| Literature DB >> 25565997 |
Alexander Skulmowski1, Andreas Bunge2, Kai Kaspar3, Gordon Pipa4.
Abstract
Based on the frameworks of dual-process theories, we examined the interplay between intuitive and controlled cognitive processes related to moral and social judgments. In a virtual reality (VR) setting we performed an experiment investigating the progression from fast, automatic decisions towards more controlled decisions over multiple trials in the context of a sacrificing scenario. We repeatedly exposed participants to a modified ten-to-one version and to three one-to-one versions of the trolley dilemma in VR and varied avatar properties, such as their gender and ethnicity, and their orientation in space. We also investigated the influence of arousing music on decisions. Our experiment replicated the behavioral pattern observed in studies using text versions of the trolley dilemma, thereby validating the use of virtual environments in research on moral judgments. Additionally, we found a general tendency towards sacrificing male individuals which correlated with socially desirable responding. As indicated by differences in response times, the ten-to-one version of the trolley dilemma seems to be faster to decide than decisions requiring comparisons based on specific avatar properties as a result of differing moral content. Building upon research on music-based emotion induction, we used music to induce emotional arousal on a physiological level as measured by pupil diameter. We found a specific temporal signature displaying a peak in arousal around the moment of decision. This signature occurs independently of the overall arousal level. Furthermore, we found context-dependent gaze durations during sacrificing decisions, leading participants to look prolonged at their victim if they had to choose between avatars differing in gender. Our study confirmed that moral decisions can be explained within the framework of dual-process theories and shows that pupillometric measurements are a promising tool for investigating affective responses in dilemma situations.Entities:
Keywords: affective responses; arousal; decision-making; emotion induction; eye-tracking; gender; trolley dilemma; virtual reality
Year: 2014 PMID: 25565997 PMCID: PMC4267265 DOI: 10.3389/fnbeh.2014.00426
Source DB: PubMed Journal: Front Behav Neurosci ISSN: 1662-5153 Impact factor: 3.558
Figure 1Overview of the experimental sequence in conditions 1–3.
Figure 2Screen shortly after the avatars on the rails appeared.
Percentages of sacrificed avatars for each experimental condition.
| Condition | All participants ( | Female participants ( | Male participants ( | |||
|---|---|---|---|---|---|---|
| % (SD) | 95% CI | % (SD) | 95% CI | % (SD) | 95% CI | |
| Gender: sacrificed males | 58.28 (18.89) | [53.64, 62.93] | 55.16 (17.39) | [49.28, 61.04] | 62.03 (20.20) | [54.48, 69.75] |
| Ethinicity: sacrificed whites | 49.04 (15.23) | [45.29, 52.78] | 50.79 (17.13) | [45.00, 56.99] | 46.93 (12.55) | [42.24, 51.61] |
| Body direction: sacrificed facing avatars | 48.19 (27.99) | [41.30, 55.07] | 46.17 (28.36) | [36.58, 55.77] | 50.60 (27.84) | [40.21, 61.00] |
| Group: sacrificed singles | 95.67 (14.47) | [92.20, 99.32] | 96.11 (10.22) | [92.65, 99.57] | 95.33 (18.52) | [88.42, 100.02] |
Note. Percentages indicate how often the type of avatar mentioned in the first column was sacrificed. A value of 50% would reflect that both avatar types in the respective comparison were sacrificed to an equal degree. Trials in which participants did not respond were excluded from analysis. CI = confidence interval.
Figure 3Percentages of sacrificed avatar types as a function of meaningful trials within condition. (A) Percentage of sacrificed men across 10 meaningful trials in the gender condition. (B) Percentage of sacrificed men across 10 meaningful trials in the gender condition separated by participants’ gender. (C) Percentage of sacrificed whites across 10 meaningful trials in the ethnicity condition. (D) Percentage of sacrificed whites across 10 meaningful trials in the ethnicity condition separated by participants’ gender. (E) Percentage of sacrificed avatars facing towards the participant across 10 meaningful trials in the body direction condition. (F) Percentage of sacrificed avatars facing towards the participant across 10 meaningful trials in the body direction condition separated by participants’ gender. (G) Percentage of sacrificed singles across 10 meaningful trials in the group condition. (H) Percentage of sacrificed singles across 10 meaningful trials in the group condition separated by participants’ gender. Error bars represent 95% confidence intervals.
Figure 4Averaged relative pupil dilation during the presentation of the avatars. Plotted separately for each condition (10 trials per participant) and aligned to the onset of the presentation of the avatars at t = 0. Pupil dilation is calculated as change relative to the baseline (0).
Figure 5Averaged relative pupil dilation during the presentation of the avatars during condition 4. Plotted separately for the music condition and control condition (10 trials per participant each) and aligned to the onset of the presentation of the avatars at t = 0. Pupil dilation is calculated as change relative to the baseline (0).