| Literature DB >> 25551218 |
Gabriella Lakatos1, Márta Gácsi2, Veronika Konok3, Ildikó Brúder3, Boróka Bereczky2, Péter Korondi4, Ádám Miklósi3.
Abstract
In the last few years there was an increasing interest in building companion robots that interact in a socially acceptable way with humans. In order to interact in a meaningful way a robot has to convey intentionality and emotions of some sort in order to increase believability. We suggest that human-robot interaction should be considered as a specific form of inter-specific interaction and that human-animal interaction can provide a useful biological model for designing social robots. Dogs can provide a promising biological model since during the domestication process dogs were able to adapt to the human environment and to participate in complex social interactions. In this observational study we propose to design emotionally expressive behaviour of robots using the behaviour of dogs as inspiration and to test these dog-inspired robots with humans in inter-specific context. In two experiments (wizard-of-oz scenarios) we examined humans' ability to recognize two basic and a secondary emotion expressed by a robot. In Experiment 1 we provided our companion robot with two kinds of emotional behaviour ("happiness" and "fear"), and studied whether people attribute the appropriate emotion to the robot, and interact with it accordingly. In Experiment 2 we investigated whether participants tend to attribute guilty behaviour to a robot in a relevant context by examining whether relying on the robot's greeting behaviour human participants can detect if the robot transgressed a predetermined rule. Results of Experiment 1 showed that people readily attribute emotions to a social robot and interact with it in accordance with the expressed emotional behaviour. Results of Experiment 2 showed that people are able to recognize if the robot transgressed on the basis of its greeting behaviour. In summary, our findings showed that dog-inspired behaviour is a suitable medium for making people attribute emotional states to a non-humanoid robot.Entities:
Mesh:
Year: 2014 PMID: 25551218 PMCID: PMC4281080 DOI: 10.1371/journal.pone.0114207
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Photo of the robot, called “MogiRobi”, that we used in the present study.
Figure 2Experimental layout of the Emotion Attribution Test (Experiment 1).
Figure 3Photo of the ‘Preferred ball’ condition in Experiment 1.
Figure 4Photo of the ‘Non-preferred ball’ condition in Experiment 1.
The coded behavioural variables in the Emotion Attribution Test, and the association with the four scales used in the analysis.
| Variable | Definition | Communicative channel | Name of the scale |
| Calling by name | Naming the robot, like “Mogi”, “Robi”, “MogiRobi” or using nicknames like “buddy”. | verbal | CommandAtt |
| Calling in | Encouraging the robot to go to the subjects, like “Come!”, “Come here!”, “Would you come here?”. | verbal | CommandAtt |
| Attention getting | Calling the attention of the robot verbally, like “Look!”, “Listen!”, “Hey!”, or with voices, e.g. by whistling. | verbal/acoustic | CommandAtt |
| Command („fetch!”) | Giving verbal commands to the robot concerning the fetching of the ball, like “Fetch it!”, “Go for it!”, “Catch it!”. | verbal | CommandAtt |
| Pointing | Stretching one arm with extended index finger in the direction of the target (usually, the ball). | non-verbal | CommandAtt |
| Showing of the ball | Holding the ball in hand and bringing it closer to the robot, holding it in front of the robot (in the scope of the robot). | non-verbal | CommandAtt |
| Asking about the rules | Asking information from the experimenter about rules or permitted/forbidden/expected behaviour of the subject, e.g. “How should I throw the ball?”, “May I move?”, “Can I touch him?”. | verbal | Confuse |
| Asking about the robot | Asking information from the experimenter about the skills, abilities or features of the robot, e.g. “Does he recognize the ball?”, “What kind of commands does he know?”. | verbal | Confuse |
| Expressing incomprehension | Expressing incomprehension, embarrassment or confusion, like “What's up?”, “What's now?”, “What's the problem?”. | verbal | Confuse |
| Sad voice (without word) | Expressing sad, disappointed feelings with voice only, without words (“Ohh” with a descending intonation). | acoustic | NegEmo |
| Discouraging | Discouraging, frowning or disapproving the robot's behaviour or expressing dissatisfaction, resentment, displease, e.g. “Tut!”, “Hey, you know this!”, “Be a little bit more interactive!”, etc. | verbal | NegEmo |
| Hand on hip | Putting the hands (or at least one hand) on the subject's hip. | non-verbal | NegEmo |
| Arms outspread | Spreading out the arms (or at least one arm), that is, lifting them sidelong and straight. | non-verbal | NegEmo |
| Any other gesture/motion that expresses negative emotion | Any other gesture/motion that expresses negative emotion (e.g. shrug, scratching of the chin, spatting/waving/flicking with the hands resignedly) | non-verbal | NegEmo |
| Praising | Praising the robot, like “Well done!”, “You are clever!”, “Good!”. | verbal | PosEmo |
| Saying thanks | Saying thanks to the robot, e.g. “Thank you”, “Thanks”. | verbal | PosEmo |
| Expressing liking | Expressing general liking, satisfaction or positive feelings with the robot or with the experiment, e.g. “Cool!”, “This is great!”, “It's cute!”, “It's funny!”. | verbal | PosEmo |
Questionnaire categories used in the Robot anthropomorphising questionnaire.
