| Literature DB >> 24494157 |
Solmaz Shokouhi-Moqhaddam1, Noshiravan Khezri-Moghadam2, Zeinab Javanmard3, Hassan Sarmadi-Ansar4, Mehran Aminaee5, Majid Shokouhi-Moqhaddam6, Mahmoud Zivari-Rahman7.
Abstract
BACKGROUND: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the correlation between computer games and behavioral problems on male guidance school students.Entities:
Keywords: Adolescents; Computer games; Social behavior
Year: 2013 PMID: 24494157 PMCID: PMC3905568
Source DB: PubMed Journal: Addict Health ISSN: 2008-4633
Hours spent on computer games per day
| Hours per day | Frequency | Percentage |
|---|---|---|
| Less than half an hour | 21 | 5.46 |
| Half an hour to 1 hour | 22 | 84.00 |
| Between 1 to 2 hours | 167 | 43.49 |
| Between 2 to 3 hours | 57 | 14.84 |
| Over 3 hours | 55 | 14.34 |
| Total | 384 | 100 |
Coefficients of the regression equation using computer games with behavior problems
| Variable | B | Standard error | β | t | P | R | R2 | R2adj |
|---|---|---|---|---|---|---|---|---|
| Constant rate | 52.600 | 3.975 | - | 17.10 | < 0.001 | 0.37 | 0.38 | 0.25 |
| Rate of using computer games | 0.487 | 0.012 | 0.362 | 5.71 | < 0.001 |
Dependent variable: Behavioral problems
Regression coefficients of the computer game with components of behavioral problems
| Subscales of behavioral problems | β | Standard error | t | P | R | R2 | R2adj | |
|---|---|---|---|---|---|---|---|---|
| Amount of using computer games | Withdrawn/ depression | 0.17 | 0.010 | 4.299 | < 0.001 | 0.44 | 0.45 | 0.150 |
| Somatic complaints | 0.03 | 0.025 | 0.124 | 0.630 | 0.02 | 0.02 | 0.003 | |
| Depression/ anxiety | 0.16 | 0.021 | 3.993 | < 0.001 | 0.37 | 0.38 | 0.120 | |
| Social problems | 0.12 | 0.011 | 2.078 | 0.045 | 0.15 | 0.17 | 0.064 | |
| Thinking problems | 0.06 | 0.032 | 0.274 | 0.410 | 0.04 | 0.05 | 0.004 | |
| Attention problems | 0.08 | 0.024 | 0.478 | 0.233 | 0.05 | 0.05 | 0.010 | |
| Rule-breaking problems | 0.13 | 0.019 | 2.410 | 0.032 | 0.22 | 0.24 | 0.090 | |
| Aggressive behaviors | 0.19 | 0.017 | 5.250 | < 0.001 | 0.47 | 0.48 | 0.170 |
The statistics of ANOVA test for comparing the amount of computer game usage based on the place of living
| Variable | Amount of using computer games | F | Significance | |||
|---|---|---|---|---|---|---|
| Number | Mean | SD | ||||
| Residential areas | Rich | 152 | 24.062 | 3.613 | 3.988 | 0.001 |
| Semi-rich | 103 | 20.356 | 2.638 | |||
| Deprived | 129 | 17.579 | 2.045 | |||
The statistics of ANOVA test for comparing the amount of computer game usage based on maternal job
| Variable | Amount of
using computer games | F | Significance | |||
|---|---|---|---|---|---|---|
| Number | Mean | SD | ||||
| Father’s job | Unemployed-Labor | 43 | 25.666 | 3.737 | 1.021 | 0.383 |
| Self-employed | 117 | 26.864 | 3.966 | |||
| Governmental | 157 | 24.864 | 3.234 | |||
| Educational | 67 | 24.200 | 3.044 | |||
| Mother’s job | Housewife | 148 | 16.021 | 2.007 | 3.103 | 0.020 |
| Self-employed | 42 | 26.550 | 4.010 | |||
| Governmental | 115 | 24.864 | 3.840 | |||
| Educational | 79 | 20.040 | 2.044 | |||