Literature DB >> 24875696

Marketing analysis of a positive technology app for the self-management of psychological stress.

Brenda K Wiederhold1, Chelsie Boyd1, Camelia Sulea1, Andrea Gaggioli2, Giuseppe Riva2.   

Abstract

The INTERSTRESS project developed a completely new concept in the treatment of psychological stress: Interreality, a concept that combines cognitive behavioral therapy with a hybrid, closed-loop empowering experience bridging real and virtual worlds. This model provides the opportunity for individual citizens to become active participants in their own health and well-being. This article contains the results of the Marketing Trial and analysis of the opinions of individual consumers/end users of the INTERSTRESS product. The specific objective of this study was to evaluate the feasibility, efficacy and user acceptance of a novel mobile-based relaxation training tool in combination with biofeedback exercises and wearable biosensors. Relaxation was aided through immersion in a mobile virtual scenario (a virtual island) featuring pre-recorded audio narratives guiding a series of relaxation exercises. During biofeedback exercises, a wearable biosensor system provided data which directly modified the virtual reality experience in real-time. Thirty-six participants evaluated the product and overall feedback from users was positive, with some variation seen based on participant gender. A larger market study is now underway to understand if there are cultural variations in acceptability of the device.

Entities:  

Mesh:

Year:  2014        PMID: 24875696

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  4 in total

1.  Supporting Homework Compliance in Cognitive Behavioural Therapy: Essential Features of Mobile Apps.

Authors:  Wei Tang; David Kreindler
Journal:  JMIR Ment Health       Date:  2017-06-08

2.  A longitudinal analysis of the public perception of the opportunities and challenges of the Internet of Things.

Authors:  Arkaitz Zubiaga; Rob Procter; Carsten Maple
Journal:  PLoS One       Date:  2018-12-20       Impact factor: 3.240

3.  Barriers Associated with the Implementation of Homework in Youth Mental Health Treatment and Potential Mobile Health Solutions.

Authors:  Brian E Bunnell; Lynne S Nemeth; Leslie A Lenert; Nikolaos Kazantzis; Esther Deblinger; Kristen A Higgins; Kenneth J Ruggiero
Journal:  Cognit Ther Res       Date:  2020-03-16

4.  Clinical and Neurobiological Perspectives of Empowering Pediatric Cancer Patients Using Videogames.

Authors:  Meveshni Govender; Randy C Bowen; Massiell L German; Grzegorz Bulaj; Carol S Bruggers
Journal:  Games Health J       Date:  2015-06-26
  4 in total

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