PURPOSE: The aims of this study were to analyze the intensity of emotions (positive, negative, or ambiguous) produced when players took part in traditional games with a different social structure and to examine the explanations given by those participants for these emotional experiences. METHOD: Participants (N = 556) were recruited from 4 Spanish universities. After taking part in each of the games, they were asked to complete the Games and Emotions Questionnaire to indicate the intensity of their emotional experiences and to explain what, in their view, had led to the strongest emotion felt. RESULTS: The application of a mixed-methods approach identified statistically significant differences in relation to 3 variables. These were (a) the type of emotion, (b) motor domain, and (c) type of result (win, loss, and noncompetitive). The intensity of positive emotions was higher in cooperative games and lower in individual games. Comments referring to negative emotions were more frequent as the social structure of games became more complex (minimal presence of individual games and predominance of cooperation-opposition games). Winning was associated with the highest intensity ratings of positive and ambiguous emotions, whereas being defeated produced the highest values for negative emotions. The intensity ratings for negative emotions were lower in noncompetitive games than in games where players lost. CONCLUSION: The results confirm that traditional games can play a key role in relation to the emotional facets of physical education.
PURPOSE: The aims of this study were to analyze the intensity of emotions (positive, negative, or ambiguous) produced when players took part in traditional games with a different social structure and to examine the explanations given by those participants for these emotional experiences. METHOD:Participants (N = 556) were recruited from 4 Spanish universities. After taking part in each of the games, they were asked to complete the Games and Emotions Questionnaire to indicate the intensity of their emotional experiences and to explain what, in their view, had led to the strongest emotion felt. RESULTS: The application of a mixed-methods approach identified statistically significant differences in relation to 3 variables. These were (a) the type of emotion, (b) motor domain, and (c) type of result (win, loss, and noncompetitive). The intensity of positive emotions was higher in cooperative games and lower in individual games. Comments referring to negative emotions were more frequent as the social structure of games became more complex (minimal presence of individual games and predominance of cooperation-opposition games). Winning was associated with the highest intensity ratings of positive and ambiguous emotions, whereas being defeated produced the highest values for negative emotions. The intensity ratings for negative emotions were lower in noncompetitive games than in games where players lost. CONCLUSION: The results confirm that traditional games can play a key role in relation to the emotional facets of physical education.
Authors: Aaron Rillo-Albert; Pere Lavega-Burgués; Queralt Prat; Antoni Costes; Verónica Muñoz-Arroyave; Unai Sáez de Ocáriz Journal: Int J Environ Res Public Health Date: 2021-01-26 Impact factor: 3.390
Authors: María Isabel Cifo Izquierdo; Verónica Alcaraz-Muñoz; Gemma Maria Gea-García; Juan Luis Yuste-Lucas; José Ignacio Alonso Roque Journal: Front Psychol Date: 2021-01-28
Authors: Sabrine Damian-Silva; Carles Feixa; Queralt Prat; Rafael Luchoro-Parrilla; Miguel Pic; Aaron Rillo-Albert; Unai Sáez de Ocáriz; Antoni Costes; Pere Lavega-Burgués Journal: Front Psychol Date: 2021-04-01
Authors: Pere Lavega-Burgués; Rafael A Luchoro-Parrilla; Jorge Serna; Cristòfol Salas-Santandreu; Pablo Aires-Araujo; Rosa Rodríguez-Arregi; Verónica Muñoz-Arroyave; Assumpta Ensenyat; Sabrine Damian-Silva; Leonardo Machado; Queralt Prat; Unai Sáez de Ocáriz; Aaron Rillo-Albert; David Martín-Martínez; Miguel Pic Journal: Front Psychol Date: 2020-07-07