Literature DB >> 24210745

Influence of violent video gaming on determinants of the acquired capability for suicide.

Tobias Teismann1, Eva-Maria A D Förtsch2, Patrick Baumgart2, Serkan Het3, Johannes Michalak4.   

Abstract

The interpersonal theory of suicidal behavior proposes that fearlessness of death and physical pain insensitivity is a necessary requisite for self-inflicted lethal self-harm. Repeated experiences with painful and provocative events are supposed to cause an incremental increase in acquired capability. The present study examined whether playing a first-person shooter-game in contrast to a first-person racing game increases pain tolerance, a dimension of the acquired capability construct, and risk-taking behavior, a risk factor for developing acquired capability. N=81 male participants were randomly assigned to either play an action-shooter or a racing game before engaging in a game on risk-taking behavior and performing a cold pressor task (CPT). Participants exhibited higher pain tolerance after playing an action shooter game than after playing a racing game. Furthermore, playing an action shooter was generally associated with heightened risk-taking behavior. Group-differences were not attributable to the effects of the different types of games on self-reported mood and arousal. Overall these results indicate that action-shooter gaming alters pain tolerance and risk-taking behavior. Therefore, it may well be that long-term consumption of violent video games increases a person's capability to enact lethal self-harm.
© 2013 Published by Elsevier Ireland Ltd.

Entities:  

Keywords:  Acquired capability for suicide; Interpersonal theory of suicidal behavior; Pain tolerance; Risk-taking behavior; Violent video games

Mesh:

Year:  2013        PMID: 24210745     DOI: 10.1016/j.psychres.2013.10.021

Source DB:  PubMed          Journal:  Psychiatry Res        ISSN: 0165-1781            Impact factor:   3.222


  3 in total

1.  Interpersonal violence, alcohol use, and acquired capability for suicide.

Authors:  Caitlin Wolford-Clevenger; Jeniimarie Febres; Heather Zapor; JoAnna Elmquist; Chloe Bliton; Gregory L Stuart
Journal:  Death Stud       Date:  2014-12-31

2.  Problematic Use of the Internet Mediates the Association between Reduced Mentalization and Suicidal Ideation: A Cross-Sectional Study in Young Adults.

Authors:  Francesco Saverio Bersani; Tommaso Accinni; Giuseppe Alessio Carbone; Ornella Corazza; Angelo Panno; Elisabeth Prevete; Laura Bernabei; Chiara Massullo; Julius Burkauskas; Lorenzo Tarsitani; Massimo Pasquini; Massimo Biondi; Benedetto Farina; Claudio Imperatori
Journal:  Healthcare (Basel)       Date:  2022-05-20

Review 3.  Problem gaming and suicidality: A systematic literature review.

Authors:  Eilin K Erevik; Helene Landrø; Åse L Mattson; Joakim H Kristensen; Puneet Kaur; Ståle Pallesen
Journal:  Addict Behav Rep       Date:  2022-03-11
  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.