| Literature DB >> 25419227 |
Frederick Verbruggen1, Ian P L McLaren1, Christopher D Chambers2.
Abstract
For centuries, human self-control has fascinated scientists and nonscientists alike. Current theories often attribute it to an executive control system. But even though executive control receives a great deal of attention across disciplines, most aspects of it are still poorly understood. Many theories rely on an ill-defined set of "homunculi" doing jobs like "response inhibition" or "updating" without explaining how they do so. Furthermore, it is not always appreciated that control takes place across different timescales. These two issues hamper major advances. Here we focus on the mechanistic basis for the executive control of actions. We propose that at the most basic level, action control depends on three cognitive processes: signal detection, action selection, and action execution. These processes are modulated via error-correction or outcome-evaluation mechanisms, preparation, and task rules maintained in working and long-term memory. We also consider how executive control of actions becomes automatized with practice and how people develop a control network. Finally, we discuss how the application of this unified framework in clinical domains can increase our understanding of control deficits and provide a theoretical basis for the development of novel behavioral change interventions.Entities:
Keywords: action control; behavior change; executive control; learning
Year: 2014 PMID: 25419227 PMCID: PMC4232338 DOI: 10.1177/1745691614526414
Source DB: PubMed Journal: Perspect Psychol Sci ISSN: 1745-6916
Fig. 1.A schematic overview of our framework, which is inspired by Newell’s Unified Theories of Cognition (Newell, 1990). We define various forms of behavioral control as an interplay between three basic and computationally well-defined processes (signal detection, action selection, and action execution), which are regulated and influenced by (sets of) processes that take place on different timescales: outcome monitoring, advance preparation, rule acquisition and maintenance, associative learning, and development. We propose that the parameters of all three basic processes (detection, selection, execution) can be influenced by these other processes. In the main text, we discuss each “box” in more detail so as to avoid the introduction of new homunculi.
Overview of Popular Paradigms to Study Action Control and Behavioral Flexibility
| Task name | Manipulation | Main dependent variable(s) |
|---|---|---|
| Stop-signal task | Participants usually perform a choice reaction time in which they have to respond as quickly as possible to a particular stimulus feature (e.g., color, shape, identity, or location). On a minority of the trials, the go stimulus is followed by an additional signal (e.g., an auditory tone or a visual cue), which instructs participants to withhold their planned response. | The stop-signal reaction time (SSRT), which is the estimated covert latency of stopping ( |
| In the countermanding task, participants have to cancel a saccade toward a target when a fixation cross reappears. In the stop-change variant, participants have to cancel the planned manual response and execute an alternative response instead. | ||
| Go/no-go task | Participants are instructed to respond as quickly as possible to go stimuli (e.g., letters) but to refrain from responding when a no-go stimulus is presented (e.g., a digit). Go events typically occur with higher frequency than no-go events. | The probability of responding on a no-go trial. |
| Psychological refractory period (PRP) task | Participants are presented with two stimuli to which they have to respond. The interval between the two is usually so brief that the second stimulus appears before the response to the first one is finished. | Response latency of the second response (RT2), often as a function of the delay between the two stimuli (SOA). The PRP effect refers to the decrease in RT2 as SOA increases. |
| Stroop task and variants | In the Stroop task, color words are presented in various ink colors. Participants are instructed to respond to the ink color and ignore the words. In incongruent stimuli, color names and ink colors are non-matching. Related tasks include the picture-word naming task, in which words appear inside pictures of objects. | The congruency effect, which refers to the difference between incongruent and congruent or neutral (e.g., “OOO” written in red) stimuli. |
| The Eriksen flanker task | A task in which participants view target stimuli to which they must make a simple lexical response. These stimuli are surrounded by flankers. Distracting flankers are typically associated with an opposite response ( | The congruency effect, which refers to the difference between incongruent and congruent items. |
| Task-switching paradigm | Participants frequently alternate between two or more tasks (e.g., naming the color or identifying the shape of a stimulus). Which task they have to perform is often indicated by a cue (e.g., the task name or the location of the stimulus) or by a sequence they have to remember. | The difference between task-switch trials and task-repeat trials. Usually, switching from one task to another is slower and more error-prone than repeating the same task. |
| (Wisconsin) Card Sorting Test | The participant is presented with stimulus cards containing shapes. The cards differ in color of the shapes, number of the shapes, and the form of the shapes. The participant is asked to sort these cards into two piles. The participant is not told what stimulus dimension to use in order to sort the cards, but feedback is provided to tell the participant if a particular match is correct. During the test, the sorting rules are changed and the participant must discover the new sorting rule in order to be successful. | The total number of categories achieved and the number of perseveration errors after a rule switch. |
| Response-reversal learning | Participants first learn to respond to stimuli based on feedback, followed by a reversal of the stimulus-action mapping. Participants have to overcome the old (habitual) response, and instead, execute an alternative novel response. | Proportion of correct responses before and after the reversal stage. |
Note: Definitions are based on the Cognitive Atlas project (Poldrack et al., 2011). For more information about this project and other tasks, visit http://www.cognitiveatlas.org/. Note that this project also aims to increase the focus on the underlying processes. SOA = stimulus onset asynchrony.
Fig. 2.Action selection without a homunculus. We propose that action control involves three critical steps: signal detection, action selection, and action execution. We propose that both detection and selection can be modeled as accumulation of information toward a threshold (the dashed horizontal line). When stimuli are presented (in this example, the crisps and carrot), accumulation in the perceptual system starts, and a stimulus is perceptually encoded and attended (signal detection) when the evidence reaches a certain threshold. When an item is encoded, evidence for possible actions starts to accumulate (action selection), and a response is selected when one of the thresholds is reached. Then this response is executed. In this example, the “eat the carrot” threshold is reached first, so the person would eat the carrot. Note that for simplicity, we depict linear ballistic accumulators (S. D. Brown & Heathcote, 2008).