Literature DB >> 24799367

Role of virtual reality for cerebral palsy management.

Patrice L Tamar Weiss1, Emanuel Tirosh2, Darcy Fehlings3.   

Abstract

Virtual reality is the use of interactive simulations to present users with opportunities to perform in virtual environments that appear, sound, and less frequently, feel similar to real-world objects and events. Interactive computer play refers to the use of a game where a child interacts and plays with virtual objects in a computer-generated environment. Because of their distinctive attributes that provide ecologically realistic and motivating opportunities for active learning, these technologies have been used in pediatric rehabilitation over the past 15 years. The ability of virtual reality to create opportunities for active repetitive motor/sensory practice adds to their potential for neuroplasticity and learning in individuals with neurologic disorders. The objectives of this article is to provide an overview of how virtual reality and gaming are used clinically, to present the results of several example studies that demonstrate their use in research, and to briefly remark on future developments.
© The Author(s) 2014.

Entities:  

Keywords:  autonomic nervous system; cerebral palsy; exergaming; video gaming; virtual reality

Mesh:

Year:  2014        PMID: 24799367     DOI: 10.1177/0883073814533007

Source DB:  PubMed          Journal:  J Child Neurol        ISSN: 0883-0738            Impact factor:   1.987


  11 in total

Review 1.  Robotic gait rehabilitation and substitution devices in neurological disorders: where are we now?

Authors:  Rocco Salvatore Calabrò; Alberto Cacciola; Francesco Bertè; Alfredo Manuli; Antonino Leo; Alessia Bramanti; Antonino Naro; Demetrio Milardi; Placido Bramanti
Journal:  Neurol Sci       Date:  2016-01-18       Impact factor: 3.307

2.  Home-Based Functional Electrical Stimulation-Assisted Hand Therapy Video Games for Children With Hemiplegia: Development and Proof-of-Concept.

Authors:  Michael J Fu; Anna Curby; Ryan Suder; Benjamin Katholi; Jayme S Knutson
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2020-05-11       Impact factor: 3.802

3.  Constraint-induced movement therapy in children with unilateral cerebral palsy.

Authors:  Brian J Hoare; Margaret A Wallen; Megan N Thorley; Michelle L Jackman; Leeanne M Carey; Christine Imms
Journal:  Cochrane Database Syst Rev       Date:  2019-04-01

Review 4.  Immersive Virtual Reality for Pediatric Pain.

Authors:  Andrea Stevenson Won; Jakki Bailey; Jeremy Bailenson; Christine Tataru; Isabel A Yoon; Brenda Golianu
Journal:  Children (Basel)       Date:  2017-06-23

5.  The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial.

Authors:  Anuprita Kanitkar; Tony Szturm; Sanjay Parmar; Dorcas Bc Gandhi; Gina Ruth Rempel; Gayle Restall; Monika Sharma; Amitesh Narayan; Jeyaraj Pandian; Nilashri Naik; Ravi R Savadatti; Mahesh Appasaheb Kamate
Journal:  JMIR Res Protoc       Date:  2017-05-18

6.  Validity of Hololens Augmented Reality Head Mounted Display for Measuring Gait Parameters in Healthy Adults and Children with Cerebral Palsy.

Authors:  Anne-Laure Guinet; Guillaume Bouyer; Samir Otmane; Eric Desailly
Journal:  Sensors (Basel)       Date:  2021-04-11       Impact factor: 3.576

7.  Effect of Virtual Reality on Balance Function in Children With Cerebral Palsy: A Systematic Review and Meta-analysis.

Authors:  Wei Liu; Yuanyan Hu; Junfeng Li; Jindong Chang
Journal:  Front Public Health       Date:  2022-04-25

8.  Therapists' perceptions of social media and video game technologies in upper limb rehabilitation.

Authors:  Sandy K Tatla; Navid Shirzad; Keith R Lohse; Naznin Virji-Babul; Alison M Hoens; Liisa Holsti; Linda C Li; Kimberly J Miller; Melanie Y Lam; H F Machiel Van der Loos
Journal:  JMIR Serious Games       Date:  2015-03-10       Impact factor: 4.143

9.  Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play.

Authors:  Danielle Levac; Joanna Nawrotek; Emilie Deschenes; Tia Giguere; Julie Serafin; Martin Bilodeau; Heidi Sveistrup
Journal:  JMIR Serious Games       Date:  2016-06-01       Impact factor: 4.143

10.  Computer Assisted REhabilitation (CARE) Lab: A novel approach towards Pediatric Rehabilitation 2.0.

Authors:  Ivana Olivieri; Paolo Meriggi; Cristina Fedeli; Elena Brazzoli; Anna Castagna; Marina Luisa Rodocanachi Roidi; Lucia Angelini
Journal:  J Pediatr Rehabil Med       Date:  2018
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