| Literature DB >> 24109436 |
Abstract
While the effects of reward, affect, and motivation on learning have each developed into their own fields of research, they largely have been investigated in isolation. As all three of these constructs are highly related, and use similar experimental procedures, an important advance in research would be to consider the interplay between these constructs. Here we first define each of the three constructs, and then discuss how they may influence each other within a common framework. Finally, we delineate several sources of evidence supporting the framework. By considering the constructs of reward, affect, and motivation within a single framework, we can develop a better understanding of the processes involved in learning and how they interplay, and work toward a comprehensive theory that encompasses reward, affect, and motivation.Entities:
Keywords: affect; arousal; context; emotion; motivation; movements; reward; valence
Year: 2013 PMID: 24109436 PMCID: PMC3791385 DOI: 10.3389/fnsys.2013.00059
Source DB: PubMed Journal: Front Syst Neurosci ISSN: 1662-5137
Figure 1Illustrations of the dimensionality of each of the three constructs. (A) Reward: the solid line denotes that reward salience has a quadratic relationship relative to reward valence. Recent results have also shown that this relationship can be observed even when the range of values experienced is constrained to either the gain or loss domain, as in the dashed line. (B) Affect: each dot represents a word from a large normative database Warriner et al., (2013). Dot color varies between blue–yellow (based on arousal) and red–green (based on valence), with variability in luminance added to improve item discriminability. The solid line represents a quadratic model fit to all words in the database. (C) Motivation: approach–avoidance tendencies are context-dependant, based on not only stimulus itself, but also the current state of the individual (e.g., thirst, hunger) and inter-individual differences (e.g., economics status, smoker, dieter, vegetarian). Individual preference within a given context are denoted by the blue dots, and range from approach (dot closer to the stimulus) to avoid (dot closer to the empty box). The orange dotted line denotes the point of indifference.
Figure 2Illustration of the processes involved in the SIMON framework. Line arrows correspond to the portions of the framework that are intrinsic to each of the three component constructs: reward (green), affect (pink), and motivation (blue).