Literature DB >> 24894180

Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system.

Shih-Ching Yeh1, Ming-Chun Huang2, Pa-Chun Wang3, Te-Yung Fang4, Mu-Chun Su1, Po-Yi Tsai5, Albert Rizzo6.   

Abstract

BACKGROUND AND
OBJECTIVE: Dizziness is a major consequence of imbalance and vestibular dysfunction. Compared to surgery and drug treatments, balance training is non-invasive and more desired. However, training exercises are usually tedious and the assessment tool is insufficient to diagnose patient's severity rapidly.
METHODS: An interactive virtual reality (VR) game-based rehabilitation program that adopted Cawthorne-Cooksey exercises, and a sensor-based measuring system were introduced. To verify the therapeutic effect, a clinical experiment with 48 patients and 36 normal subjects was conducted. Quantified balance indices were measured and analyzed by statistical tools and a Support Vector Machine (SVM) classifier.
RESULTS: In terms of balance indices, patients who completed the training process are progressed and the difference between normal subjects and patients is obvious.
CONCLUSIONS: Further analysis by SVM classifier show that the accuracy of recognizing the differences between patients and normal subject is feasible, and these results can be used to evaluate patients' severity and make rapid assessment.
Copyright © 2014 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Keywords:  Assessment; Machine learning; Vestibular dysfunction; Virtual reality

Mesh:

Year:  2014        PMID: 24894180     DOI: 10.1016/j.cmpb.2014.04.014

Source DB:  PubMed          Journal:  Comput Methods Programs Biomed        ISSN: 0169-2607            Impact factor:   5.428


  5 in total

1.  Vestibular Rehabilitation for Peripheral Vestibular Hypofunction: An Evidence-Based Clinical Practice Guideline: FROM THE AMERICAN PHYSICAL THERAPY ASSOCIATION NEUROLOGY SECTION.

Authors:  Courtney D Hall; Susan J Herdman; Susan L Whitney; Stephen P Cass; Richard A Clendaniel; Terry D Fife; Joseph M Furman; Thomas S D Getchius; Joel A Goebel; Neil T Shepard; Sheelah N Woodhouse
Journal:  J Neurol Phys Ther       Date:  2016-04       Impact factor: 3.649

2.  Generative Adversarial Networks for Generation and Classification of Physical Rehabilitation Movement Episodes.

Authors:  Longze Li; Aleksandar Vakanski
Journal:  Int J Mach Learn Comput       Date:  2018-10

3.  Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy.

Authors:  Juliana M de Oliveira; Rafael Carneiro G Fernandes; Cristtiano S Pinto; Plácido R Pinheiro; Sidarta Ribeiro; Victor Hugo C de Albuquerque
Journal:  Comput Intell Neurosci       Date:  2016-06-14

4.  Feasibility and safety of an immersive virtual reality-based vestibular rehabilitation programme in people with multiple sclerosis experiencing vestibular impairment: a protocol for a pilot randomised controlled trial.

Authors:  Cristina García-Muñoz; María Jesús Casuso-Holgado; Juan Carlos Hernández-Rodríguez; Elena Pinero-Pinto; Rocío Palomo-Carrión; María-Dolores Cortés-Vega
Journal:  BMJ Open       Date:  2021-11-22       Impact factor: 2.692

5.  Automated assessment of balance: A neural network approach based on large-scale balance function data.

Authors:  Jingsong Wu; Yang Li; Lianhua Yin; Youze He; Tiecheng Wu; Chendong Ruan; Xidian Li; Jianhuang Wu; Jing Tao
Journal:  Front Public Health       Date:  2022-09-21
  5 in total

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