Literature DB >> 25118041

Single night video-game use leads to sleep loss and attention deficits in older adolescents.

Jasper Wolfe1, Kellyann Kar2, Ashleigh Perry2, Chelsea Reynolds2, Michael Gradisar2, Michelle A Short3.   

Abstract

The present study investigated adolescent video-game use prior to bedtime and subsequent sleep, working memory and sustained attention performance. Participants were 21 healthy, good-sleeping adolescents (16 male) aged between 15 and 20 years (M = 17.6 years, SD = 1.8). Time spent video-gaming and subsequent sleep was measured across one night in the sleep laboratory. There were significant correlations between time spent video-gaming and sleep and between video-gaming and sustained attention, but not working memory. Sleep duration, in turn, had a significant negative association with sustained attention performance. Mediation analyses revealed that the relationship between video-gaming and sustained attention was fully mediated by sleep duration. These results indicate that video-gaming affected the ability to sustain attention only in as much as it affected sleep. In order to minimise negative consequences of video-game playing, video-games should be used in moderation, avoiding use close to the sleep period, to obviate detriments to sleep and performance.
Copyright © 2014 The Foundation for Professionals in Services for Adolescents. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Cognition; Memory; Sleep; Technology; Video-gaming; Youth

Mesh:

Year:  2014        PMID: 25118041     DOI: 10.1016/j.adolescence.2014.07.013

Source DB:  PubMed          Journal:  J Adolesc        ISSN: 0140-1971


  8 in total

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7.  Health Outcomes of Information System Use Lifestyles among Adolescents: Videogame Addiction, Sleep Curtailment and Cardio-Metabolic Deficiencies.

Authors:  Ofir Turel; Anna Romashkin; Katherine M Morrison
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  8 in total

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