| Category | Definition | Example |
| Emotions | The subject explicitly refers to some emotion of the robot. | “The robot was afraid of the ball.” |
| Behaviour | The subject refers only to the observable behaviour of the robot. | “The robot did not retrieve the ball.” |
| Cognition | The subject refers to the cognition or perception of the robot. | “The robot did not recognize the ball.” |
| Expressiveness | The subject refers to some emotional expressive behaviour of the robot (without mentioning specific emotion). | “The robot escaped from the ball.” |
| Other | The subject refers to something else. | “I did not like that ball.” |
Figure 5Time percentage spent playing with the ‘preferred’ and the ‘non-preferred’ ball during the Free play episode.
Descriptives and results for the behaviour variables in the Emotion Attribution Test.
| Behavior variable | Median | Interquartile range | W | p |
| Time spent with playing with the yellow ball in the Free Play episode (in time percent) | 76.42 | 96.105 | 354 | 0.61 |
| Time spent with playing with the black-and-white ball in the Free Play episode (in time percent) | 13.935 | 79.0575 | ||
| Time spent with playing with the “preferred” ball in the Free Play episode (in time percent) | 97.24 | 28.775 | 828 | <0.001 |
| Time spent with playing with the “non-preferred” ball in the Free Play episode (in time percent) | 0 | 25.14 | ||
| Sum of behaviour frequencies indicating positive emotion (“PosEmo” scale) in Directed Play 1. | 0 | 0 | −105 | 0.09 |
| Sum of behaviour frequencies indicating positive emotion (“PosEmo” scale) in Directed Play 2. | 0 | 0.75 | ||
| Sum of behaviour frequencies indicating negative emotion (“NegEmo” scale) in Directed Play 1. | 0 | 1 | −6 | 0.92 |
| Sum of behaviour frequencies indicating negative emotion (“NegEmo” scale) in Directed Play 2. | 0 | 1 | ||
| Sum of behaviour frequencies indicating confusion (“Confuse” scale) in Directed Play 1. | 0 | 1 | 167 | 0.03 |
| Sum of behaviour frequencies indicating confusion (“Confuse” scale) in Directed Play 2. | 0 | 0 | ||
| Sum of behaviour frequencies functioning as commands or attention getters (“CommandAtt” scale) in Directed Play 1. | 3 | 4 | 164 | 0.19 |
| Sum of behaviour frequencies functioning as commands or attention getters (“CommandAtt” scale) in Directed Play 2. | 2 | 3.75 | ||
| Sum of behaviour frequencies indicating positive emotion (“PosEmo” scale) in the “preferred ball” condition | 0 | 1 | 240 | <0.001 |
| Sum of behaviour frequencies indicating positive emotion (“PosEmo” scale) in the “non-preferred ball” condition | 0 | 0 | ||
| Sum of behaviour frequencies indicating negative emotion (“NegEmo” scale) in the “preferred ball” condition | 0 | 0 | −198 | <0.001 |
| Sum of behaviour frequencies indicating negative emotion (“NegEmo” scale) in the “non-preferred ball” condition | 0.5 | 2 | ||
| Sum of behaviour frequencies indicating confusion (“Confuse” scale) in the “preferred ball” condition | 0 | 0 | −179 | 0.022 |
| Sum of behaviour frequencies indicating confusion (“Confuse” scale) in the “non-preferred ball” condition | 0 | 1 | ||
| Sum of behaviour frequencies functioning as commands or attention getters (“CommandAtt” scale) in the “preferred ball” condition | 2 | 3 | −452 | <0.001 |
| Sum of behaviour frequencies functioning as commands or attention getters (“CommandAtt” scale) in the “non-preferred ball” condition | 3 | 7.5 |
Ratio of subjects (in percent) who reported the given emotions and expressions spontaneously (open ended), regarding overall emotional expressions of MogiRobi (question 7) and the robot's emotions specifically toward the two balls (questions 8 and 9).
