 rounds |
| Player did punish defecting partner (1) | Game type (asymmetric) | |||
| Player cooperated (yes) | ||||
| All 2-way interactions and the 3-way interaction | ||||
| (iii) | Do asymmetries affect whether punishment promotes cooperation? | Player continued to defect (0) | Game type (asymmetric) | |
| (a.1) | Player is weak | Player switched to cooperate (1) | Partner Punished (yes) | 936 rounds |
| (b.1) | Player is strong & partner defected | Partner cooperated (yes) | 476 rounds | |
| (b.2) | Player is strong & partner cooperated | All 2-way interactions and the 3-way interaction (Partner cooperated and the 3-way interaction are only included in model 1.1) | 236 rounds | |
| (iv) | Do asymmetries affect whether punishment provokes retaliation? | Player did not punish cooperative partner (0) | Player type (strong) | |
| (a) | Partner is weak | Player did punish cooperative partner (1) | Partner punished (yes) | N/A |
| (b) | Partner is strong | Player type x Partner punished | 176 rounds | |
| (v) | Do asymmetries affect whether punishment provokes opting out? | Player did not opt out (0) | Player type (strong) | 2157 rounds |
| Player opted out (1) | Game type (asymmetric) | |||
| Partner punished (yes) | ||||
| Partner cooperated (yes) | ||||
| All 2-way interactions and 3-way interactions |
The proportion of players who cooperated (± SE), the proportion of rounds in which players cooperated / defected / opted out, the proportion of instances in which the partner defected (D) / cooperated (‘antisocial punishment’) that cooperating players & defecting players responded with punishment and the proportion of instances in which players punished their partner in round n + 1 (when the partner cooperated) following being punished for defecting in round n (‘retaliation’).
| Weak players | Strong Players | |||
|---|---|---|---|---|
| Symmetric | Asymmetric | Symmetric | Asymmetric | |
| Cooperated | 0.70 ± 0.01 | 0.77 ± 0.01 | 0.84 ± 0.01 | 0.78 ± 0.01 |
| Punished partner for D (Player cooperated) | 0.25 ± 0.04 | 0.31 ± 0.04 | 0.39 ± 0.04 | 0.59 ± 0.04 |
| Punished partner for D (Player defected) | 0.07 ± 0.01 | 0.11 ± 0.02 | 0.23 ± 0.03 | 0.27 ± 0.02 |
| Antisocial punishment | 0.03 ± 0.00 | 0.04 ± 0.00 | 0.05 ± 0.00 | 0.09 ± 0.01 |
| Opted out | 0.12 ± 0.06 | 0.19 ± 0.01 | 0.08 ± 0.00 | 0.04 ± 0.00 |
| Retaliation | 0 ± 0 | 0.21 ± 0.06 | 0.24 ± 0.07 | 0 ± 0 |
All proportions (except for ‘opted out’) exclude rounds in which either player opted out.
Effect sizes, unconditional standard errors, confidence intervals and relative importance for parameters included in the top models for the binary response term encoding whether or not players cooperated in each round of the game (player defected = 0, player cooperated = 1).
| Parameter | Effect size | SE | Confidence Interval | Importance |
|---|---|---|---|---|
| Intercept | 1.41 | 0.21 | (0.99, 1.81) | |
| Player type (strong) | 1.18 | 0.41 | (0.36, 2.00) | 1.00 |
| Game type (asymmetric) | -0.1 | 0.06 | (-0.21, 0.03) | 1.00 |
| Player type x Game type | -0.99 | 0.12 | (-1.23, -0.75) | 1.00 |
Fig 1Barplot showing the proportion of rounds which players cooperated in symmetric (red bars) and asymmetric (blue bars) games according to whether they were weak or strong.
Data exclude rounds where either player opted out or was bankrupt. Error bars represent standard errors. Plots are generated from raw data.
Effect sizes, unconditional standard errors, confidence intervals and relative importance for parameters included in the top models for the binary response term encoding whether or not players punished their partners for defecting (player did not punish defecting partner = 0, player did punish defecting partner = 1).
| Parameter | Effect size | SE | Confidence Interval | Importance |
|---|---|---|---|---|
| Intercept | -1.81 | 0.18 | (-2.16, -1.47) | |
| Player type (strong) | 1.15 | 0.35 | (0.88, 2.22) | 1.00 |
| Game type (asymmetric) | 0.88 | 0.19 | (0.51, 1.26) | 1.00 |
| Player cooperated (yes) | 1.29 | 0.16 | (0.97, 1.61) | 1.00 |
| Game type x Player cooperated | 0.47 | 0.29 | (-0.11, 1.04) | 1.00 |
| Player type x Player cooperated | -0.75 | 0.31 | (-1.37, -0.14) | 0.65 |
| Player type x Game type | 0.16 | 0.36 | (-0.55, 0.87) | 0.19 |
Fig 2Barplot showing the proportion of their partner's defection that players punished in a) symmetric and b) asymmetric games according to whether they were weak or strong and whether they cooperated or defected them self.
Data were restricted to instances in which the partner defected in the previous round, excluding rounds where either player opted out or was bankrupt. Error bars represent standard errors. Plots are generated from raw data.
Effect sizes, unconditional standard errors, confidence intervals and relative importance for parameters included in the top models investigating players' responses to being punished for defecting in the previous round (player continued to defect = 0, player switched to cooperating = 1).
| Player type | Partner cooperated | Parameter | Effect size | SE | Confidence Interval | Importance |
|---|---|---|---|---|---|---|
| Weak | NA | Intercept | 1.85 | 0.19 | (-2.21, -1.48) | |
| Game type (asymmetric) | 0.66 | 0.28 | (0.11, 1.22) | 1.00 | ||
| Partner punished (yes) | 0.38 | 0.34 | (-0.29, 1.05) | 1.00 | ||
| Partner cooperated (yes) | 1.86 | 0.22 | (1.42, 2.30) | 1.00 | ||
| Game type x Partner cooperated | -1.28 | 0.47 | (-2.20, -0.36) | 0.72 | ||
| Punished punished x Partner cooperated | -0.88 | 0.50 | (-1.85, 0.10) | 0.45 | ||
| Game type x Partner punished | 0.57 | 0.58 | (-0.57, 1.71) | 0.27 | ||
| Strong | No | Intercept | -2.16 | 0.26 | (-2.68, -1.64) | |
| Game type (asymmetric) | -0.15 | 0.42 | (-1.00, 0.71) | 0.22 | ||
| Partner punished (yes) | 0.17 | 0.42 | (-0.66, 1.00) | 0.22 | ||
| Yes | Intercept | 0.45 | 0.35 | (-0.23, 1.22) | ||
| Game type (asymmetric) | 0.01 | 0.46 | (-0.92, 0.89) | 1.00 | ||
| Partner punished (yes) | -0.87 | 0.46 | (-1.78, 0.02) | 1.00 | ||
| Game type x Partner punished | 2.43 | 0.87 | (0.77, 4.20) | 1.00 |
Fig 3Barplot showing the proportion of instances in which players cooperated following defecting in the previous round, according to whether they were weak or strong and whether they were punished by their partner in the previous round.
Data is shown for players in a) symmetric games where the partner defected in the previous round b) asymmetric games where the partner defected in the previous round c) symmetric games where the partner cooperated in the previous round and d) asymmetric games where the partner cooperated in the previous round. Data were restricted to instances in which the player defected in the previous round, excluding rounds where either player opted out or was bankrupt. Error bars represent standard errors. Plots are generated from raw data.