Literature DB >> 25509824

On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction.

James L Szalma.   

Abstract

OBJECTIVE: Motivation is a driving force in human-technology interaction. This paper represents an effort to (a) describe a theoretical model of motivation in human technology interaction, (b) provide design principles and guidelines based on this theory, and (c) describe a sequence of steps for the. evaluation of motivational factors in human-technology interaction.
BACKGROUND: Motivation theory has been relatively neglected in human factors/ergonomics (HF/E). In both research and practice, the (implicit) assumption has been that the operator is already motivated or that motivation is an organizational concern and beyond the purview of HF/E. However, technology can induce task-related boredom (e.g., automation) that can be stressful and also increase system vulnerability to performance failures.
METHOD: A theoretical model of motivation in human-technology interaction is proposed, based on extension of the self-determination theory of motivation to HF/E. This model provides the basis for both future research and for development of practical recommendations for design.
RESULTS: General principles and guidelines for motivational design are described as well as a sequence of steps for the design process.
CONCLUSION: Human motivation is an important concern for HF/E research and practice. Procedures in the design of both simple and complex technologies can, and should, include the evaluation of motivational characteristics of the task, interface, or system. In addition, researchers should investigate these factors in specific human-technology domains. APPLICATION: The theory, principles, and guidelines described here can be incorporated into existing techniques for task analysis and for interface and system design.

Entities:  

Mesh:

Year:  2014        PMID: 25509824     DOI: 10.1177/0018720814553471

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  5 in total

1.  A Little Anthropomorphism Goes a Long Way.

Authors:  Ewart J de Visser; Samuel S Monfort; Kimberly Goodyear; Li Lu; Martin O'Hara; Mary R Lee; Raja Parasuraman; Frank Krueger
Journal:  Hum Factors       Date:  2017-02       Impact factor: 2.888

Review 2.  Findings and Guidelines on Provider Technology, Fatigue, and Well-being: Scoping Review.

Authors:  Donald M Hilty; Christina M Armstrong; Shelby A Smout; Allison Crawford; Marlene M Maheu; Kenneth P Drude; Steven Chan; Peter M Yellowlees; Elizabeth A Krupinski
Journal:  J Med Internet Res       Date:  2022-05-25       Impact factor: 7.076

3.  Using Participatory Design to Engage Physicians in the Development of a Provider-Level Performance Dashboard and Feedback System.

Authors:  Sajan Patel; Logan Pierce; Maggie Jones; Andrew Lai; Michelle Cai; Bradley A Sharpe; James D Harrison
Journal:  Jt Comm J Qual Patient Saf       Date:  2021-10-28

4.  Feasibility of Applied Gaming During Interdisciplinary Rehabilitation for Patients With Complex Chronic Pain and Fatigue Complaints: A Mixed-Methods Study.

Authors:  Miel A P Vugts; Margot C W Joosen; Alfonsus H M M van Bergen; Hubertus J M Vrijhoef
Journal:  JMIR Serious Games       Date:  2016-04-01       Impact factor: 4.143

5.  Out of the Loop, in Your Bubble: Mind Wandering Is Independent From Automation Reliability, but Influences Task Engagement.

Authors:  Jonas Gouraud; Arnaud Delorme; Bruno Berberian
Journal:  Front Hum Neurosci       Date:  2018-09-20       Impact factor: 3.169

  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.