| Literature DB >> 24244116 |
Peter Godfrey-Smith1, Manolo Martínez.
Abstract
Explaining the maintenance of communicative behavior in the face of incentives to deceive, conceal information, or exaggerate is an important problem in behavioral biology. When the interests of agents diverge, some form of signal cost is often seen as essential to maintaining honesty. Here, novel computational methods are used to investigate the role of common interest between the sender and receiver of messages in maintaining cost-free informative signaling in a signaling game. Two measures of common interest are defined. These quantify the divergence between sender and receiver in their preference orderings over acts the receiver might perform in each state of the world. Sampling from a large space of signaling games finds that informative signaling is possible at equilibrium with zero common interest in both senses. Games of this kind are rare, however, and the proportion of games that include at least one equilibrium in which informative signals are used increases monotonically with common interest. Common interest as a predictor of informative signaling also interacts with the extent to which agents' preferences vary with the state of the world. Our findings provide a quantitative description of the relation between common interest and informative signaling, employing exact measures of common interest, information use, and contingency of payoff under environmental variation that may be applied to a wide range of models and empirical systems.Entities:
Mesh:
Year: 2013 PMID: 24244116 PMCID: PMC3820505 DOI: 10.1371/journal.pcbi.1003282
Source DB: PubMed Journal: PLoS Comput Biol ISSN: 1553-734X Impact factor: 4.475
A payoff matrix.
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| 5,0 | 2,4 | 0,6 |
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| 6,5 | 0,0 | 1,5 |
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| 0,6 | 6,6 | 5,3 |
The pair of numbers in each cell represent the sender's and the receiver's payoffs, respectively, for a receiver action () performed in a given state of the world ().
Figure 1The proportion of games at each level of C with at least one information-using equilibrium.
For each value of , .
A game with and an information-using equilibrium.
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| 5,5 | 2,4 | 2,1 |
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| 6,0 | 0,6 | 3,0 |
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| 0,6 | 6,0 | 0,3 |
A game with and an information-using equilibrium.
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| 1,8 | 8,1 | 0,6 |
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| 3,7 | 6,3 | 1,5 |
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| 8,1 | 1,8 | 5,3 |
Figure 2The highest level of information use at each level of .
Measured in bits. For each value of , .
Figure 3Relation between common interest, contingency of payoff for each agent, and the proportion of games with an information-using equilibrium.
See Text S1 for explanations of C, and . 1500 games were sampled and analyzed for each jointly possible combination of C and ().