| Literature DB >> 25341363 |
Jeanette J Rainey1, Anil Cheriyadat, Richard J Radke, Julie Suzuki Crumly, Daniel B Koch.
Abstract
BACKGROUND: Current approaches for estimating social mixing patterns and infectious disease transmission at mass gatherings have been limited by various constraints, including low participation rates for volunteer-based research projects and challenges in quantifying spatially and temporally accurate person-to-person interactions. We developed a proof-of-concept project to assess the use of automated video analysis for estimating contact rates of attendees of the GameFest 2013 event at Rensselaer Polytechnic Institute (RPI) in Troy, New York.Entities:
Mesh:
Year: 2014 PMID: 25341363 PMCID: PMC4223750 DOI: 10.1186/1471-2458-14-1101
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Figure 1Attendees captured during three-minute video clip, GameFest event, April 2013, with the number and duration of contacts of 5 attendees (A-E) during the clip. A contact event was defined as contact between attendees and any other person within a distance ≤1meter.
Median number of contacts per minute for 5 attendees during a 3-minute video clip at the GameFest event, April 2013
| Minutes in video | Median number of contacts | ||||
|---|---|---|---|---|---|
| A - Light blue | B - Red | C - Brown | D - Dark blue | E - Green | |
|
| 1 | 5 | 1 | 3 | 0 |
|
| 0 | 5 | 1 | 2 | 0 |
|
| 1 | 5 | 2 | 2 | 0 |
*Minute three includes 43 seconds (total video clip = 163 seconds).A contact event was defined as a contact between the attendee and any other person within a distance ≤1meter (subjects are denoted by color codes as shown in Figure 1).
Figure 2Snapshot of simulation of 2013 GameFest event (Studio 1), Rensselaer Polytechnic Institute, Troy, NY, April 2013, using IMPACT computer application. Yellow tracks reflect random mixing of a sample of participants at one-second intervals during a three-minute video clip. Participants were introduced using a uniform X:Y distribution from their starting point, with proximity between participants determined by each participant’s random direction (0 to 360 degrees) and step size based on a Gaussian distribution. Physical barriers in Studio 1 restricted participants’ movements and contact with other participants.