| Literature DB >> 24367608 |
J Alberto Molina1, J Ignacio Giménez-Nadal2, José A Cuesta3, Carlos Gracia-Lazaro4, Yamir Moreno5, Angel Sanchez3.
Abstract
The emergence of cooperation among unrelated human subjects is a long-standing conundrum that has been amply studied both theoretically and experimentally. Within the question, a less explored issue relates to the gender dependence of cooperation, which can be traced back to Darwin, who stated that "women are less selfish but men are more competitive". Indeed, gender has been shown to be relevant in several game theoretical paradigms of social cooperativeness, including prisoner's dilemma, snowdrift and ultimatum/dictator games, but there is no consensus as to which gender is more cooperative. We here contribute to this literature by analyzing the role of gender in a repeated Prisoners' Dilemma played by Spanish high-school students in both a square lattice and a heterogeneous network. While the experiment was conducted to shed light on the influence of networks on the emergence of cooperation, we benefit from the availability of a large dataset of more 1200 participants. We applied different standard econometric techniques to this dataset, including Ordinary Least Squares and Linear Probability models including random effects. All our analyses indicate that being male is negatively associated with the level of cooperation, this association being statistically significant at standard levels. We also obtain a gender difference in the level of cooperation when we control for the unobserved heterogeneity of individuals, which indicates that the gender gap in cooperation favoring female students is present after netting out this effect from other socio-demographics factors not controlled for in the experiment, and from gender differences in risk, social and competitive preferences.Entities:
Mesh:
Year: 2013 PMID: 24367608 PMCID: PMC3867463 DOI: 10.1371/journal.pone.0083700
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Earning structure of the Game.
[Note: units are ECUs that were later converted to €.].
Sum stats for personal and game characteristics.
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| 0.341 | (0.474) |
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| 10.536 | (9.621) |
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| 3.574 | (1.504) |
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| 10.647 | (9.671) |
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| 12.745 | (7.712) |
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| 0.440 | (0.496) |
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| 1.117 | (0.869) |
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| 0.265 | (0.441) |
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| 0.071 | (0.256) |
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| 0.277 | (0.448) |
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| 0.746 | (0.435) |
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| 131,503 | |
Note: Sample consists of final-year high school students from Aragon (Spain). Cooperation is a dummy variable that takes value 1 if individual “i” in network “j” at round “t” decided to cooperate, and takes value 0 if he/she decided to defect. Earnings measures the payoff received by the reference player in each round. Payoff in previous round measures the payoff received by the reference player in the previous round. Mean payoff of neighbors in previous round measures the average payoff received by the neighbors’ player in the previous round. The demographic characteristics includes gender (1= male, 0=female), number of neighbors, number of siblings, the field of the bachelor (1=humanities, 0=science), attending to a private or semi-private school, and attending to an urban school.
Figure 2Mean cooperation, by round.
[Notes: cooperation is defined as the mean value of a dummy variable that takes value “1” if the individual cooperates in the round of reference, and takes value “0· for defection. “Experiment” was played in the first phase of the experiment; “Control” was played in the second phase of the experiment. Round number goes from 1 to 58.].
Figure 3Mean cooperation, by round and gender.
[Notes: cooperation is defined as the mean value of a dummy variable that takes value “1” if the individual cooperates in the round of reference, and takes value “0· for defection. Round number goes from 1 to 58. Confidence intervals (CI) are defined at the 95% level. Red lines show the CI for men, and blue lines show the CI for women.].
OLS Regressions for cooperation of individuals playing the Prisoner’s Dilemma.
