| Literature DB >> 24624103 |
Tyler J Towne1, K Anders Ericsson1, Anna M Sumner1.
Abstract
Entities:
Keywords: deliberate practice; expert performance; skill development; transfer of training; video games
Year: 2014 PMID: 24624103 PMCID: PMC3939770 DOI: 10.3389/fpsyg.2014.00161
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1An illustration of the qualitative difference between improvement of experts and those engaging in a domain recreationally. The goal for casual players is to quickly reach a satisfactory level that is stable and “autonomous,” at which point, positive feedback is a much more common than negative feedback. In contrast, expert performers counteract automaticity by developing increasingly complex mental representations to attain higher levels of control of their performance. Therefore, they remain in the “cognitive” and “associative” phases. Some experts will, at some point in their career, stop engaging in deliberate practice and prematurely automate their performance. (Adapted from “The scientific study of expert levels of performance: General implications for optimal learning and creativity” by K. A. Ericsson in High Ability Studies, 9, p. 90. Copyright 1998 by European Council for High Ability).