Literature DB >> 24441599

Virtual reality applications to work.

P L Weiss1, A S Jessel1.   

Abstract

Virtual reality (VR) entails the use of advanced technologies, including computers and various multimedia peripherals, to produce a simulated (i.e. virtual) environment that users perceive as comparable to real world objects and events. With the aid of specially designed transducers and sensors, users interact with displayed images, moving and manipulating virtual objects, and performing other actions in a way that engenders a feeling of actual presence (immersion) in the simulated environment. The unique features and flexibility of VR give it extraordinary potential for use in work-related applications. It permits users to experience and interact with a life-like model or environment, in safety and at convenient times, while providing a degree of control over the simulation that is usually not possible in the real-life situation. The work-related applications that appear to be most promising are those that employ virtual reality for visualization and representation, distance communication and education, hands-on training, and orientation and navigation. This article presents an overview to the concepts of VR focusing on its applications in a variety of work settings. Issues related to potential difficulties in using VR including side effects and the transfer of skills learned in the virtual environment to the real world are also reviewed.

Keywords:  Computer simulation; Immersion; Side effects; Transfer; Virtual environments; Virtual reality

Year:  1998        PMID: 24441599     DOI: 10.3233/WOR-1998-11305

Source DB:  PubMed          Journal:  Work        ISSN: 1051-9815


  6 in total

1.  Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles.

Authors:  Mindy F Levin; Patrice L Weiss; Emily A Keshner
Journal:  Phys Ther       Date:  2014-09-11

2.  Video capture virtual reality as a flexible and effective rehabilitation tool.

Authors:  Patrice L Weiss; Debbie Rand; Noomi Katz; Rachel Kizony
Journal:  J Neuroeng Rehabil       Date:  2004-12-20       Impact factor: 4.262

3.  Virtual reality applications to assist pregnant women: a scoping review.

Authors:  Sadrieh Hajesmaeel-Gohari; Fatemeh Sarpourian; Elaheh Shafiei
Journal:  BMC Pregnancy Childbirth       Date:  2021-03-25       Impact factor: 3.007

4.  Systematic review of the application of virtual reality to improve balance, gait and motor function in patients with Parkinson's disease.

Authors:  Muhammad Kashif; Ashfaq Ahmad; Muhammad Ali Mohseni Bandpei; Maryam Farooq; Humaira Iram; Rida E Fatima
Journal:  Medicine (Baltimore)       Date:  2022-08-05       Impact factor: 1.817

5.  Efficacy of virtual reality-based balance training versus the Biodex balance system training on the body balance of adults.

Authors:  Manal S Ibrahim; Ayman G Mattar; Salam M Elhafez
Journal:  J Phys Ther Sci       Date:  2016-01-30

6.  Virtual reality-based action observation facilitates the acquisition of body-powered prosthetic control skills.

Authors:  Manabu Yoshimura; Hiroshi Kurumadani; Junya Hirata; Hiroshi Osaka; Katsutoshi Senoo; Shota Date; Akio Ueda; Yosuke Ishii; Seiji Kinoshita; Kozo Hanayama; Toru Sunagawa
Journal:  J Neuroeng Rehabil       Date:  2020-08-20       Impact factor: 4.262

  6 in total

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