| Literature DB >> 25477803 |
Willibald F Ruch1, Tracey Platt1, Jennifer Hofmann1, Radosław Niewiadomski2, Jérôme Urbain3, Maurizio Mancini2, Stéphane Dupont3.
Abstract
This study investigated which features of AVATAR laughter are perceived threatening for individuals with a fear of being laughed at (gelotophobia), and individuals with no gelotophobia. Laughter samples were systematically varied (e.g., intensity, laughter pitch, and energy for the voice, intensity of facial actions of the face) in three modalities: animated facial expressions, synthesized auditory laughter vocalizations, and motion capture generated puppets displaying laughter body movements. In the online study 123 adults completed, the GELOPH <15 > (Ruch and Proyer, 2008a,b) and rated randomly presented videos of the three modalities for how malicious, how friendly, how real the laughter was (0 not at all to 8 extremely). Additionally, an open question asked which markers led to the perception of friendliness/maliciousness. The current study identified features in all modalities of laughter stimuli that were perceived as malicious in general, and some that were gelotophobia specific. For facial expressions of AVATARS, medium intensity laughs triggered highest maliciousness in the gelotophobes. In the auditory stimuli, the fundamental frequency modulations and the variation in intensity were indicative of maliciousness. In the body, backwards and forward movements and rocking vs. jerking movements distinguished the most malicious from the least malicious laugh. From the open answers, the shape and appearance of the lips curling induced feelings that the expression was malicious for non-gelotophobes and that the movement round the eyes, elicited the face to appear as friendly. This was opposite for gelotophobes. Gelotophobia savvy AVATARS should be of high intensity, containing lip and eye movements and be fast, non-repetitive voiced vocalization, variable and of short duration. It should not contain any features that indicate a down-regulation in the voice or body, or indicate voluntary/cognitive modulation.Entities:
Keywords: gelotophobia; laughter; social phobia; virtual agent
Year: 2014 PMID: 25477803 PMCID: PMC4235412 DOI: 10.3389/fnhum.2014.00928
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1Apex of the laughter events of the six stimuli. Top row: two low-intensity laughs (left side: AU6B, AU12B, and AU25C; right side: AU6B, AU12B, and AU25B). Mid row: two medium intensity laughs (left side: AU6C, AU12C, and AU25C; right side: AU6C, AU12C, and AU25C). Bottom row: two high-intensity laughs (left side: AU4C, AU6D, AU12D, AU25D; AU6E, AU12E, and AU25E).
The body movement, general direction, action type, and action direction for laughter body movement stimuli being perceived as least and most malicious by the gelotophobes.
| Body movement | General direction | Action type | Action direction | |
|---|---|---|---|---|
| Left to right | Right to left | (AT1–AT13) | (AD1–AD7) | |
| BM 1 weight shifting | No | No | No AT | No AD |
| BM 2 knees bending | Yes | Yes | Rocking | Back- and forwards |
| BM 3 abdomen | No | No | Contracting | No AD |
| BM 4 trunk | Yes | Yes | Rocking | No AD |
| BM 5 arms | Yes | No | Contracting | Upwards/downwards |
| BM 6 legs | Yes | Yes | Tilting | No AD |
| BM 7 chest | No | No | No AT | No AD |
| BM 8 whole body | Yes | Yes | No AT | Back- and forwards |
| BM 9 head | Yes | Yes | No AT | No AD |
| BM 10 shoulders | No | No | No AT | No AD |
| BM 1 weight shifting | Yes | Yes | No AT | No AD |
| BM 2 knees bending | No | No | Jerking | Back- and forwards |
| BM 3 abdomen | No | No | Contracting | Forwards |
| BM 4 trunk | Yes | No | Tilting | No AD |
| BM 5 arms | No | No | Jerking | Back- and forwards |
| BM 6 legs | Yes | Yes | Jerking | Back- and forwards |
| BM 7 chest | No | No | Contracting | Back- and forwards |
| BM 8 whole body | No | No | No AT | No AD |
| BM 9 head | No | No | No AT | Back- and forwards |
| BM 10 shoulders | No | No | No AT | No AD |
Yes, movement coded; No, no movement coded; AT, action type; AD, action direction following codes are given for the movements and movement directions. Action types: AT1, exhaling; AT2, vibrating; AT3, contracting; AT4, shaking; AT5, tilting; AT6, straightening; AT7, throwing; AT8, jerking; AT9, turning; AT10, rocking; AT11, twitching; AT12, trembling; AT13, convulsing. Body action directions are AD1, backwards; AD2, forwards; AD3, backwards and forwards; AD4, upwards; AD5, downwards; AD6, circular (360°); AD7, curved. If no AD is specified for a BM then only the general direction occurs.
Figure 2Spectrogram of the vocal laughter stimulus being perceived as least malicious by the gelotophobes.
Figure 3Spectrogram of the vocal laughter stimulus being perceived as most malicious by the gelotophobes.