| Overall emotions | Emotions toward the “preferred” ball | Emotions toward the “non-preferred” ball | |
| Happiness |
|
| 4.2 |
| Fear |
| 0 |
|
| Interest |
|
| 2.1 |
| Playfulness |
|
| 0 |
| Excitement |
|
| 2.1 |
| Enthusiasm | 4.1 | 4.2 | 0 |
| Sadness | 8.2 | 0 | 4.2 |
| Indifference/neutral | 6.1 | 2.1 |
|
| Attention | 6.1 | 8.3 | 6.3 |
| Dislike/Rejection | 6.1 | 4.2 |
|
| Affection/Love | 0 |
| 0 |
| Other | 6.1 | 6.1 |
|
| Doesn't know/Irrelevant answer | 8.2 | 0 | 6.3 |
For better comprehension, percentages over 10 are indicated in bold. Note that one subject could indicate more than one emotion.
Figure 6Percentage of subjects choosing the given emotions in the forced-choice questionnaire in case of both the ‘preferred’ ball and the ‘non-preferred’ ball.
Figure 7Percentage of subjects reporting the given behaviours when describing on what behaviours they based their emotion-attribution in case of the ‘preferred’ and the ‘non-preferred’ ball.
Figure 8Experimental layout of the Guilt Attribution Test (Experiment 2).
The recorded behaviour variables during the teaching episode in Experiment 2.
| Episode | Variable | Definition | Measure |
| Greeting I | Crouching1 | Crouching during calling of the robot | duration |
| Bending forward1 | Bending forward during calling | duration | |
| Gesticulation1 | Every kind of gesticulation occurrence of subjects with hands during calling the robot (e.g. baiting with fingers) | duration | |
| Teaching I | Verbal communication1 | Talking to the robot during teaching (e.g. commands like turn!, come here! etc.) | duration |
| Verbal praising1 | Number of praising the robot verbally (e.g. good, nice work, clever) | frequency | |
| Teaching technique | The teaching technique used by the subjects (1: Leading around by hand; 2: Walking around the robot; 3: Teaching by imitation that is demonstrating the action; 4: Leading by hand while walking around; 5: Leading by hand + Imitation together) | category | |
| Teaching II | Verbal communication2 | Talking to the robot during teaching (e.g., commands like turn!, come here!, etc.) | duration |
| Luring | Luring the robot with hands (e.g., clapping the hands and showing to the robot where to go to avoid the bottle | duration | |
| Physical obstruction | Stepping in front of the robot and trying to stop it moving into the direction of the bottle | duration | |
| Prohibiting | Number of verbally prohibiting the robot to knock over the bottle (e.g. no, do not do this) | frequency | |
| Verbal praising2 | Number of praising the robot verbally (e.g. good, nice work, clever) | frequency | |
| Physical praising | Number of praising the robot physically (e.g. touches the robots' head) | frequency | |
| Verbal punishing | Number of punishing the robot verbally (e.g. bad robot!) | frequency | |
| Physical punishing | Number of boosting a hand towards the robot | frequency | |
| Greeting II | Crouching2 | Crouching during calling the robot | duration |
| Bending forward2 | Bending forward during calling | duration | |
| Gesticulation2 | Every kind of gesticulation occurrence of subjects with hands during calling the robot (e.g. baiting with fingers) | duration | |
| Latency of answering | Time elapsed between the experimenter's question and the subject's ‘yes’ or ‘no’ answer. | latency |
Descriptives and results for latency of answering in the Greeting II episode in the Guilt Attribution Test.
| Group | Median | Interquartile range | U | p |
| ‘Guilty greeting’ group | 0.4 | 1.7 | 142 | 0.02 |
| ‘Typical greeting’ group | 2.7 | 11.4 |
Evaluation of the effect of dog ownership on NARS, before and after the test.
| NARS Sub-scale 1 Score | ||||||
| Before the behaviour test | After the behaviour test | |||||
| Median | U | p | Median | U | p | |
| Dog owners | 2.00 | 180.0 | 0.002 | 1.83 | 254.5 | 0.07 |
| Non-dog owners | 2.83 | 2.08 | ||||
Figure 9Change in negative attitude towards robots after the behaviour tests (NARS, total score).