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|---|---|---|---|---|---|---|
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| -0.038*** | -0.061*** | -0.050*** | -0.081*** | -0.068*** | -0.073*** |
| (0.013) | (0.012) | (0.009) | (0.016) | (0.016) | (0.012) | |
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| -0.003*** | -0.003*** | -0.003*** | -0.001*** | -0.001*** | -0.001*** |
| (0.000) | (0.000) | (0.000) | (0.000) | (0.000) | (0.000) | |
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| -0.004 | - | -0.004 | -0.001 | - | -0.002 |
| (0.004) | - | (0.003) | (0.004) | - | (0.004) | |
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| 0.012 | 0.037*** | 0.024** | 0.020 | 0.028 | 0.025** |
| (0.014) | (0.013) | (0.010) | (0.018) | (0.017) | (0.013) | |
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| 0.004 | 0.000 | 0.002 | -0.012 | 0.009 | 0.000 |
| (0.007) | (0.006) | (0.005) | (0.009) | (0.008) | (0.006) | |
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| 0.017 | -0.040** | -0.017 | 0.041 | -0.027 | 0.000 |
| (0.022) | (0.020) | (0.016) | (0.033) | (0.026) | (0.021) | |
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| -0.010 | -0.016 | -0.013 | 0.010 | -0.024 | -0.008 |
| (0.014) | (0.014) | (0.010) | (0.019) | (0.019) | (0.013) | |
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| -0.001 | -0.010 | -0.006 | -0.032* | -0.010 | -0.022 |
| (0.014) | (0.015) | (0.010) | (0.018) | (0.020) | (0.014) | |
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| 0.004*** | 0.009*** | 0.005*** | 0.000 | 0.001 | 0.000 |
| (0.001) | (0.001) | (0.000) | (0.000) | (0.001) | (0.000) | |
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| -0.003*** | -0.004*** | -0.004*** | -0.007*** | -0.008*** | -0.007*** |
| (0.000) | (0.000) | (0.000) | (0.000) | (0.000) | (0.000) | |
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| 0.475*** | 0.395*** | 0.458*** | 0.480*** | 0.432*** | 0.462*** |
| (0.021) | (0.021) | (0.017) | (0.023) | (0.024) | (0.020) | |
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| 30200 | 31250 | 61450 | 34428 | 35625 | 70053 |
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| 604 | 625 | 1229 | 625 | 604 | 1229 |
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| 0.03 | 0.04 | 0.03 | 0.03 | 0.03 | 0.03 |
Note: Sample consists of final-year high school students from Aragon (Spain). Clustered standard errors in parenthesis. We estimate the following equation: Cijt=α+βX+δGame+εijtwhere C represents the decision (cooperation/defection) by individual “i” in network “j” at round “t”. The dependent variables is a dummy variable that takes value 1 if individual “i” in network “j” at round “t” decided to cooperate, and takes value 0 if he/she decided to defect. The vector Xi includes participant’s “i” demographic characteristics such as gender (1= male, 0=female), number of siblings, the field of the bachelor (1=humanities, 0=science), while Game includes game variables from the previous round. We cluster observations by individual to allow for differences in the variance/standard errors due to arbitrary intra-individual correlation. *** Significant at the 1% level; ** Significant at the 5% level; * Significant at the 10% level.
Random effects regressions for cooperation of individuals playing the Prisoner’s Dilemma.
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| -0.038*** | -0.063*** | -0.051*** | -0.082*** | -0.069*** | -0.074*** |
| (0.012) | (0.010) | (0.009) | (0.014) | (0.013) | (0.010) | |
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| -0.003*** | -0.003*** | -0.003*** | -0.001*** | -0.001*** | -0.001*** |
| (0.000) | (0.000) | (0.000) | (0.000) | (0.000) | (0.000) | |
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| -0.008** | - | -0.007** | -0.005 | - | -0.007** |
| (0.003) | - | (0.003) | (0.004) | - | (0.003) | |
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| 0.011 | 0.038*** | 0.025** | 0.020 | 0.028* | 0.026** |
| (0.014) | (0.012) | (0.010) | (0.017) | (0.015) | (0.011) | |
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| 0.004 | 0.001 | 0.002 | -0.012 | 0.009 | 0.001 |
| (0.008) | (0.006) | (0.005) | (0.009) | (0.007) | (0.006) | |
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| 0.018 | -0.040** | -0.018 | 0.040 | -0.028 | -0.001 |
| (0.027) | (0.019) | (0.017) | (0.032) | (0.024) | (0.020) | |
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| -0.010 | -0.015 | -0.012 | 0.010 | -0.024 | -0.008 |
| (0.014) | (0.012) | (0.010) | (0.016) | (0.015) | (0.011) | |
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| -0.001 | -0.010 | -0.006 | -0.032** | -0.010 | -0.022** |
| (0.014) | (0.013) | (0.010) | (0.016) | (0.016) | (0.011) | |
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| 0.004*** | 0.005*** | 0.005*** | 0.000 | 0.001** | 0.000 |
| (0.000) | (0.000) | (0.000) | (0.000) | (0.001) | (0.000) | |
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| -0.002*** | -0.003*** | -0.003*** | -0.006*** | -0.006*** | -0.006*** |
| (0.000) | (0.000) | (0.000) | (0.000) | (0.000) | (0.000) | |
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| 0.467*** | 0.445*** | 0.472*** | 0.478*** | 0.408*** | 0.461*** |
| (0.020) | (0.018) | (0.016) | (0.022) | (0.020) | (0.018) | |
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| 30200 | 31250 | 61450 | 34428 | 35625 | 70053 |
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| 604 | 625 | 1229 | 625 | 604 | 1229 |
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| 0.03 | 0.04 | 0.03 | 0.03 | 0.03 | 0.03 |
Note: Sample consists of final-year high school students from Aragon (Spain). Standard errors in parenthesis. We estimate the following equation: Cijt=α+βX+δGame+εijtwhere C represents the decision (cooperation/defection) by individual “i” in network “j” at round “t”. The dependent variables is a dummy variable that takes value 1 if individual “i” in network “j” at round “t” decided to cooperate, and takes value 0 if he/she decided to defect. The vector Xi includes participant’s “i” demographic characteristics such as gender (1= male, 0=female), number of siblings and the field of the bachelor (1=humanities, 0=science), while Game includes game variables from the previous round. *** Significant at the 1% level; ** Significant at the 5% level; * Significant at the 10% level.