| Literature DB >> 25566023 |
Abstract
A series of illusions was created by presenting stimuli, which consisted of two overlapping surfaces each defined by textures of independent visual features (i.e., modulation of luminance, color, depth, etc.). When presented concurrently with a stationary 2-D luminance texture, observers often fail to perceive the motion of an overlapping stereoscopically defined depth-texture. This illusory motion standstill arises due to a failure to represent two independent surfaces (one for luminance and one for depth textures) and motion transparency (the ability to perceive motion of both surfaces simultaneously). Instead the stimulus is represented as a single non-transparent surface taking on the stationary nature of the luminance-defined texture. By contrast, if it is the 2D-luminance defined texture that is in motion, observers often perceive the stationary depth texture as also moving. In this latter case, the failure to represent the motion transparency of the two textures gives rise to illusionary motion capture. Our past work demonstrated that the illusions of motion standstill and motion capture can occur for depth-textures that are rotating, or expanding / contracting, or else spiraling. Here I extend these findings to include stereo-shearing. More importantly, it is the motion (or lack thereof) of the luminance texture that determines how the motion of the depth will be perceived. This observation is strongly in favor of a single pathway for complex motion that operates on luminance-defines texture motion signals only. In addition, these complex motion illusions arise with chromatically-defined textures with smooth transitions between their colors. This suggests that in respect to color motion perception the complex motions' pathway is only able to accurately process signals from isoluminant colored textures with sharp transitions between colors, and/or moving at high speeds, which is conceivable if it relies on inputs from a hypothetical dual opponent color pathway.Entities:
Keywords: color vision; complex motion; expansion; motion illusion; motion transparency; rotation; stereo vision
Year: 2014 PMID: 25566023 PMCID: PMC4270218 DOI: 10.3389/fnhum.2014.00999
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Stimulus parameters used in demonstration videos.
| Stereo rotation standstill | 12 | 0 |
| Stereo rotation | 12 | 12 |
| Stereo rotation capture | 0 | 12 |
| Color rotation standstill | 6 or 24 | 0 |
| Color rotation | 6 | 6 |
| Color rotation capture | 0 | 6 or 24 |
| Color border rotation standstill | 4 | 0 |
| Color border rotation | 4 | 4 |
| Color border capture | 0 | 4 |
| Contrast modulated rotation standstill | 4 | 0 |
| Contrast modulated rotation | 4 | 4 |
| Contrast modulated rotation capture | 0 | 4 |
| Luminance rotation standstill | 4 | 0 |
| Luminance rotation | 4 | 4 |
| Luminance capture | 0 | 4 |
| Luminance rotation standstill | 4 | 0 |
| Luminance rotation | 4 | 4 |
| Luminance capture | 0 | 4 |
| Stereo scaling standstill | 117.6 | 100 |
| Stereo scaling | 117.6 | 117.6 |
| Stereo scaling capture | 100 | 117.6 |
| Color scaling standstill | 107.9 | 100 |
| Color scaling | 107.9 | 107.9 |
| Color scaling capture | 100 | 107.9 |
| Contrast modulated scaling standstill | 103.9 | 100 |
| Contrast modulated scaling | 103.9 | 103.9 |
| Contrast modulated scaling capture | 100 | 1.039 |
| Stereo shearing standstill expansion | 120 | 100 |
| Stereo shearing standstill compression | 83 | 100 |
| Stereo shearing capture expansion | 100 | 120 |
| Stereo shearing capture compression | 100 | 83 |
| Color shearing standstill expansion | 108.2 | 100 |
| Color shearing standstill compression | 92.4 | 100 |
| Color shearing capture expansion | 100 | 108.2 |
| Color shearing capture compression | 100 | 92.4 |
Scaling factors in the table above are given for a period of 1 s. Please note, that scaling factors for a given time period increase as a power function of time. To obtain the total shearing of the color rings for 5 s take 1.079.
Figure 1Red-cyan anaglyph of a 3-D wheel. You have to use red-cyan anaglyph glasses to see the figure in depth. The depth-profile of the wheel follows a sinusoidal function. This kind of wheel was used in the first public demonstration of the rotation standstill illusion (Dürsteler, 2008a,b).
