Literature DB >> 24819682

Effect of virtual reality on upper extremity function in children with cerebral palsy: a meta-analysis.

Yu-ping Chen1, Shih-Yu Lee, Ayanna M Howard.   

Abstract

PURPOSE: To systematically examine the effect of virtual reality (VR) on upper extremity (UE) function in children with cerebral palsy (CP) and assess the association among VR effects and children's characteristics and an intervention protocol.
METHOD: A systematic literature search was conducted in PubMed, CINAHL, Cochrane, and PsycINFO up to June 2013. Research studies involving children with CP that used VR as the intervention method and UE outcome measures were included.
RESULTS: The search yielded 14 research articles, including 3 randomized controlled trials and 11 case series. Overall, VR provided a strong effect size (d = 1.00) when comparing pre- and postintervention. In subgroup analyses, younger children receiving home-based or laboratory-based VR and using an engineer-built VR system showed better improvement. CONCLUSIONS AND IMPLICATIONS: Virtual reality is a viable tool to improve UE function in children with CP. However, a more vigorous research design is needed to make a conclusive recommendation.

Entities:  

Mesh:

Year:  2014        PMID: 24819682     DOI: 10.1097/PEP.0000000000000046

Source DB:  PubMed          Journal:  Pediatr Phys Ther        ISSN: 0898-5669            Impact factor:   3.049


  18 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

2.  Home-Based Functional Electrical Stimulation-Assisted Hand Therapy Video Games for Children With Hemiplegia: Development and Proof-of-Concept.

Authors:  Michael J Fu; Anna Curby; Ryan Suder; Benjamin Katholi; Jayme S Knutson
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2020-05-11       Impact factor: 3.802

Review 3.  Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.

Authors:  Junior Vitorino Fandim; Bruno Tirotti Saragiotto; Gustavo José Martiniano Porfírio; Renato Figueiredo Santana
Journal:  Braz J Phys Ther       Date:  2020-12-05       Impact factor: 3.377

4.  Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation.

Authors:  Yu-Ping Chen; Michelle Caldwell; Erica Dickerhoof; Anastasia Hall; Bryan Odakura; Kimberly Morelli; Hsin-Chen Fanchiang
Journal:  Rehabil Res Pract       Date:  2014-12-25

5.  A Virtual Environment to Improve the Detection of Oral-Facial Malfunction in Children with Cerebral Palsy.

Authors:  María-Luisa Martín-Ruiz; Nuria Máximo-Bocanegra; Laura Luna-Oliva
Journal:  Sensors (Basel)       Date:  2016-03-26       Impact factor: 3.576

6.  The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial.

Authors:  Anuprita Kanitkar; Tony Szturm; Sanjay Parmar; Dorcas Bc Gandhi; Gina Ruth Rempel; Gayle Restall; Monika Sharma; Amitesh Narayan; Jeyaraj Pandian; Nilashri Naik; Ravi R Savadatti; Mahesh Appasaheb Kamate
Journal:  JMIR Res Protoc       Date:  2017-05-18

7.  Effectiveness of Virtual/Augmented Reality-Based Therapeutic Interventions on Individuals With Autism Spectrum Disorder: A Comprehensive Meta-Analysis.

Authors:  Behnam Karami; Roxana Koushki; Fariba Arabgol; Maryam Rahmani; Abdol-Hossein Vahabie
Journal:  Front Psychiatry       Date:  2021-06-23       Impact factor: 4.157

8.  Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy Using Super Pop VR Evaluation Metrics: A Feasibility Study.

Authors:  Yuping Chen; Sergio Garcia-Vergara; Ayanna M Howard
Journal:  Rehabil Res Pract       Date:  2015-09-17

9.  Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study.

Authors:  Corinna N Gerber; Bettina Kunz; Hubertus J A van Hedel
Journal:  J Neuroeng Rehabil       Date:  2016-03-23       Impact factor: 4.262

Review 10.  Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? - A Narrative Review of the Literature.

Authors:  Wei-Peng Teo; Makii Muthalib; Sami Yamin; Ashlee M Hendy; Kelly Bramstedt; Eleftheria Kotsopoulos; Stephane Perrey; Hasan Ayaz
Journal:  Front Hum Neurosci       Date:  2016-06-24       Impact factor: 3.169

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.