Literature DB >> 24786944

Clinical experience using a 5-week treadmill training program with virtual reality to enhance gait in an ambulatory physical therapy service.

Shirley Roth Shema1, Marina Brozgol2, Moran Dorfman3, Inbal Maidan4, Lior Sharaby-Yeshayahu5, Hila Malik-Kozuch6, Orly Wachsler Yannai7, Nir Giladi8, Jeffrey M Hausdorff9, Anat Mirelman10.   

Abstract

BACKGROUND: Current literature views safe gait as a complex task, relying on motor and cognitive resources. The use of virtual reality (VR) in gait training offers a multifactorial approach, showing positive effects on mobility, balance, and fall risk in elderly people and individuals with neurological disorders. This form of training has been described as a viable research tool; however, it has not been applied routinely in clinical practice. Recently, VR was used to develop an adjunct training method for use by physical therapists in an ambulatory clinical setting.
OBJECTIVE: The aim of this article is to describe the initial clinical experience of applying a 5-week VR clinical service to improve gait and mobility in people with a history of falls, poor mobility, or postural instability.
DESIGN: A retrospective data analysis was conducted.
METHODS: The clinical records of the first 60 patients who completed the VR gait training program were examined. Training was provided 3 times per week for 5 weeks, with each session lasting approximately 1 hour and consisting of walking on a treadmill while negotiating virtual obstacles. Main outcome measures were compared across time and included the Timed "Up & Go" Test (TUG), the Two-Minute Walk Test (2MWT), and the Four Square Step Test (FSST).
RESULTS: After 5 weeks of training, time to complete the TUG decreased by 10.3%, the distance walked during the 2MWT increased by 9.5%, and performance on the FSST improved by 13%. LIMITATIONS: Limitations of the study include the use of a retrospective analysis with no control group and the lack of objective cognitive assessment.
CONCLUSIONS: Treadmill training with VR appears to be an effective and practical tool that can be applied in an outpatient physical therapy clinic. This training apparently leads to improvements in gait, mobility, and postural control. It, perhaps, also may augment cognitive and functional aspects.
© 2014 American Physical Therapy Association.

Entities:  

Mesh:

Year:  2014        PMID: 24786944     DOI: 10.2522/ptj.20130305

Source DB:  PubMed          Journal:  Phys Ther        ISSN: 0031-9023


  8 in total

Review 1.  Virtual reality for rehabilitation in Parkinson's disease.

Authors:  Kim Dockx; Esther Mj Bekkers; Veerle Van den Bergh; Pieter Ginis; Lynn Rochester; Jeffrey M Hausdorff; Anat Mirelman; Alice Nieuwboer
Journal:  Cochrane Database Syst Rev       Date:  2016-12-21

2.  Tai Chi Training may Reduce Dual Task Gait Variability, a Potential Mediator of Fall Risk, in Healthy Older Adults: Cross-Sectional and Randomized Trial Studies.

Authors:  Peter M Wayne; Jeffrey M Hausdorff; Matthew Lough; Brian J Gow; Lewis Lipsitz; Vera Novak; Eric A Macklin; Chung-Kang Peng; Brad Manor
Journal:  Front Hum Neurosci       Date:  2015-06-09       Impact factor: 3.169

Review 3.  A prescription for "nature" - the potential of using virtual nature in therapeutics.

Authors:  Matthew P White; Nicola L Yeo; Peeter Vassiljev; Rikard Lundstedt; Mattias Wallergård; Maria Albin; Mare Lõhmus
Journal:  Neuropsychiatr Dis Treat       Date:  2018-11-08       Impact factor: 2.570

4.  Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury - A qualitative study.

Authors:  Karin Törnbom; Anna Danielsson
Journal:  PLoS One       Date:  2018-12-14       Impact factor: 3.240

5.  Advanced virtual reality-based rehabilitation of balance and gait in clinical practice.

Authors:  Desiderio Cano Porras; Hadar Sharon; Rivka Inzelberg; Yitzhak Ziv-Ner; Gabriel Zeilig; Meir Plotnik
Journal:  Ther Adv Chronic Dis       Date:  2019-08-23       Impact factor: 5.091

Review 6.  Virtual Reality in the Neurosciences: Current Practice and Future Directions.

Authors:  Hayden Scott; Connor Griffin; William Coggins; Brooke Elberson; Mohamed Abdeldayem; Tuhin Virmani; Linda J Larson-Prior; Erika Petersen
Journal:  Front Surg       Date:  2022-02-18

7.  Validation of an immersive virtual reality device accepted by seniors that preserves the adaptive behavior produced in the real world.

Authors:  Lisa Delbes; Nicolas Mascret; Cédric Goulon; Gilles Montagne
Journal:  Front Bioeng Biotechnol       Date:  2022-09-02

8.  Locomotor skill acquisition in virtual reality shows sustained transfer to the real world.

Authors:  Aram Kim; Nicolas Schweighofer; James M Finley
Journal:  J Neuroeng Rehabil       Date:  2019-09-14       Impact factor: 4.262

  8 in total

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