Figure 3Schematic description of stimulus elements and perceptual outcomes in stereo complex motion capture illusions. The left hand column depicts the stationary depth-map. Arrowheads symbolize the motion of stimulus elements (here the random-dot patterns in the middle column) and of the perceptual outcomes in the right hand column: while the 3D-structures appear to move, they nevertheless do not change over time. (A) Stereo rotation capture: The arrows heads depict a clockwise rotation of the depth-encoding random-dot texture which leads to a percept of a joint rotation of the 3-D wheel and the random dots. (B) Stereo scaling capture. The arrowheads symbolize a contraction of the random-dot pattern that leads to a percept of contracting 3-D rings. A special random-dot texture, whose texture pixel sizes increases as a power function of eccentricity is used. (C) Stereo shearing capture. The random-dot texture is compressed along the vertical axis and elongated along the horizontal. There is a vivid percept of joint shearing of the underlying 3-D structure. (D) Stereo spiraling motion capture. Arrowheads depict an expanding and clockwise rotating spiraling motion of the random-dot pattern perceptually taking the 3-D spiral with it.
Figure 2Schematic description of stimulus elements and perceptual outcomes in stereo complex motion standstill illusions. Arrow heads indicate the motion of the depth-map used in the present study. The middle column symbolizes the (stationary) random-dot texture used to encode the depth. The right hand column depicts the resulting paradoxical percepts: one perceives the 3-D as motionless; nevertheless they change their orientation over time. An exception are the shearing rings, where shearing is still perceived, albeit at a reduced speed. (A) Stereo rotation standstill. The arrowheads indicate a clockwise rotation of the sector wheel. The wheel's rotation is not perceived in the presence of a stationary random-dot pattern. To study scaling motion a different random-dot pattern was used where the size of texture pixels increases as a power function of eccentricity. (B) Stereo scaling standstill. The arrowheads indicate a contraction of the rings. (C) Stereo shearing standstill with sectors. The arrowheads indicate compression along the vertical axis of the sectors and an expansion along the horizontal axis. When the random-dot texture does not participate in shearing, the physically shearing 3-D sectors appear not to shear. (D) Stereo shearing slow-down with rings. The arrowheads in the middle indicate compression along the vertical axis of the rings and an expansion along the horizontal axis. The small arrowheads on the right indicate that some shearing motion of the rings is still perceived, albeit the overlying random-dot texture is stationary. (E) Stereo spiraling motion standstill. The arrowheads indicate a combination of a clockwise rotation and an expansion of a 3-D spiral (in reality, either a rotation or an expansion of the logarithmic spiral alone will achieve the same effect).
Figure 4Stimulus elements used to study color, color border, and contrast-modulated complex motion illusions. (A) Isoluminant color stimuli with a smooth transition between green and red. Covered with a random dot pattern, they were used in the videos of color rotation, scaling or shearing and spiraling motion standstill and capture illusions demonstrating motion and complex motion blindness at low and complex motion blindness only at medium to high speeds. (B) Isoluminant color stimuli with a sharp border between red and green. Covered with a random dot pattern, color border standstill and capture can be observed only at very low speeds. (C) Screenshots of the random-dot texture-modulated wheel with 8 sectors on the left, which is used to study texture contrast modulated rotation. The texture-contrast modulated rings on the right are used to study scaling motion. Complex motion standstill and capture can be observed only at very low speeds. (D) Luminance stimulus shown with a white and with a black random-dot luminance mask used to study the influence of a luminance mask on rotations of a luminance stimulus. Luminance standstill and capture effects can be observed only at very low speeds.
List of accompanying videos (the videos can be found on ).
| Demonstration of motion transparency with a luminance random dot pattern and a luminance grating | |
| Motion transparency with a luminance random dot pattern and a color grating | |
| Motion transparency with a luminance random dot pattern and a stereoscopic grating | |
| Stereo rotation, rotation standstill & capture | |
| Demonstration of stereo complex motion blindness using a rotating 3-D sinusoidal grating | |
| Stereo contraction/expansion standstill & capture | |
| Stereo shearing standstill & capture with rings or sectors | |
| Scaling and rotation of logarithmic spirals, stereo spiraling motion standstill and capture | |
| Translation standstill and capture with smooth and sharp color borders | |
| Color rotation, rotation standstill & capture with smooth color transitions | |
| Demonstration of motion, but not position blindness with a color grating | |
| Color contraction/expansion standstill & capture with smooth transitions | |
| Color shearing standstill & capture with smooth color transitions | |
| Color spiraling motion standstill and capture with smooth color transitions | |
| Color border standstill and capture at low, but not at medium angular speeds | |
| Rotation and scaling standstill or capture with a texture-contrast modulated slowly moving stimulus | |
| Rotation standstill and capture illusion with a slowly moving luminance contrast modulated stimulus |