| Literature DB >> 24874294 |
Christian Hilbe1, Torsten Röhl2, Manfred Milinski3.
Abstract
Extortion is the practice of obtaining advantages through explicit forces and threats. Recently, it was demonstrated that even the repeated prisoner's dilemma, one of the key models to explain mutual cooperation, allows for implicit forms of extortion. According to the theory, extortioners demand and receive an excessive share of any surplus, which allows them to outperform any adapting co-player. To explore the performance of such strategies against humans, we have designed an economic experiment in which participants were matched either with an extortioner or with a generous co-player. Although extortioners succeeded against each of their human opponents, extortion resulted in lower payoffs than generosity. Human subjects showed a strong concern for fairness: they punished extortion by refusing to fully cooperate, thereby reducing their own, and even more so, the extortioner's gains. Thus, the prospects of extorting others in social relationships seem limited; in the long run, generosity is more profitable.Entities:
Mesh:
Year: 2014 PMID: 24874294 PMCID: PMC4050275 DOI: 10.1038/ncomms4976
Source DB: PubMed Journal: Nat Commun ISSN: 2041-1723 Impact factor: 14.919
Overview of the experimental design.
| ES | 16 | 0.000 | 0.692 | 0.000 | 0.538 | 0.000 | 1/3 |
| EM | 14 | 0.000 | 0.857 | 0.000 | 0.786 | 0.000 | 2/3 |
| GM | 14 | 1.000 | 1.000 | 0.077 | 1.000 | 0.154 | 2/3 |
| GS | 16 | 1.000 | 1.000 | 0.182 | 1.000 | 0.364 | 1/3 |
ES, strong extortion; EM, mild extortion; GM, mild generosity; GS, strong generosity; ZD, zero determinant.
In each of the four treatments, the computer played according to a different ZD strategy. ZD strategies are defined by five probabilities: p0 is the probability to cooperate in round m=1, and for iε{R, S, T, P} the value of p is the probability to cooperate in round m>1 after receiving the payoff i in round m−1, see refs 6, 31. Extortionate strategies do not cooperate in the first round, and they never cooperate after mutual defection. Generous strategies, on the other hand, cooperate in the first round and they always cooperate after mutual cooperation. For a derivation of the implemented cooperation probabilities, we refer to the Supplementary Methods. The parameter s determines the slope of the predicted payoff relation: for example, a slope of s=2/3 implies that for each Cent that the ZD strategist earns additionally, the human co-player’s additional payoff is 2/3 Cents. In general, a smaller slope increases the payoff inequality between players: decreasing the value of s makes extortionate ZD strategies even more extortionate, whereas it makes generous ZD strategies even more generous. For this experiment, we followed the parameters of ref. 3, that is, the payoffs were set to T=[euro]0.50, R=[euro]0.30, P=[euro]0.10 and S=[euro]0.00.
Figure 1Average payoffs across the four treatments for humans (empty bars) and the ZD strategies implemented by the computer programme (filled bars).
In line with the theory, extortioners succeed against their human co-players, whereas generous ZD strategies lag behind their human opponents. Throughout the paper, we use two-tailed non-parametric tests for our statistical analysis, with each iterated game between a human co-player and the computer as our statistical unit (thus we have 16 independent observations for each of the 2 strong treatments, and 14 independent observations for each of the 2 weak treatments). In the above graph, three stars indicate significance at the level α=0.001, and one star means significance for α=0.05 (using Wilcoxon matched-pairs signed-rank tests with nES=nGS=16, nEM=n=14). As an auxiliary information, we also provide error bars indicating the 95% confidence interval. Individual results for all 60 individuals are presented in the Supplementary Table 1.
Figure 2Comparison of experimental results to the theoretical prediction.
The grey-shaded area depicts the space of possible payoffs for the two players, that is, the ZD strategy implemented by the computer programme (x axis) and the human co-player (y axis). The black line corresponds to the theoretical prediction for the expected payoffs (as explained in the Methods) and the open circles indicate the outcome of the experiment. For the extortion treatments (a,b), these circles are below the diagonal (that is, extortioners outcompete their human co-players), whereas for the generosity treatments (c,d) these circles are above the diagonal (that is, generous players let their co-players succeed).
Figure 3Human cooperation rates over the course of the game.
The graph shows the fraction of cooperating human subjects for each round for the two generosity treatments and the two extortion treatments. Dots represent the outcome of the experiment, with the shaded areas depicting the 95% confidence interval. Both curves start with cooperation rates around 30–40%. However, for the generous strategies we find a significant trend towards more cooperation, whereas for the extortionate strategies the average cooperation rates remain stable.
Figure 4Withholding cooperation as a form of costly punishment.
The graph shows the effects of of human cooperation on the payoffs of ZD strategies (a,b) and on the human subjects’ payoffs (c,d). The horizontal axis shows the fraction of rounds in which the human players cooperated. Coloured dots represent the outcome of the experiment, whereas the dashed line depicts the linear regression curve based on a least squares analysis. Human cooperation had a strongly positive impact on the co-player’s payoff, and a weakly positive impact on the own payoff. Thus withholding cooperation punishes extortion.